From: SourceForge.net <no...@so...> - 2007-05-23 22:46:29
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Bugs item #1724524, was opened at 2007-05-23 18:46 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1724524&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feat Support Group: To be fixed For 5.12 Status: Open Resolution: None Priority: 6 Private: No Submitted By: Tom Parker (thpr) Assigned to: Nobody/Anonymous (nobody) Summary: PlayerCharacter ignores Ability Variables Initial Comment: [BUG]DEFINE in ABILITY Files? (Was - Re: Please do Smoke Tests ...) ==== I have the DW2 mutations set up as Ability files. For example, in the Hemotoxin Sting Mutation, I have: DEFINE:HemotoxinSting<tab>BONUS:VAR|HemotoxinSting|1<tab>TEMPLATE:Hemo toxinSting Template in the template, I have an SA that uses: SA:Your touch deals %d4 pts of acid damage to flesh which cannot heal naturally for 1d4+% days (Fort DC:% to resist) |hemoDmg|hemoDays|hemoDC<tab>BONUS:VAR|hemoDC|18+(2*HemotoxinSting) <tab>BONUS:VAR|hemoDmg|HemotoxinSting<tab>BONUS:VAR|hemoDays|2+ (2*HemotoxinSting) it also does a DEFINE for the three SA variables. When I add the Hemotoxin Sting Mutation and check the Console for the Value of HemotoxinSting I get HemotoxinSting: 0.0 However, if I move the DEFINE: for the HemotoxinSting to the template, it give me HemotoxinSting: 1.0 then 2.0 and 3.0 as proper when the Mutation is taken multiple times. ===== The bug is in that PlayerCharacter.getVariable (line 3577 in SVN 2988) does not call abilities, just Normal Feats. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1724524&group_id=25576 |