From: SourceForge.net <no...@so...> - 2008-01-09 22:56:37
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New Data Source Development item #1666685, was opened at 2007-02-22 20:42 Message generated for change (Comment added) made by maredudd800 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=679269&aid=1666685&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Supplement Group: For 5.14 Status: Open Resolution: None Priority: 8 Private: No Submitted By: Frank Kliewe (frank_kliewe) Assigned to: Eddy Anthony (eddyanthony) Summary: [Bad Axe Games] Heroes of High Favor - Dwarves Initial Comment: Source: Heroes of High Favor LST Monkey: Andrew Maitland Publisher: Bad Axe Games gameMode: 3e ---------------------------------------------------------------------- >Comment By: Maredudd (maredudd800) Date: 2008-01-09 17:56 Message: Logged In: YES user_id=1569765 Originator: NO I heard back from Badaxe. They are changing their permissions to "No Review REquired. Heroes of High Favor: Dwarves, has cleared the last PL obstacle. ---------------------------------------------------------------------- Comment By: Maredudd (maredudd800) Date: 2008-01-09 13:30 Message: Logged In: YES user_id=1569765 Originator: NO This set is out for Publisher Review. A soon as I get a response I will post here. ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-07-25 21:36 Message: Logged In: YES user_id=1241568 Originator: YES DARN! I was going to send you the set, but I can't find my changed files anymore. I must have accidentally deleted the whole directory when I recently cleaned up my working folder. :( Some stuff that I remember: Prestige classes should get a "PRETEXT:Recommended for Dwarves only. Use with GM's permission." Some ABB in classes needed to be shortened Some Weapon Profs missing in classes Dwarven Rune feats need PRERACE:1,Dwarf Eqmod KEYs need a workover, these are heavily used in REPLACES and !PRETYPE:1,EQMOD=xxx tags, so that takes some care. I found it easiest to let the editor do a "replace all" for each one. The fighting styles are split into feat and template, that was something I hadn't looked after yet, but first impression was that that's not necessary. There was more, but I can't remember anymore. :( Sorry about the blunder! :( -- Frank ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2007-07-25 19:16 Message: Logged In: YES user_id=208239 Originator: NO Frank, I actually own the source for this. If you need to get it off your plate, I can take over and finish it and wrap it up for the PL team to send it off for publisher review. ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-07-25 18:13 Message: Logged In: YES user_id=1241568 Originator: YES I need only 1-2 quiet hours to finish this, but at Andrew M.'s request I have put the "Neiyar, Land of Heaven and the Abyss" review first. Trying if I can get that one into 5.12.1. Once this set is ready, it still needs to be sent to the publisher for review. -- Frank ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2007-07-25 17:37 Message: Logged In: YES user_id=208239 Originator: NO Frank, where are we on this review? Can I take over here? Where are we on PL review/permission? ---------------------------------------------------------------------- Comment By: LegacyKing (amaitland) Date: 2007-04-11 00:51 Message: Logged In: YES user_id=1286039 Originator: NO Sorry Missed one part of your question: Dwarven Runes only list a Feat Pre-Req and STAT. No Racial Restrictions listed... Although in the text it can be inferred that only a dwarf can get/make them. That requires publisher CLARIFICATION. ---------------------------------------------------------------------- Comment By: LegacyKing (amaitland) Date: 2007-04-11 00:39 Message: Logged In: YES user_id=1286039 Originator: NO Sorry Missed one part of your question: Dwarven Runes only list a Feat Pre-Req and STAT. No Racial Restrictions listed... Although in the text it can be inferred that only a dwarf can get/make them. That requires publisher CLARIFICATION. ---------------------------------------------------------------------- Comment By: LegacyKing (amaitland) Date: 2007-04-11 00:35 Message: Logged In: YES user_id=1286039 Originator: NO - most ABB are longer than 5 letters. Are these official abbreviations as used in the source, so we have to keep them, or did you create them, in which case we can shorten them? No, I had to figure out my own as I did not see any official source Abbreviations. - Rock-Warden, Paragon, Slayer, Tunnel-Fighter, Aceldamistand Artificer prestige classes are not getting any weapon proficiencies? What about Armor / Shield profs? I didn't include any Weapon or Armor proficiencies, due to the fact these PRCs require you to be a multi-class and have the same proficiencies. Does a PRC require the proficiencies or if they have less will they lose pre-existing? For a Quick Review: *Battle-rager (Fighter/Barbarian): Simple and Martial Weapons; They retain any proficiency with Armor and Shields but gain nothing new. There is a note that if THEY wear armor or use a shield they lose their special abilities until they get an atonement. *Dwarven Skald (Fighter/Bard): Simple & Martial Weapons; Light and Medium Armor & Shields. *Rune-Priest (Cleric/Fighter): Simple & Martial Weapons; All Armor and Shields. *Rock-Warden (Druid/Fighter): Weapon list - Club, Dagger, dart, halfspear, light pick, greatclub, heavy pick, longspear, quarterstaff, scimitar, shortspear, sickle, and sling; Light & Medium Armor and Shields. *Stoneheart Ascetic (Monk/Fighter): No new Weapons or Armor - Must avoid their use. *Paragon (Paladin/Fighter): Simple & Martial Weapons; All Armor and Shields. *Slayer (Ranger/Fighter): Simple & Martial Weapons; Light & Medium Armor and Shields. *Tunnel-fighter (Rogue/Fighter): Simple & Martial Weapons; Light Armor. *Aceldamist (Fighter/Sorcerer): No new Proficiencies. *Artificer (Fighter/Wizard): No new Proficiencies. - Only the Tunnel Fighter class and the Short Stature feat have Dwarf as PRERACE. Are all the other Classes and Feats (incl. Runes) open to non-dwarves? Feats listed as "Dwarf" are recommended for dwarf but don't list them as restricted to them. I duplicated the PRC requirements verbatim. Only the Tunnel-fighter list race which includes dwarf, gnome or any small-sized "underground" humanoid (Kobold, goblin, etc.) So that requirement is a little more difficult. Short Stature shouldn't be restricted to dwarf, although the text would seem to say otherwise. ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-04-10 21:30 Message: Logged In: YES user_id=1241568 Originator: YES Andrew, a couple of questions here: - most ABB are longer than 5 letters. Are these official abbreviations as used in the source, so we have to keep them, or did you create them, in which case we can shorten them? - Rock-Warden, Paragon, Slayer, Tunnel-Fighter, Aceldamistand Artificer prestige classes are not getting any weapon proficiencies? What about Armor / Shield profs? - Only the Tunnel Fighter class and the Short Stature feat have Dwarf as PRERACE. Are all the other Classes and Feats (incl. Runes) open to non-dwarves? -- Frank ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-04-10 11:35 Message: Logged In: YES user_id=1241568 Originator: YES I'm starting the Data review on this now -- Frank ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-03-27 09:32 Message: Logged In: YES user_id=1241568 Originator: YES Um, yeah, this hasn't gotten a data review yet, which is what we intend to do in the Beta phase. As such it shouldn't be sent to the publisher yet. I'm still busy as hell with other stuff. When we start reviewing these we should begin with the ones that need where the publisher wants to see the sets first (not sure if there are further sets requiring these in the pipeline). For that matter I'm going to set all new source trackers that are to be done for 5.12 to P7. Paul - could you then please go over the permissions and set any tracker where the dataset needs to be sent to the publisher to P8? That should help us to get these data reviews done first. Please throw this tracker back to me when you have read this message. -- Frank ---------------------------------------------------------------------- Comment By: Paul W. King (kingpaul) Date: 2007-03-26 22:43 Message: Logged In: YES user_id=277877 Originator: NO Alright, so I'm not sending it to Bad Axe tonight. I did a PL run, and am fixing some of the warnings. 1) The Rune Priest says it gets the Tower Shield. This set is listed as a 3.0 set, and Tower Shield Proficiency doesn't exist in 3.0. Which is correct? 2)C:\PCGen\HoHF\heroes of high favor - dwarves\heroes_dwarves_equipmods.lst -(Line 40): No EQUIPMOD Key entry for "Enhanced Alloyx2" in "REPLACES:Enhanced Alloyx2,Enhanced Alloyx3" -(Line 40): No EQUIPMOD Key entry for "Enhanced Alloyx3" in "REPLACES:Enhanced Alloyx2,Enhanced Alloyx3" -(Line 41): No EQUIPMOD Key entry for "Enhanced Alloyx1" in "REPLACES:Enhanced Alloyx3,Enhanced Alloyx1" -(Line 41): No EQUIPMOD Key entry for "Enhanced Alloyx3" in "REPLACES:Enhanced Alloyx3,Enhanced Alloyx1" -(Line 42): No EQUIPMOD Key entry for "Enhanced Alloyx1" in "REPLACES:Enhanced Alloyx2,Enhanced Alloyx1" -(Line 42): No EQUIPMOD Key entry for "Enhanced Alloyx2" in "REPLACES:Enhanced Alloyx2,Enhanced Alloyx1" Not sure what that means though Frank, I'm assigning back to you so you can get with the data monkey who did this. Eric, when you do an OGL scan, you need to add your name to PCGen's S15 as you've touched the file. Paul W. King PR SB, BoD ---------------------------------------------------------------------- Comment By: Paul W. King (kingpaul) Date: 2007-03-26 11:49 Message: Logged In: YES user_id=277877 Originator: NO I will be sending this to Bad Axe this week (hopefully tonight) for their review. Paul W. King PR SB, BoD ---------------------------------------------------------------------- Comment By: Paul Grosse (nylanfs) Date: 2007-02-25 21:21 Message: Logged In: YES user_id=928124 Originator: NO I found this REALLY old email in the bod list that indicates that they would like to review the sets before they give approval. http://tech.groups.yahoo.com/group/pcgen_bod/message/459 And Sorry Eric, I really ment to get this tracker input last week. :) ---------------------------------------------------------------------- Comment By: Maredudd (maredudd800) Date: 2007-02-22 22:06 Message: Logged In: YES user_id=1569765 Originator: NO Final OGL Review Comments SOURCELONG:Heroes of High Favor - Dwarves SOURCESHORT:HoHF-D SOURCEWEB:http://www.badaxegames.com/ OGL Declarations: Open Content consists of rules-related text only, and will be clearly marked “Open Content” at the bottom of the page. [Pages 3-18, 22-23, 26-27, 30-31, 34-35, 38-39, 42-43, 46-47, 50-51, 54-55, and 58-59.] Closed Content/PI: 1) The name "Bad Axe Games" as well as all identifying marks of Bad Axe Games, LLC., including but not limited to the Bad Axe Games logo and the phrase "Games With Grit;" 2) The product name "Heroes of High Favor" except for its use within Section 15 of the Open Game License; 3) All artwork File Comment/Instructions heroes_dwarves_classes.lst Pass heroes_dwarves_equipmods.lst Pass heroes_dwarves_feats_hidden.lst Pass heroes_dwarves_feats.lst Pass heroes_dwarves_races.lst Pass heroes_dwarves_skills.lst Pass heroes_dwarves_templates.lst Pass heroes_dwarves.pcc Corrected and provided (semi-colon missing.) OGL Section 15: Corrected OGL file provided. (semi-colon missing.) Note: Dataset with corrected OGLtxt and *.pcc uploaded to pcgen_experimental Step 3) Maredudd ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-02-22 20:56 Message: Logged In: YES user_id=1241568 Originator: YES Paul, I couldn't find anything on permissions from Bad Axe Games. They probably need to be contacted? -- Frank ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=679269&aid=1666685&group_id=25576 |