From: <ama...@us...> - 2008-06-01 11:11:26
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Revision: 6426 http://pcgen.svn.sourceforge.net/pcgen/?rev=6426&view=rev Author: amaitland Date: 2008-06-01 04:11:32 -0700 (Sun, 01 Jun 2008) Log Message: ----------- [MSRD] Move class abilities to ABILITY modern basics done Issue#: 1678619 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics.pcc Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_ability_categories_core.lst Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_advanced.lst Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics.pcc 2008-06-01 07:16:17 UTC (rev 6425) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics.pcc 2008-06-01 11:11:32 UTC (rev 6426) @@ -24,8 +24,8 @@ ABILITY:modernbasics_abilities_occupations.lst ABILITY:modernbasics_abilities_talents.lst +ABILITY:modernbasics_abilities_class.lst - CLASS:modernbasics_classes_pc.lst CLASS:modernbasics_classes_npc.lst CLASS:modernbasics_classes_advanced.lst Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_ability_categories_core.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_ability_categories_core.lst 2008-06-01 07:16:17 UTC (rev 6425) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_ability_categories_core.lst 2008-06-01 11:11:32 UTC (rev 6426) @@ -1,7 +1,10 @@ # CVS $Revision$ $Author$ -- Tue Jan 15 21:50:49 2008 -- reformated by prettylst.pl v1.38 (build 4314) #SOURCELONG:Modern System Reference Document - Basics SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +#Added just in case +ABILITYCATEGORY:Special Ability VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability + # Core Class Bonus Feat Pools # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display where? ABILITYCATEGORY:Strong Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Strong PLURAL:Strong Feats DISPLAYLOCATION:Feats @@ -45,6 +48,23 @@ ABILITYCATEGORY:Military Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Military PLURAL:Military Feats DISPLAYLOCATION:Feats ABILITYCATEGORY:Rural Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Rural PLURAL:Rural Feats DISPLAYLOCATION:Feats +###Block: Advanced Class Feat +ABILITYCATEGORY:Soldier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Soldier PLURAL:Soldier Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Martial Artist Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:MartialArtist PLURAL:Martial Artist Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Gunslinger Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Gunslinger PLURAL:Gunslinger Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Infiltrator Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Infiltrator PLURAL:Infiltrator Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Daredevil Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Daredevil PLURAL:Daredevil Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Bodyguard Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Bodyguard PLURAL:Bodyguard Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Field Scientist Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:FieldScientist PLURAL:Field Scientist Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Techie Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Techie PLURAL:Techie Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Techie Mastercraft Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:TechieMastercraft PLURAL:Techie Mastercraft Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Field Medic Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:FieldMedic PLURAL:Field Medic Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Investigator Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Investigator PLURAL:Investigator Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Personality Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Personality PLURAL:Personality Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Negotiator Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Negotiator PLURAL:Negotiator Feats DISPLAYLOCATION:Feats + + + # Master Category # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display where? ABILITYCATEGORY:Talent VISIBLE:NO EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Talent Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_advanced.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_advanced.lst 2008-06-01 07:16:17 UTC (rev 6425) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_advanced.lst 2008-06-01 11:11:32 UTC (rev 6426) @@ -12,14 +12,14 @@ CLASS:Soldier STARTSKILLPTS:4 CSKILL:Demolitions|Drive|Intimidate|Jump|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Tactics)|Listen|Navigate|Profession|Read/Write Language|Speak Language|Spot|Survival|Swim 1 ADD:FEAT|Weapon Focus 2 BONUS:VAR|WeapSpecQualify|1 DEFINE:WeapSpecQualify|0 ADD:FEAT|Weapon Specialization -3 BONUS:VAR|WeapSpecQualify|-1 ADD:FEAT|TYPE=Soldier -4 SAB:Tactical Aid +3 BONUS:VAR|WeapSpecQualify|-1 BONUS:ABILITYPOOL|Soldier Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Tactical Aid 5 ADD:FEAT|Improved Critical -6 ADD:FEAT|TYPE=Soldier -7 SAB:Improved Reaction BONUS:COMBAT|INITIATIVE|2|TYPE=Competence +6 BONUS:ABILITYPOOL|Soldier Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Improved Reaction BONUS:COMBAT|INITIATIVE|2|TYPE=Competence 8 ADD:FEAT|Greater Weapon Specialization -9 ADD:FEAT|TYPE=Soldier -10 SAB:Critical Strike +9 BONUS:ABILITYPOOL|Soldier Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Critical Strike # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Martial Artist HD:8 TYPE:Advanced.PC ABB:Mart MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|(CL/2)+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|(CL) BONUS:VAR|ClassDefense|((CL+1)*2)/3 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 @@ -39,16 +39,16 @@ 9 UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10 10 UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10 ###Block: Normal progression -1 SAB:Living Weapon 1d%|LivingWeaponDie BONUS:CHECKS|BASE.Reflex|var("CL=Martial Artist")/2+2 DEFINE:LivingWeaponDie|6 -2 SAB:Flying Kick -3 ADD:FEAT|TYPE=MartialArtist -4 DEFINE:LivingWeaponDie|8 -5 SAB:Iron Fist (one attack)|PREVARLT:CL,10 -6 ADD:FEAT|TYPE=MartialArtist -7 SAB:Flurry of Blows -8 DEFINE:LivingWeaponDie|10 -9 ADD:FEAT|TYPE=MartialArtist -10 SAB:Iron Fist (all attacks) +1 ABILITY:Special Ability|AUTOMATIC|Living Weapon BONUS:VAR|LivingWeaponDie|6 BONUS:CHECKS|BASE.Reflex|var("CL=Martial Artist")/2+2 +2 ABILITY:Special Ability|AUTOMATIC|Flying Kick +3 BONUS:ABILITYPOOL|Martial Artist Feat|1 +4 BONUS:VAR|LivingWeaponDie|2 +5 ABILITY:Special Ability|AUTOMATIC|Iron Fist BONUS:VAR|IronFistLvl|1 +6 BONUS:ABILITYPOOL|Martial Artist Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Flurry of Blows +8 BONUS:VAR|LivingWeaponDie|2 +9 BONUS:VAR|IronFistLvl|1 BONUS:ABILITYPOOL|Martial Artist Feat|1 +10 # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Gunslinger HD:10 TYPE:Advanced.PC ABB:Guns MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|(CL*3)/4 BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -56,16 +56,16 @@ CLASS:Gunslinger PREATT:2 PREFEAT:1,Personal Firearms Proficiency PRESKILL:2,Sleight of Hand=6,Tumble=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Gunslinger STARTSKILLPTS:4 CSKILL:Bluff|Demolitions|Drive|Escape Artist|Gamble|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot|Survival|Tumble -1 SAB:Close Combat Shot +1 ABILITY:Special Ability|AUTOMATIC|Close Combat Shot 2 ADD:FEAT|Weapon Focus -3 ADD:FEAT|TYPE=Gunslinger -4 SAB:Defensive Position -5 SAB:Lightning Shot -6 ADD:FEAT|TYPE=Gunslinger -7 SAB:Sharp Shooting +3 BONUS:ABILITYPOOL|Gunslinger Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Defensive Position +5 ABILITY:Special Ability|AUTOMATIC|Lightning Shot +6 BONUS:ABILITYPOOL|Gunslinger Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Sharp Shooting 8 ADD:FEAT|Greater Weapon Focus -9 ADD:FEAT|TYPE=Gunslinger -10 SAB:Bullseye +9 BONUS:ABILITYPOOL|Gunslinger Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Bullseye # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Infiltrator HD:8 TYPE:Advanced.PC ABB:Infi MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|(CL/2)+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|((CL+1)*2)/3 BONUS:VAR|Reputation|((CL-1)/3)+1 BONUS:VAR|Action|CL*6 @@ -73,16 +73,16 @@ CLASS:Infiltrator PREATT:2 PRESKILL:2,Hide=6,Move Silently=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Infiltrator STARTSKILLPTS:6 CSKILL:Balance|Climb|Disguise|Disable Device|Escape Artist|Hide|Investigate|Jump|Knowledge (Art)|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Search|Sleight of Hand|Speak Language|Spot|Tumble -1 SAB:Sweep|PREVARLT:CL,8 BONUS:CHECKS|BASE.Reflex|var("CL=Infiltrator")/2+2 -2 SAB:Improvised Implements -3 ADD:FEAT|TYPE=Infiltrator -4 SAB:Improved Evasion -5 SAB:Skill Mastery -6 ADD:FEAT|TYPE=Infiltrator -7 SAB:Improvised Weapon Damage -8 SAB:Improved Sweep -9 ADD:FEAT|TYPE=Infiltrator -10 SAB:Without a Trace +1 ABILITY:Special Ability|AUTOMATIC|Sweep BONUS:VAR|SweepLvl|1 BONUS:CHECKS|BASE.Reflex|var("CL=Infiltrator")/2+2 +2 ABILITY:Special Ability|AUTOMATIC|Improvised Implements +3 BONUS:ABILITYPOOL|Infiltrator Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Improved Evasion +5 ABILITY:Special Ability|AUTOMATIC|Skill Mastery +6 BONUS:ABILITYPOOL|Infiltrator Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Improvised Weapon Damage +8 BONUS:VAR|SweepLvl|1 +9 BONUS:ABILITYPOOL|Infiltrator Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Without a Trace # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Daredevil HD:10 TYPE:Advanced.PC ABB:Dare MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|(CL/2)+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|((CL+1)*2)/3 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -90,16 +90,16 @@ CLASS:Daredevil PREATT:2 PREFEAT:1,Endurance PRESKILL:2,Concentration=6,Drive=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Daredevil STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|Demolitions|Drive|Escape Artist|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Perform (Act)|Pilot|Profession|Read/Write Language|Ride|Speak Language|Spot|Swim|Tumble -1 SAB:Fearless -2 SAB:Nip Up -3 ADD:FEAT|TYPE=Daredevil -4 SAB:Action Boost -5 SAB:Adrenaline Rush (one ability score)|PREVARLT:CL,8 -6 ADD:FEAT|TYPE=Daredevil -7 SAB:Delay Damage -8 SAB:Adrenaline Rush (two ability scores) -9 ADD:FEAT|TYPE=Daredevil -10 SAB:Damage Threshold +1 ABILITY:Special Ability|AUTOMATIC|Fearless +2 ABILITY:Special Ability|AUTOMATIC|Nip Up +3 BONUS:ABILITYPOOL|Daredevil Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Action Boost +5 ABILITY:Special Ability|AUTOMATIC|Adrenaline Rush BONUS:VAR|AdrenalineRushLvl|1 +6 BONUS:ABILITYPOOL|Daredevil Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Delay Damage +8 BONUS:VAR|AdrenalineRushLvl|1 +9 BONUS:ABILITYPOOL|Daredevil Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Damage Threshold # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Bodyguard HD:12 TYPE:Advanced.PC ABB:Body MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|(CL/2)+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|(CL*3)/4 BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -107,16 +107,16 @@ CLASS:Bodyguard PREATT:2 PREFEAT:1,Personal Firearms Proficiency PRESKILL:2,Concentration=6,Intimidate=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Bodyguard STARTSKILLPTS:2 CSKILL:Concentration|Disguise|Drive|Forgery|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Search|Sense Motive|Speak Language|Spot -1 SAB:Harm's Way -2 SAB:Combat Sense +%|CombatSense DEFINE:CombatSense|1 -3 ADD:FEAT|TYPE=Bodyguard -4 SAB:Sudden Action -5 SAB:Improved Charge -6 ADD:FEAT|TYPE=Bodyguard -7 SAB:Defensive Strike -8 BONUS:VAR|CombatSense|1 -9 ADD:FEAT|TYPE=Bodyguard -10 SAB:Blanket Protection +1 ABILITY:Special Ability|AUTOMATIC|Harm's Way +2 ABILITY:Special Ability|AUTOMATIC|Combat Sense BONUS:VAR|CombatSense|1 +3 BONUS:ABILITYPOOL|Bodyguard Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Sudden Action +5 ABILITY:Special Ability|AUTOMATIC|Improved Charge +6 BONUS:ABILITYPOOL|Bodyguard Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Defensive Strike +8 BONUS:VAR|CombatSense|1 +9 BONUS:ABILITYPOOL|Bodyguard Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Blanket Protection # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Field Scientist HD:8 TYPE:Advanced.PC ABB:Fiel MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -124,16 +124,16 @@ CLASS:Field Scientist PREMULT:3,[PRESKILL:1,Craft (Chemical)=6,Craft (Electronic)=6],[PRESKILL:1,Knowledge (Earth and Life Sciences)=6,Knowledge (Physical Sciences)=6,Knowledge (Technology)=6],[PRESKILL:1,Research=6] # Class Name Skill Pts/Lvl Class Skill CLASS:Field Scientist STARTSKILLPTS:6 CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Research|Search|Speak Language -1 SAB:Smart Defense BONUS:COMBAT|AC|INT|TYPE=Dodge.STACK -2 SAB:Scientific Improvisation -3 ADD:FEAT|TYPE=FieldScientist -4 SAB:Skill Mastery -5 SAB:Minor Breakthrough -6 ADD:FEAT|TYPE=FieldScientist -7 SAB:Smart Survival -8 SAB:Smart Weapon -9 ADD:FEAT|TYPE=FieldScientist -10 SAB:Major Breakthrough +1 ABILITY:Special Ability|AUTOMATIC|Smart Defense +2 ABILITY:Special Ability|AUTOMATIC|Scientific Improvisation +3 BONUS:ABILITYPOOL|Field Scientist Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Skill Mastery +5 ABILITY:Special Ability|AUTOMATIC|Minor Breakthrough +6 BONUS:ABILITYPOOL|Field Scientist Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Smart Survival +8 ABILITY:Special Ability|AUTOMATIC|Smart Weapon +9 BONUS:ABILITYPOOL|Field Scientist Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Major Breakthrough # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Techie HD:6 TYPE:Advanced.PC ABB:Techi MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|(CL/2)+2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -141,16 +141,16 @@ CLASS:Techie PREMULT:3,[PRESKILL:2,Computer Use=6,Disable Device=6],[PRESKILL:1,Craft (Electronic)=6,Craft (Mechanical)=6] # Class Name Skill Pts/Lvl Class Skill CLASS:Techie STARTSKILLPTS:6 CSKILL:Computer Use|Craft (Electronic)|Craft (Mechanical)|Demolitions|Disable Device|Drive|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|Profession|Read/Write Language|Repair|Research|Speak Language|Spot -1 SAB:Jury Rig +%|TechieRig DEFINE:TechieRig|2 -2 SAB:Extreme Machine -3 ADD:FEAT|TYPE=Techie -4 SAB:Build Robot -5 ADD:FEAT|TYPE=TechieMastercraft -6 ADD:FEAT|TYPE=Techie +1 ABILITY:Special Ability|AUTOMATIC|Jury Rig BONUS:VAR|TechieRig|2 +2 ABILITY:Special Ability|AUTOMATIC|Extreme Machine +3 BONUS:ABILITYPOOL|Techie Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Build Robot +5 BONUS:ABILITYPOOL|Techie Mastercraft Feat|1 +6 BONUS:ABILITYPOOL|Techie Feat|1 7 BONUS:VAR|TechieRig|2 -8 ADD:FEAT|TYPE=TechieMastercraft -9 ADD:FEAT|TYPE=Techie -10 ADD:FEAT|TYPE=TechieMastercraft +8 BONUS:ABILITYPOOL|Techie Mastercraft Feat|1 +9 BONUS:ABILITYPOOL|Techie Feat|1 +10 BONUS:ABILITYPOOL|Techie Mastercraft Feat|1 # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR @@ -159,16 +159,16 @@ CLASS:Field Medic PREATT:2 PREFEAT:1,Surgery PRESKILL:2,Treat Injury=6,Spot=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Field Medic STARTSKILLPTS:4 CSKILL:Computer Use|Concentration|Craft (Pharmaceutical)|Diplomacy|Drive|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Listen|Pilot|Profession|Read/Write Language|Research|Speak Language|Spot|Treat Injury -1 SAB:Medical Specialist +%|MedicalSpec DEFINE:MedicalSpec|1 -2 SAB:Expert Healer -3 ADD:FEAT|TYPE=FieldMedic -4 SAB:Medical Mastery -5 BONUS:VAR|MedicalSpec|1 -6 ADD:FEAT|TYPE=FieldMedic -7 SAB:Minor Medical Miracle|PREVARLT:CL,10 -8 BONUS:VAR|MedicalSpec|1 -9 ADD:FEAT|TYPE=FieldMedic -10 SAB:Medical Miracle +1 ABILITY:Special Ability|AUTOMATIC|Medical Specialist BONUS:VAR|MedicalSpec|1 +2 ABILITY:Special Ability|AUTOMATIC|Expert Healer +3 BONUS:ABILITYPOOL|Field Medic Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Medical Mastery +5 BONUS:VAR|MedicalSpec|1 +6 BONUS:ABILITYPOOL|Field Medic Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Medical Miracle BONUS:VAR|MedicalMiracle|1 +8 BONUS:VAR|MedicalSpec|1 +9 BONUS:ABILITYPOOL|Field Medic Feat|1 +10 BONUS:VAR|MedicalMiracle|1 # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Investigator HD:6 TYPE:Advanced.PC ABB:Inve MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|(CL*3)/4 BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1 BONUS:VAR|Reputation|((CL-1)/3)+1 BONUS:VAR|Action|CL*6 @@ -176,16 +176,16 @@ CLASS:Investigator PREATT:2 PRESKILL:3,Investigate=6,Listen=6,Sense Motive=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Investigator STARTSKILLPTS:4 CSKILL:Bluff|Computer Use|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Research|Search|Sense Motive|Speak Language|Spot -1 SAB:Profile -2 SAB:Contact (Low-Level) -3 ADD:FEAT|TYPE=Investigator -4 SAB:Nonlethal Force -5 SAB:Contact (Mid-Level) -6 ADD:FEAT|TYPE=Investigator -7 SAB:Discern Lie -8 SAB:Contact (High-level) -9 ADD:FEAT|TYPE=Investigator -10 SAB:Sixth Sense +1 ABILITY:Special Ability|AUTOMATIC|Profile +2 ABILITY:Special Ability|AUTOMATIC|Contact BONUS:VAR|ContactLvl|1 +3 BONUS:ABILITYPOOL|Investigator Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Nonlethal Force +5 BONUS:VAR|ContactLvl|1 +6 BONUS:ABILITYPOOL|Investigator Feat|1 +7 ABILITY:Special Ability|AUTOMATIC|Discern Lie +8 BONUS:VAR|ContactLvl|1 +9 BONUS:ABILITYPOOL|Investigator Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Sixth Sense # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Personality HD:6 TYPE:Advanced.PC ABB:Pers MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|(CL-1)/3+2 BONUS:VAR|Action|CL*6 @@ -193,16 +193,16 @@ CLASS:Personality PREFEAT:1,Renown PREMULT:2,[PRESKILL:1,Diplomacy=6],[PRESKILL:1,TYPE.Perform=6] # Class Name Skill Pts/Lvl Class Skill CLASS:Personality STARTSKILLPTS:4 CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Perform (Act)|Perform (Dance)|Perform (Sing)|Perform (Stand-Up)|Profession|Read/Write Language|Speak Language -1 SAB:Unlimited Access +1 ABILITY:Special Ability|AUTOMATIC|Unlimited Access 2 ADD:CLASSSKILLS|1|NONEXCLUSIVE -3 ADD:FEAT|TYPE=Personality -4 SAB:Royalty -5 SAB:Winning Smile -6 ADD:FEAT|TYPE=Personality +3 BONUS:ABILITYPOOL|Personality Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Royalty BONUS:VAR|Royalty|1 +5 ABILITY:Special Ability|AUTOMATIC|Winning Smile +6 BONUS:ABILITYPOOL|Personality Feat|1 7 ADD:CLASSSKILLS|1|NONEXCLUSIVE -8 SAB:Royalty -9 ADD:FEAT|TYPE=Personality -10 SAB:Compelling Performance +8 BONUS:VAR|Royalty|1 +9 BONUS:ABILITYPOOL|Personality Feat|1 +10 ABILITY:Special Ability|AUTOMATIC|Compelling Performance # Class Name Hit Dice Type Abbreviation Max Level Save checks bonus Combat bonus Modify VAR CLASS:Negotiator HD:8 TYPE:Advanced.PC ABB:Nego MAXLEVEL:10 BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|(CL/2)+2 BONUS:COMBAT|BAB|(CL*3)/4 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|((CL-1)/3)+1 BONUS:VAR|Action|CL*6 @@ -210,13 +210,13 @@ CLASS:Negotiator PREFEAT:1,Alertness PRESKILL:2,Diplomacy=6,Bluff=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Negotiator STARTSKILLPTS:4 CSKILL:Bluff|Computer Use|Diplomacy|Drive|Gamble|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Sense Motive|Speak Language|Spot -1 SAB:Conceal Motive -2 SAB:React First -3 ADD:FEAT|TYPE=Negotiator -4 SAB:Talk down one opponent|PREVARLT:CL,7 -5 SAB:No sweat -6 ADD:FEAT|TYPE=Negotiator -7 SAB:Talk down several opponents|PREVARLT:CL,10 -8 SAB:Sow Distrust -9 ADD:FEAT|TYPE=Negotiator -10 SAB:Talk down all opponents +1 ABILITY:Special Ability|AUTOMATIC|Conceal Motive +2 ABILITY:Special Ability|AUTOMATIC|React First +3 BONUS:ABILITYPOOL|Negotiator Feat|1 +4 ABILITY:Special Ability|AUTOMATIC|Talk Down BONUS:VAR|TalkDownLvl|1 +5 ABILITY:Special Ability|AUTOMATIC|No Sweat +6 BONUS:ABILITYPOOL|Negotiator Feat|1 +7 BONUS:VAR|TalkDownLvl|1 +8 ABILITY:Special Ability|AUTOMATIC|Sow Distrust +9 BONUS:ABILITYPOOL|Negotiator Feat|1 +10 BONUS:VAR|TalkDownLvl|1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |