From: <mar...@us...> - 2008-10-11 01:05:35
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Revision: 8033 http://pcgen.svn.sourceforge.net/pcgen/?rev=8033&view=rev Author: maredudd800 Date: 2008-10-11 01:05:26 +0000 (Sat, 11 Oct 2008) Log Message: ----------- Removing references to Default Monster Mode Issue#: 2158270 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -1359,8 +1359,7 @@ <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Defines the number of hit dice the monster does not get skill points for. This is normally defined by size, so the tag is normally seen with - a PRESIZE requirement. It is only used with default monster mode off and - will override other skill settings.</p> + a PRESIZE requirement.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONNONSKILLHD:32|PRESIZEEQ:C</code></p> <p class="indent3">A colossal monster would not get skill points for the first 32 levels/hit dice of this class.</p> @@ -1375,9 +1374,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> Number or Formula (Skill points per level/hit die)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Defines the number of skill points a monster gets per level/hit die of - this class. It can be either a formula or a number. If it is a formula, - stat abbreviations will be translated to the bonus for that stat. Note - this is only used with default monster mode off.</p> + this class. It can be either a formula or a number.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONSKILL:6+INT</code></p> <p class="indent3">Each level the monster will receive 6 + int bonus skill points.</p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -350,7 +350,6 @@ <ul class="indent2"> <li>Determines the number of Monster Levels the race gets on start.</li> <li>Class must be TYPE:Monster and have a PRERACETYPE that matches the race.</li> - <li>This is only used with the setting "Default Monsters" as "OFF".</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONSTERCLASS:Outsider:2</code></p> Modified: Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -28,8 +28,6 @@ <p>The <strong>Monsters</strong> option allows certain monster rules to be applied. The checkmark by each option signifies that it is selected to be used for PC creation.</p> - <p>The <strong>Use Default Monsters</strong> uses the default monster skills, feats etc from the LST data files.</p> - <p>The <strong>Use HD +/- instead of monster classes</strong> means that you add Hit Dice to monsters as opposed to Monster classes.</p> <p>The <strong>Ignore Monster HD Cap</strong> will allow the user to exceed the maximum HD as defined in the data monster files.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |