From: <mar...@us...> - 2008-02-24 16:15:13
|
Revision: 5280 http://pcgen.svn.sourceforge.net/pcgen/?rev=5280&view=rev Author: maredudd800 Date: 2008-02-24 08:15:20 -0800 (Sun, 24 Feb 2008) Log Message: ----------- ABILITY: token supports .CLEAR/.CLEAR. Issue#: 1892292 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-02-24 15:19:01 UTC (rev 5279) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-02-24 16:15:20 UTC (rev 5280) @@ -36,21 +36,25 @@ <p class="new">*** New 5.11.1</p> <p class="indent0"><strong><a name="ABILITY">Tag Name:</a></strong> ABILITY:x|y|z|z</p> - <p class="indent1"><strong>Variables Used (x):</strong> Ability Category (The Ability Category this ability will be added to).</p> - <p class="indent1"><strong>Variables Used (y):</strong> Ability Nature (The nature of the added ability: NORMAL, AUTOMATIC, or VIRTUAL)</p> - <p class="indent1"><strong>Variables Used (z):</strong> Ability Key (The Ability to add. Can have choices specified in "()")</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Ability nature)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Text (Ability name or key)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>Adds an Ability to a character.</li> - <li>The Ability is added to the Ability Category specified and that category's pool will be - charged if the Nature is NORMAL.</li> + <li>Adds an ability, of the given category and nature, to a character.</li> + <li>The listed Ability Category must have been defined in the appropriate <em>gamemode/miscinfo.lst</em> + or <em>abilitycategory.lst</em> file.</li> + <li>Valid Ability Natures are NORMAL, AUTOMATIC, or VIRTUAL.</li> + <li>When adding an ability to a category, that category's pool will be charged only if the + "Nature" is NORMAL.</li> <li>This tag will not cause a chooser to appear so all required choices must be specified in the - tag.</li> - <li>Choices can be specified by including them in parenthesis after the ability key name - (whitespace is ignored).</li> + tag.</li> + <li>Abilities with a built-in chooser, e.g. Weapon Focus, can have the choice specified by including + the choice in parenthesis after the ability name, e.g. Weapon Focus(Longsword).</li> <li>The standard list for the ability category will be used to find a matching ability.</li> <li>ABILITY tags can be qualified with <a href="globalfilesprexxx.html">PRExxx</a> tags. ABILITY tags qualified with PRExxx tags will not be added unless the character meets the prerequisites.</li> + <li>The use of <code>.CLEAR</code> and <code>.CLEAR.</code> with the this tag is valid but the ability category and nature MUST be specified.</li> <li>This tag is a replacement for the following tags: FEAT, VFEAT, and FEATAUTO.</li> </ul> <p class="indent1"><strong>Examples:</strong></p> @@ -58,6 +62,10 @@ <p class="indent3">Adds the empower spell feat as an Auto feat.</p> <p class="indent2"><code>ABILITY:CLASSFEATURE|VIRTUAL|Stunning Fist</code></p> <p class="indent3">Adds the Stunning Fist ability as a virtual class feature.</p> + <p class="indent2"><code>ABILITY:FEAT|AUTOMATIC|.CLEAR</code></p> + <p class="indent3">Clears all automatic feats from the character.</p> + <p class="indent2"><code>ABILITY:FEAT|VIRTUAL|.CLEAR.Empower Spell</code></p> + <p class="indent3">Clears the empower spell feat as an virtual feat.</p> <p></ p> <hr> @@ -1340,10 +1348,6 @@ the item.</p> <p class="indent3">Two ways to do that. a) MULT:NO - makes it a single feat, choice not supported. b) CHOOSE:NOCHOICE - no popup, but selectable multiple times. Tir Gwaith PCGen LST Chimp</p> - <p class="indent1"><strong><span class=alpha>Deprecated syntax:</span></strong></p> - <p class="indent2"><code>TAG:.CLEAR.<New values to be added></code></p> - <p class="indent3">This syntax clears ALL the values of the original object and then adds back any items which follow the .CLEAR. - This should not be used. Instead use <code>TAG:.CLEAR</code> followed by a new tag to set the new values as shown above.<br></p> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>CLASS:Toto</code></p> <p class="indent2"><code>1 <tab> SA:Big Papa</code></p> @@ -1362,6 +1366,10 @@ <p class="indent2"><code>Acid Arrow.MOD <tab> SCHOOL:.CLEAR <tab> SCHOOL:Lesser Conjuration</code></p> <p class="indent3">Modifies the Acid Arrow spell by eliminating the original value of the SCHOOL tag and then sets the new value with a second SCHOOL tag (in spell.lst)</p> + <p class="indent1"><strong><span class=alpha>Deprecated syntax:</span></strong></p> + <p class="indent2"><code>TAG:.CLEAR.<New values to be added></code></p> + <p class="indent3">This syntax clears ALL the values of the original object and then adds back any items which follow the .CLEAR. + This should not be used. Instead use <code>TAG:.CLEAR</code> followed by a new tag to set the new values as shown above.<br></p> <p></ p> <hr> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |