From: SourceForge.net <no...@so...> - 2007-09-03 21:41:45
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Bugs item #1787102, was opened at 2007-09-03 23:54 Message generated for change (Comment added) made by jdempsey You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1787102&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Skill Support Group: To be fixed For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: James Dempsey (jdempsey) Assigned to: James Dempsey (jdempsey) Summary: Skill Mod Breakdown Incorrect Initial Comment: The skill modifier breakdown is showing incorrect bonuses, including showing synergies that are based on the skill rather than those that affect the skill. Also some bonuses are just listed as +2 [SKILL] which is not meaningful. ---------------------------------------------------------------------- >Comment By: James Dempsey (jdempsey) Date: 2007-09-04 07:41 Message: Logged In: YES user_id=558288 Originator: YES Now scans the full bonus list to find any bonuses that affect the skill. Also uses the creating object name as the fallback when no prereq or type info is available about a bonus. Note; This is broken in 5.12.1 as well as 5.13.1 Fixed in trunk: http://pcgen.svn.sourceforge.net/pcgen/?rev=3982&view=rev ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1787102&group_id=25576 |