From: SourceForge.net <no...@so...> - 2007-12-06 16:40:47
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Documentation Feature Requests item #1845633, was opened at 2007-12-06 11:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748235&aid=1845633&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Joe Frazier, Jr. (jfrazierjr) Assigned to: Nobody/Anonymous (nobody) Summary: Implement DIESIZES in miscinfo Initial Comment: New Tag for miscinfo. Format: DIESIZES:1,2,3,4,6,8,10,12,20,100,1000 These values are used by the HITEDIE tag to bump up/down HD per level. ie in the base class file, if you do this CLASS:Foo HD:8 The class will have 1d8 for Hitpoints per level. Then .MODing the class: my_class.lst CLASS:Foo.MOD HASSUBSTITUTIONLEVEL:YES SUBSTITUTIONCLASS:Super Foo COST:0 SUBSTITUTIONLEVEL:1 HITDIE:%up3 Will result in the 1st level of Super Foo taken should get 1d20 instead of 1d8 (except there is a discussion over on _exp which I hope to "fix" the code because it is currently broken) which is 3 "steps" above 1d8 in the progression. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748235&aid=1845633&group_id=25576 |