From: <fi...@us...> - 2007-10-28 04:46:14
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Revision: 4448 http://pcgen.svn.sourceforge.net/pcgen/?rev=4448&view=rev Author: fitzs Date: 2007-10-27 21:46:03 -0700 (Sat, 27 Oct 2007) Log Message: ----------- [ pcgen-Documentation Feature Requests-1721323 ] Clean up the Global KEY Tag File Added: alpha\bardsandsages\neiyar alpha\battlefieldpress\pulp_fantasy More to come Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileskey.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileskey.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileskey.html 2007-10-28 04:01:05 UTC (rev 4447) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileskey.html 2007-10-28 04:46:03 UTC (rev 4448) @@ -8,7 +8,7 @@ PCGen Documentation Project - + $Author: fitzs $ $Date: $ $Revision: $ @@ -16,15 +16,10 @@ Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Eddy Anthony - eddybaATmindspringDOTcom - Terry FitzSimons - fitzsimonsATmintelDOTnet - Eric C Smith - mareduddATblackrootDOTorg - - Description: Provides information on the use of PCGen global KEY: Tags. @@ -42,141 +37,105 @@ <h1>The KEY Tag</h1> - <p>This file is broken down into three sections: the <a href="#KEY"><strong>Tag - Description</strong></a>, - the <a href="#STANDARD"><strong>Application - Standard</strong></a>, and the <a + <p>This file is broken down into three sections: the <a href="#KEY"><strong>Tag Description</strong></a>, + the <a href="#STANDARD"><strong>Application Standard</strong></a>, and the <a href="#GLOSSARY"><strong>KEY Glossary</strong></a>.</p> - <p><strong>NOTE:</strong>The KEY tag <span class="underline">MUST</span> be unique in the datasets and + <p><strong>NOTE:</strong>The KEY tag <span class="underline">MUST</span> be unique in the datasets and sub-datasets that it is present in.</p> <hr> - <h2><a name="KEY">Tag Description</a></h2> <p></p> <hr> - <p class="new">UPDATED 5.10.1, 5.11.5</p> <p class="indent0"><strong><a name="KEYTAG">Tag Name:</a></strong> KEY:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Key Name)</p> - <p class="indent1"><strong>What it does:</strong></p> - - <p class="indent2">This tag creates, or references, a key by which a specific object can be indentified - within PCGen. It is a unique descriptor for the modifier. It allows several modifiers to have - the same name, which is useful if several are needed for different equipment types. KEY's must - be universally unique. Make sure you don't use anything that's is used in any other source you - load. And don't just take out the KEY and use the name. Potions modifier's will work without a - KEY but work much better using the KEY than the name.If a Potion includes a KEY, then the KEY + <p class="indent2">This tag creates, or references, a key by which a specific object can be indentified + within PCGen. It is a unique descriptor for the modifier. It allows several modifiers to have + the same name, which is useful if several are needed for different equipment types. KEY's must + be universally unique. Make sure you don't use anything that's is used in any other source you + load. And don't just take out the KEY and use the name. Potions modifier's will work without a + KEY but work much better using the KEY than the name.If a Potion includes a KEY, then the KEY must be used for all calling purposes.</p> - <p></p> <p class="indent1"><strong>Examples:</strong></p> - + <p></p> + <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>KEY:MUT_SECOND_WIND</code></p> - <p class="indent3">Creates the unique KEY for the MSRD Feat <em>Second Wind</em></p> <p class="indent2"><code>KEY:SDA_POWER_OF_NATURE</code></p> - - <p class="indent3">Creates the unique KEY for the RSRD Special Divine Abilities feat <em>Power of - Nature</em></p> - + <p class="indent3">Creates the unique KEY for the RSRD Special Divine Abilities feat <em>Power of Nature</em></p> <p class="indent2"><code>KEY:SDA_UNDEAD_MASTERY</code></p> - <p class="indent3">Creates the unique KEY for the RSRD Special Divine Abilities feat <em>Undead Mastery</em></p> - <p class="indent2"><code>KEY:FEAT_FRIGHTFUL_PRESENCE_MP</code></p> <p class="indent3">Creates the unique KEY for - <em>Frightful Presence</em></p> - <p class="indent2"><code>KEY:SKL_DISABLE_DEVICE_MP</code></p> - - <p class="indent3">Creates the unique KEY for Swords Edge Publishing's Modern Principles <em>Disable + <p class="indent3">Creates the unique KEY for Swords Edge Publishing's Modern Principles <em>Disable Device</em></p> - <hr> - <h2><a name="STANDARD">Application Standard</a></h2> <p class="indent0"><strong>General Notes</strong></p> <p></p> - <p class="indent1">1) The KEY is set to the item name unless you put - in a KEY tag.</p> - <ul class="indent2"> + <p class="indent1">1) The KEY is set to the item name unless you put in a KEY tag.</p> + <ul class="indent2"> - <li>So if a KEY is used, that one will be stored in the PCG file, instead - of the name? And if - I use the previous name as the KEY, and change the name, will the PCG that has stored - the name load the renamed - object now based on the KEY? And is this truly global?.<br> - <li>Works for Equipmods, Races, Feats, Domains and Classes, did not - work for Templates, Spells.<br> + <li>So if a KEY is used, that one will be stored in the PCG file, instead of the name? And if + I use the previous name as the KEY, and change the name, will the PCG that has stored + the name load the renamed object now based on the KEY? And is this truly global?.<br> + <li>Works for Equipmods, Races, Feats, Domains and Classes, did not work for Templates, Spells.<br> </ul> - <p class="indent1">2) If the name is the same but the key is different - both will be processed and + <p class="indent1">2) If the name is the same but the key is different both will be processed and displayed.</p> <ul class="indent2"> - <li>PCGen will determine which source is newer with a new PCC tag SOURCEDATE which should be - set to the date of release of the source in the format - YYYY-MM. A source without a - SOURCEDATE will always be considered - older than a source with a date.<br> + <li>PCGen will determine which source is newer with a new PCC tag SOURCEDATE which should be + set to the date of release of the source in the format YYYY-MM. A source without a + SOURCEDATE will always be considered older than a source with a date.<br> </ul> <p class="indent1">3) Oh no that source name is X and they have Y in PCGen.</p> <ul class="indent2"> - - <li>I know this would be a pain to track, but could we get those that are editing data - files to keep track of any name changes they make? - If we could have a file for - this checked into each release and copied - with the release when it is installed, - we could have prettylst (or some other perl script) read the file from the - installed release - and do the work.<br> - <li>if someone knows they'll change the names from Potion of Foo to Foo (Potion), they'd - put: Potion of (.*)/$1 (Potion) into a file. - We could use something else in place - of the (.*), slash, and $1 that's - more human readable.<br> - <li>If we start using Keys, even better - then, it would be possible - to run a perl script - to find all of the changes and create the above - file, and people wouldn't have to + + <li>I know this would be a pain to track, but could we get those that are editing data + files to keep track of any name changes they make? If we could have a file for + this checked into each release and copied with the release when it is installed, + we could have prettylst (or some other perl script) read the file from the + installed release and do the work.<br> + <li>if someone knows they'll change the names from Potion of Foo to Foo (Potion), they'd + put: Potion of (.*)/$1 (Potion) into a file. We could use something else in place + of the (.*), slash, and $1 that's more human readable.<br> + <li>If we start using Keys, even better - then, it would be possible to run a perl script + to find all of the changes and create the above file, and people wouldn't have to track their changes to names directly.<br> </ul> <p class="indent0"><strong>General Naming Standards</strong></p> - <p class="indent1">The following are the naming conventions to be used - when creating a KEY. + <p class="indent1">The following are the naming conventions to be used when creating a KEY. <ul class="indent1"> - <li>Keys are to be in all capital letters and may only contain letters, - numbers and + <li>Keys are to be in all capital letters and may only contain letters, numbers and underscores ("_").<br> - <li>Each word should be separated by an underscore character for ease - in reading.<br> + <li>Each word should be separated by an underscore character for ease in reading.<br> - <li>The first section is the same as the SOURCESHORT: in the .pcc, on the second, third - or more sections of the Key name is the unique - ID of the tag.<br> + <li>The first section is the same as the SOURCESHORT: in the .pcc, on the second, third + or more sections of the Key name is the unique ID of the tag.<br> <li>The letter limit on the second and third sections of the Key name is 8 and 7.<br> - <li>EQMODs for different item types (Weapon vs. Armor for example) will be done as + <li>EQMODs for different item types (Weapon vs. Armor for example) will be done as separate KEYs<br> - <li>Materials which list different pricing for different item types or sub-types (Light - Armor vs. Medium Armor for example) will be done - as separate KEYs for each price + <li>Materials which list different pricing for different item types or sub-types (Light + Armor vs. Medium Armor for example) will be done as separate KEYs for each price type.<br> </ul> @@ -185,36 +144,27 @@ <ul class="indent1"> - <li>Ammunition - AMMO<br> - <li>Armor - ARMR<br> + <li>Ammunition - AMMO<br> + <li>Armor - ARMR<br> + <li>Electrical - ELEC<br> + <li>Enhancement - ENHANCE<br> + <li>Greater - GRT<br> + <li>Heavy - HVY<br> + <li>Improved - IMP<br> + <li>Instrument - INSTR<br> + <li>Light - LT<br> + <li>Masterwork - MWORK<br> + <li>Medium - MED<br> + <li>Resistance - RES<br> + <li>Shield - SHLD<br> + <li>Weapon - WEAP<br> - <li>Electrical - ELEC<br> + </ul> - <li>Enhancement - ENHANCE<br> - - <li>Greater - GRT<br> - - <li>Heavy - HVY<br> - - <li>Improved - IMP<br> - <li>Instrument - INSTR<br> - <li>Light - LT<br> - - <li>Masterwork - MWORK<br> - - <li>Medium - MED<br> - <li>Resistance - RES<br> - - <li>Shield - SHLD<br> - - <li>Weapon - WEAP<br> - - </ul> - - <p>To see the rest of the standards, including the EQMOD KEY name list look here:<a + <p>To see the rest of the standards, including the EQMOD KEY name list look here:<a href="http://pcgen.sourceforge.net/StandardsProject/"> http://pcgen.sourceforge.net/StandardsProject/</a></p> - + <hr> @@ -222,120 +172,82 @@ <h3 class="indent1">By Gamemode</h3> <p class="indent1">The following list of keys covers all keys used in the following gamemodes.</p> - - <blockquote> + + <blockquote> <p><strong>Gamemode</strong></p> <blockquote> <p>Publisher - Setting/Dataset</p> </blockquote> - <p><strong><a name="35e">D&D 3.5 Edition (35e)</a></strong> -</P> + <p><strong><a name="35e">D&D 3.5 Edition (35e)</a></strong></P> <blockquote> - <p><a href="#RSRD">Wizards of the Coast (WotC) - Revised Standard Reference - Document - (35e)</a><br> + <p><a href="#RSRD">Wizards of the Coast (WotC) - Revised Standard Reference Document (35e)</a><br> - <a href="#APG">Alea Publishing Group (APG) - Quests (35e)</a><br> - + <a href="#APG">Alea Publishing Group (APG) - Quests (35e)</a><br> + <a href="#BaS">Bards and Sages (BaS) - Neiyar Land of Heaven and the Abyss</a><br> <a href="#BFG">Big Finger Games (BFG) - Masterwork Qualities</a><br> - <a href="#NGES">Necromancer Games (NG) - Eldritch Sorcery</a><br> - - <a href="#NGToH">Necromancer Games (NG) - Tome of Horrors</a><br> - + <a href="#NGES">Necromancer Games (NG) - Eldritch Sorcery</a><br> + <a href="#NGToH">Necromancer Games (NG) - Tome of Horrors</a><br> <a href="#PCIWoA">Paradigm Concepts Inc (PCI) - World of Arcanis</a></p> - </blockquote> - <p><strong><a name="3e">D&D 3.0 Edition (3e)</a></strong> -</p> + <p><strong><a name="3e">D&D 3.0 Edition (3e)</a></strong></p> <blockquote> <p><a href="#SRD">Wizards of the Coast (WotC) - Standard Reference Document</a><br> - <a href="#AG">Atlas Games (AG) - Penumbra/Beyong the Vail</a><br> - <a href="#BP">Bastion Press (BP) - Oathbound</a><br> - - <a href="#BFP">Battle Field Press (BFP) - Cityscape</a><br> - + <a href="#BFPC">Battle Field Press (BFP) - Cityscape</a><br> <a href="#FFGM">Fantasy Flight Games (FFG) - Midnight</a><br> - - <a href="#FFGMAtS">Fantasy Flight Games (FFG) - Midnight: Against the - Shadow</a><br> + <a href="#FFGMAtS">Fantasy Flight Games (FFG) - Midnight: Against the Shadow</a><br> <a href="#FFGDSH">Fantasy Flight Games (FFG) - Dragonstar: Starfarers Handbook</a><br> - - <a href="#FFGLL">Fantasy Flight Games (FFG) - Legends and Lairs: School - of - Illusion</a><br> + <a href="#FFGLL">Fantasy Flight Games (FFG) - Legends and Lairs: School of Illusion</a><br> <a href="#FFGSS">Fantasy Flight Games (FFG) - Sorcery and Steam</a><br> - <a href="#MPEM">Malhavoc Press (MP) - Complete Book of Eldritch Might</a><br> - <a href="#MPHM">Malhavoc Press (MP) - Book of Hallowed Might</a><br> <a href="#PCICA">Paradigm Concepts Inc (PCI) - Codex Arcanis</a></p> </blockquote> - <p><strong><a name="Deadlands">Deadlands</a></strong> -</p> - + <p><strong><a name="Deadlands">Deadlands</a></strong></p> + <blockquote> - - <p><a href="#PE">Pinnacle Entertainment (PE) - Deadlands d20</a></p> - + <p><a href="#PE">Pinnacle Entertainment (PE) - Deadlands d20</a></p> </blockquote> - -<p><strong><a name="Modern">d20 Modern (Modern)</a></strong></p> - + <p><strong><a name="Modern">d20 Modern (Modern)</a></strong></p> <blockquote> - - <p><a href="#MSRD">Wizards of the Coast (WotC) - Moderm Standard Reference - Document</a><br> - + <p><a href="#MSRD">Wizards of the Coast (WotC) - Moderm Standard Reference Document</a><br> <a href="#WotC">Wizards of the Coast (WotC) - d20 Weapons Locker</a><br> - + <a href="#BFP">Battlefield Press (BFP) - Pulp Fantasy</a><br> <a href="#BDG">Blue Devil Games (BDG) - Dawningstar</a><br> <a href="MDS">Mythic Dreams Studios (MDS) - Dark Inheritance</a><br> - <a href="RPGO">RPG Objects (RPGO) - Blood and Space</a><br> - <a href="RPGO">RPG Objects (RPGO) - Modern Dispatch</a></p> - </blockquote> - - <p><strong><a name="Sidewinder">Sidwinder</a></strong> -</p> - + + <p><strong><a name="Sidewinder">Sidwinder</a></strong></p> <blockquote> - <p><a href="DHR">Dog House Rules (DHR) - Sidewinder Recoiled</a></p> - </blockquote> - <p><strong><a name="Spycraft">Spycraft</a> -</strong></p> - + + <p><strong><a name="Spycraft">Spycraft</a></strong></p> <blockquote> <p><a href="AEG">Alderac Entertainment Group (AEG) - Spycraft</a></p> - </blockquote> - + <p><strong><a name="Xcrawl">XCrawl</a></strong></p> <blockquote> <p><a href="#PP">Pandahead Productions (PP) - Xcrawl</a></p> - </blockquote> - </blockquote> <h3 class="indent1"><a href="#Complete">The Complete Listing of Keys</a></h3> - <p class="indent1"><strong>NOTE:</strong> The information contained in the square brackets ([ ]) is - - not part of the name of the modifier. It is included in this list to provide additional + <p class="indent1"><strong>NOTE:</strong> The information contained in the square brackets ([ ]) is + not part of the name of the modifier. It is included in this list to provide additional information on the intended object type of object the modifier is intended for.</p> <p></p> @@ -343,189 +255,109 @@ <hr> <p class="indent1"><strong><a name="SRD">Wizards of the Coast (WotC): Standard Reference - Document</a></strong> - - SRD (3e)</p> + Document</a></strong> - SRD (3e)</p> <blockquote> - - <p><strong>SRD - Basics File.</strong></p> - + <p><strong>SRD - Basics File.</strong></p> <p><code>KEY:A_1USEMA</code> - Spell Effect (Single Use/Completion) [Major]<br> - <code>KEY:A_1USEME</code> - Spell Effect (Single Use/Completion) [Medium]<br> <code>KEY:A_1USEMI</code> - Spell Effect (Single Use/Completion) [Minor]<br> <code>KEY:ADAM</code> - Adamantine <span class="new">(deprecated)</span><br> - <code>KEY:ADAMANT_AMMO</code> - Adamantine (Ammo)<br> - <code>KEY:ADAMANT_ARMR_LT</code> - Adamantine (Armor/Light)<br> - <code>KEY:ADAMANT_ARMR_MED</code> - Adamantine (Armor/Medium)<br> - <code>KEY:ADAMANT_ARMR_HVY</code> - Adamantine (Armor/Heavy)<br> - <code>KEY:ADAMANT_FORT</code> - Adamantine (Fortification)<br> - <code>KEY:ADAMANT_SHLD</code> - Adamantine (Shield)<br> <code>KEY:ADAMANT_WEAP</code> - Adamantine (Weapon)<br> - <code>KEY:ADAMANT_WONDROUS</code> - Adamantine (Wondrous)<br> - <code>KEY:ADD_TYPE</code> - # Add Type<br> <code>KEY:ANMATD</code> - Animated<br> - <code>KEY:ARCANE_ARCHER_AMMO</code> - Arcane Archer Enchantement<br> - <code>KEY:ARW_DEF</code> - Arrow Deflection<br> - <code>KEY:BANE_A</code> - Bane [Ammunition]<br> <code>KEY:BANE_M</code> - Bane [Melee]<br> - <code>KEY:BANE_R</code> - Bane [Ranged]<br> - <code>KEY:BASH_H</code> - Bashing [Heavy]<br> - <code>KEY:BASH_L</code> - Bashing [Light]<br> - <code>KEY:BIND</code> - Blinding<br> - <code>KEY:BNS_AC_DEFL</code> - AC Bonus (Deflection)<br> <code>KEY:BNS_ENHC_AB</code> - Ability Bonus (Enhancement)<br> - <code>KEY:BNS_ENHC_AC</code> - Armor Bonus (Enhancement)<br> - <code>KEY:BNS_ENHC_NAT</code> - Natural Armor Bonus (Enhancement)<br> <code>KEY:BNS_SAV_LUC</code> - Save Bonus (Luck)<br> - <code>KEY:BNS_SAV_RES</code> - Save Bonus (Resistance)<br> <code>KEY:BNS_SKL_CIR</code> - Skill Bonus (Circumstance)<br> - <code>KEY:BNS_SKL_LCK</code> - Skill Luck Bonus<br> - <code>KEY:BNS_SKL_CMP</code> - Skill Bonus (Competence)<br> <code>KEY:BNS_SPELL</code> - Bonus Spell<br> <code>KEY:BNS_SPL_RST</code> - Spell Resistance<br> - <code>KEY:BONE</code> - Bone<br> - <code>KEY:BRASS</code> - Brass<br> - <code>KEY:BRI_EN_A</code> - Brilliant Energy [Ammunition]<br> - <code>KEY:BRI_EN_M</code> - Brilliant Energy [Melee]<br> - <code>KEY:BRI_EN_T</code> - Brilliant Energy [Ranged]<br> - <code>KEY:BRONZE</code> - Bronze<br> - <code>KEY:CHAOS_A</code> - Anarchic, Chaotic [Ammunition]<br> - <code>KEY:CHAOS_M</code> - Anarchic, Chaotic [Melee]<br> - <code>KEY:CHAOS_R</code> - Anarchic, Chaotic [Ranged]<br> - <code>KEY:CHARGED_ITEM_3</code> - Charges (3)<br> - <code>KEY:CHARGED_ITEM_5</code> - Charges (5)<br> - <code>KEY:CHARGED_ITEM_10</code> - Charges (10)<br> <code>KEY:CHARGED_ITEM_12</code> - Charges (12)<br> - <code>KEY:CHARGED_ITEM_36</code> - Charges (36)<br> - <code>KEY:CHARGED_ITEM_50</code> - Charges (50)<br> - <code>KEY:CHARGED_ITEM_101</code> - Charges (101)<br> - <code>KEY:CLAY</code> - Clay<br> - <code>KEY:CLOTH</code> - Cloth<br> <code>KEY:D_1USEMA</code> - Spell Effect (Single Use/Completion) [Major]<br> - <code>KEY:D_1USEME</code> - Spell Effect (Single Use/Completion) [Medium]<br> <code>KEY:D_1USEMI</code> - Spell Effect (Single Use/Completion) [Minor]<br> <code>KEY:DANCE</code> - Dancing<br> - <code>KEY:DARK</code> - Darkwood<br> - <code>KEY:DEFEND</code> - Defending<br> - <code>KEY:DISRPT</code> - Disruption<br> - <code>KEY:DISTNC</code> - Distance<br> - <code>KEY:ETHERE</code> - Etherealness<br> - <code>KEY:FLM_A</code> - Flaming<br> <code>KEY:FLM_BR_A</code> - Flaming Burst [Ammunition]<br> - <code>KEY:FLM_BR_M</code> - Flaming Burst [Melee]<br> - <code>KEY:FLM_BR_R</code> - Flaming Burst [Ranged]<br> - <code>KEY:FLM_M</code> - Flaming [Melee]<br> - <code>KEY:FLM_R</code> - Flaming [Ranged]<br> <code>KEY:FROST_A</code> - Frost [Ammunition]<br> - <code>KEY:FROST_M</code> - Frost [Melee]<br> - <code>KEY:FROST_R</code> - Frost [Ranged]<br> - <code>KEY:FRT_HVY</code> - Fortification (Heavy)<br> - <code>KEY:FRT_LGHT</code> - Fortification (Light)<br> - <code>KEY:FRT_MOD</code> - Fortification (Moderate)<br> - <code>KEY:GHOST_A</code> - Ghost touch [Armor and Shield]<br> - <code>KEY:GHOST_AM</code> - Ghost touch [Ammunition]<br> - <code>KEY:GHOST_M</code> - Ghost touch [ Melee]<br> - <code>KEY:GHOST_R</code> - Ghost touch [Ranged]<br> - <code>KEY:GLAM</code> - Glamered<br> - <code>KEY:GLASS</code> - Glass<br> - <code>KEY:GOLD</code> - Gold<br> - <code>KEY:HEMP</code> - Hemp<br> - <code>KEY:HOLY_A</code> - Holy [Ammunition]<br> <code>KEY:HOLY_M</code> - Holy [Melee]<br> - <code>KEY:HOLY_R</code> - Holy [Ranged]<br> - <code>KEY:ICE</code> - Ice<br> - <code>KEY:ICE_BR_A</code> - Icy Burst [Ammunition]<br> - <code>KEY:ICE_BR_M</code> - Icy Burst [Melee]<br> <code>KEY:ICE_BR_R</code> - Icy Burst [Ranged]<br> - <code>KEY:IRON</code> - Iron<br> - <code>KEY:IRONWOOD</code> - Ironwood<br> - <code>KEY:IRONWOOD_PLUS</code> - Ironwood (+1)<br> <code>KEY:INVULN</code> - Invulnerability<br> - <code>KEY:KEEN</code> - Keen<br> - <code>KEY:LAW_A</code> - Axiomatic, Lawful [Ammunition]<br> - <code>KEY:LAW_M</code> - Axiomatic, Lawful [Melee]<br> - <code>KEY:LAW_R</code> - Axiomatic, Lawful [Ranged]<br> <code>KEY:LEATHER</code> - Leather<br> <code>KEY:Lock_G</code> - Locked Gauntlets<br> - <code>KEY:MI_CLE</code> - Mighty Cleaving<br> - <code>KEY:MITHRAL_ARMR_LT</code> - Mithral (Armor/Light)<br> <code>KEY:MITHRAL_ARMR_MED</code> - Mithral (Armor/Medium)<br> <code>KEY:MITHRAL_ARMR_HVY</code> - Mithral (Armor/Heavy)<br> @@ -534,1059 +366,595 @@ <code>KEY:MTHRL</code> - Mithral <span class="new">(deprecated)</span><br> <code>KEY:MTHRL_MDHV</code> - Mithral <span class="new">(deprecated)</span><br> <code>KEY:MWORKA</code> - Masterwork (Armor)<br> - <code>KEY:MWORKI</code> - Masterwork (Instrument)<br> - <code>KEY:MWORKT</code> - Masterwork (Tool)<br> - <code>KEY:MWORKW</code> - Masterwork (Weapon/Ammo)<br> <code>KEY:NONHUMANOID</code> - Nonhumanoid (Armor)<br> - <code>KEY:PAPER</code> - Paper<br> - <code>KEY:PLUS1A</code> - +1 (Enhancement to Armor)<br> - <code>KEY:PLUS1S</code> - +1 (Enhancement to Shield)<br> - <code>KEY:PLUS1W</code> - +1 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS2A</code> - +2 (Enhancement to Armor)<br> - <code>KEY:PLUS2S</code> - +2 (Enhancement to Shield)<br> - <code>KEY:PLUS2W</code> - +2 (Enhancement to Weapon or Ammunition)<br> <code>KEY:PLUS3A</code> - +3 (Enhancement to Armor)<br> - <code>KEY:PLUS3S</code> - +3 (Enhancement to Shield)<br> <code>KEY:PLUS3W</code> - +3 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS4A</code> - +4 (Enhancement to Armor)<br> - <code>KEY:PLUS4S</code> - +4 (Enhancement to Shield)<br> - <code>KEY:PLUS4W</code> - +4 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS5A</code> - +5 (Enhancement to Armor)<br> <code>KEY:PLUS5S</code> - +5 (Enhancement to Shield)<br> <code>KEY:PLUS5W</code> - +5 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:REFLC</code> - Reflecting<br> <code>KEY:RETRN</code> - Returning<br> <code>KEY:RING</code> - Ring<br> - <code>KEY:RST_ACD</code> - Acid Resistance<br> <code>KEY:RST_CLD</code> - Cold Resistance<br> - <code>KEY:RST_ELE</code> - Electricity Resistance Lightning Resistance<br> <code>KEY:RST_FR</code> - Fire Resistance<br> <code>KEY:RST_SNC</code> - Sonic Resistance<br> - <code>KEY:SCROLL</code> - SCROLL<br> - <code>KEY:SCROLL_ARCANE</code> - SCROLL (Arcane)<br> <code>KEY:SCROLL_DIVINE</code> - SCROLL (Divine)<br> <code>KEY:SCROLL_MAJOR</code> - SCROLL (Major)<br> <code>KEY:SCROLL_MEDIUM</code> - SCROLL (Medium)<br> <code>KEY:SCROLL_MINOR</code> - SCROLL (Minor)<br> <code>KEY:SHDW</code> - Shadow<br> - <code>KEY:SHK_BR_A</code> - Shocking Burst [Ammunition]<br> - <code>KEY:SHK_BR_M</code> - Shocking Burst [Melee]<br> - <code>KEY:SHK_BR_R</code> - Shocking Burst [Ranged]<br> - <code>KEY:SHOCK_A</code> - Shock [Ammunition]<br> <code>KEY:SHOCK_M</code> - Shock [Melee]<br> - <code>KEY:SHOCK_R</code> - Shock [Ranged]<br> - <code>KEY:SILK</code> - Silk<br> <code>KEY:SILVER</code> - Silver<br> <code>KEY:SLK</code> - Slick<br> <code>KEY:SLNT_MV</code> - Silent moves<br> - <code>KEY:SLVR</code> - Silvered<br> - <code>KEY:SPEED</code> - Speed<br> - <code>KEY:SPELL_RES_13</code> - Spell Resistance (SR 13)<br> - <code>KEY:SPELL_RES_15</code> - Spell Resistance (SR 15)<br> <code>KEY:SPELL_RES_17</code> - Spell Resistance (SR 17)<br> <code>KEY:SPELL_RES_19</code> - Spell Resistance (SR 19)<br> - <code>KEY:SPELLFOCUS</code> - Spell Focus Value<br> <code>KEY:SPELLMATERIAL</code> - Spell Material Component Value<br> - <code>KEY:SPIKE_A</code> - Armor Spikes<br> - <code>KEY:SPIKE_S</code> - Shield Spikes<br> - <code>KEY:SPIKE_SB</code> - Shield Bash<br> - <code>KEY:SPL_1USE</code> - Spell Effect (Single Use/Use Activated)<br> - <code>KEY:SPL_ACT</code> - Spell Effect (Use Activated)<br> - <code>KEY:SPL_CHRG</code> - Spell Effect (50 Charges/Spell Trigger)<br> - <code>KEY:SPL_CMD</code> - Spell Effect (Command Word)<br> <code>KEY:SPL_RST</code> - Spell Resistance <span class="new">(deprecated)</span><br> - <code>KEY:SPL_STR</code> - Spell Storing<br> - <code>KEY:STEEL</code> - Mundane (Weapon/Ammo)<br> <code>KEY:STONE</code> - Stone<br> - <code>KEY:THNDR_A</code> - Thundering [Ammunition]<br> <code>KEY:THNDR_M</code> - Thundering [Melee]<br> <code>KEY:THNDR_R</code> - Thundering [Ranged]<br> - <code>KEY:THROW</code> - Throwing<br> <code>KEY:UNHLY_A</code> - Unholy [Ammunition]<br> - <code>KEY:UNHLY_M</code> - Unholy [Melee]<br> - <code>KEY:UNHLY_R</code> - Unholy [Ranged]<br> <code>KEY:VORPAL</code> - Vorpal<br> <code>KEY:WAND</code> - Wand<br> - <code>KEY:WAX</code> - Wax<br> - <code>KEY:WOOD</code> - Mundane (Weapon/Ammo)<br> - <code>KEY:WOUND</code> - Wounding<br></p> - - <p><strong>SRD - Psionics File.</strong></p> - + + <p><strong>SRD - Psionics File.</strong></p> <p><code>KEY:APRTR</code> - Aporter<br> - <code>KEY:ARMPR13</code> - # Power Resistance (PR13) - Armor.Shield<br> - <code>KEY:ARMPR15</code> - # Power Resistance (PR15) - Armor.Shield<br> - <code>KEY:ARMPR17</code> - # Power Resistance (PR17) - Armor.Shield<br> <code>KEY:ARMPR19</code> - # Power Resistance (PR19) - Armor.Shield<br> - <code>KEY:AVRTR</code> - Averter<br> <code>KEY:BDY_FDR</code> - Body Feeder<br> - <code>KEY:CHRGD</code> - Charged<br> - <code>KEY:CRYSTAL</code> - Crystalline<br> - <code>KEY:DISSIP</code> - Dissipater<br> - <code>KEY:ECTO</code> - Ectoplasmic<br> - <code>KEY:FERROPLASM</code> - Ferroplasm<br> - <code>KEY:FLOAT</code> - Floating<br> - <code>KEY:HEART</code> - Hearten<br> - <code>KEY:IMPCT</code> - Impact<br> - <code>KEY:LANDING</code> - Landing<br> - <code>KEY:LINKED</code> - Linked<br> - <code>KEY:LUCKY</code> - Lucky<br> - <code>KEY:MND_ARMR</code> - Mindarmor<br> <code>KEY:MND_CRSHR</code> - Mindcrusher<br> - <code>KEY:MND_FDR</code> - Mind Feeder<br> - <code>KEY:MNFSTR_S</code> - Manifester<br> - <code>KEY:MNFSTR_W</code> - Manifester<br> <code>KEY:MNTL_ADBL</code> - Mentally Audible<br> - <code>KEY:PARRYING</code> - Parrying<br> - <code>KEY:PHASING</code> - Phasing<br> - <code>KEY:POWER STORING</code> - Power Storing<br> <code>KEY:PSIARMFORH</code> - #Reinforcement (Heavy) - Armor.Shield<br> - <code>KEY:PSIARMFORL</code> - #Reinforcement (Light) - Armor.Shield<br> - <code>KEY:PSIARMFORM</code> - #Reinforcement (Moderate) - Armor.Shield<br> - <code>KEY:PSIBANE</code> - Psibane<br> <code>KEY:PSYCHIC</code> - Psychic<br> - <code>KEY:PWR_CRWL</code> - |Power Effect (Single Use/Use Activated)<br> - <code>KEY:PWR_DRJ</code> - |Power Effect (50 Charges/Power Trigger)<br> - <code>KEY:PWR_PS</code> - |Power Effect (Single Use/Completion)<br> - <code>KEY:PWR_PT</code> - |Power Effect (Single Use/Use Activated)<br> - <code>KEY:PWR_RST</code> - Power Resistance<br> <code>KEY:QUICKNESS</code> - Quickness<br> - <code>KEY:RADIANT</code> - Radiant<br> - <code>KEY:RNFRC_HVY</code> - Reinforcement (Heavy)<br> - <code>KEY:RNFRC_LGHT</code> - Reinforcement (Light)<br> - <code>KEY:RNFRC_MOD</code> - Reinforcement (Moderate)<br> <code>KEY:RNGED</code> - Ranged<br> - <code>KEY:SIGHT</code> - Sight<br> - <code>KEY:SL_FDR</code> - Soul Feeder<br> <code>KEY:SPPRSSN</code> - Suppression<br> - <code>KEY:SUNDERER</code> - Sunderer<br> - <code>KEY:THGHT_BSTN</code> - Thought Bastion<br> - <code>KEY:TIME_BTTRS</code> - Time Buttress<br> - <code>KEY:VANISHING</code> - Vanishing<br> - <code>KEY:WALL</code> - Wall<br></p> - - <p><strong>SRD - EQUIPMODE EXCLUDED</strong></p> + + <p><strong>SRD - EQUIPMODE EXCLUDED</strong></p> <p><code>KEY:EXCLUDEEQ_MAGIC</code> - Magic<br> - <code>KEY:EXCLUDEEQ_MUNDANE</code> - Mundane<br></p> </blockquote> - - -<hr> +<hr> <p class="indent1"><strong><a name="RSRD">Wizards of the Coast (WotC): Revised Standard Reference - Document</a></strong> - - RSRD (35e)</p> + Document</a></strong> - RSRD (35e)</p> <blockquote> - - <p> -<strong>RSRD - Advanced File.</strong></p> - <p><code>KEY:ART</code> - Art Value<br> + <p><strong>RSRD - Advanced File.</strong></p> + <p><code>KEY:ART</code> - Art Value<br> <code>KEY:GEM</code> - Gem Value<br> - <code>KEY:Gloves of Swimming/Climbing</code> - Gloves of Swimming and Climbing<br> - <code>KEY:Gloves of Swimming/Climbing</code> - # Gloves of Swimming and Climbing<br> - - <code>KEY:Helm of Comprehending Languages and Reading Magic</code> - Helm of Comprehend + <code>KEY:Helm of Comprehending Languages and Reading Magic</code> - Helm of Comprehend Languages and Read Magic<br> - - <code>KEY:Helm of Comprehending Languages and Reading Magic</code> - # Helm of Comprehend + <code>KEY:Helm of Comprehending Languages and Reading Magic</code> - # Helm of Comprehend Languages and Read Magic<br> <code>KEY:Potion(Oil of Shillelagh)</code> - Potion (Oil of Shillelagh)<br> <code>KEY:Potion(Oil of Bless Weapon)</code> - Potion (Oil of Bless Weapon)<br> - <code>KEY:Potion (Darkness)</code> - Potion (Darkvision)<br> - <code>KEY:Scroll (Analayze Dweomer)</code> - # Scroll (Analyze Dweomer)<br> - <code>KEY:Scroll (Banishement/Arcane)</code> - # Scroll (Banishment/Arcane)<br> - <code>KEY:Scroll (Control Water)</code> - # Scroll (Control Water/Divine)<br> - <code>KEY:Scroll (Control Weather/Arcane/Lvl 7)</code> - # Scroll (Control Weather/Arcane)<br> - <code>KEY:Scroll (Gate)</code> - # Scroll (Gate/Arcane)<br> <code>KEY:Scroll (Stone Shape)</code> - # Scroll (Stone Shape/Arcane)<br> <code>KEY:Scroll (Summon Monster IX)</code> - # Scroll (Summon Monster IX/Arcane)<br> - <code>KEY:Scroll (Tongues)</code> - # Scroll (Tongues/Arcane)<br> - <code>KEY:Scroll (Wall of Stone)</code> - # Scroll (Wall of Stone/Arcane)<br> <code>KEY:Scroll (Analayze Dweomer)</code> - Scroll (Analyze Dweomer)<br> - <code>KEY:Scroll (Banishement/Arcane)</code> - Scroll (Banishment/Arcane)<br> - <code>KEY:Scroll (Control Water)</code> - Scroll (Control Water/Divine)<br> - <code>KEY:Scroll (Control Weather/Arcane/Lvl 7)</code> - Scroll (Control Weather/Arcane)<br> <code>KEY:Scroll (Gate)</code> - Scroll (Gate/Arcane)<br> - <code>KEY:Scroll (Stone Shape)</code> - Scroll (Stone Shape/Arcane)<br> - <code>KEY:Scroll (Summon Monster IX)</code> - Scroll (Summon Monster IX/Arcane)<br> <code>KEY:Scroll (Tongues)</code> - Scroll (Tongues/Arcane)<br> <code>KEY:Scroll (Wall of Stone)</code> - Scroll (Wall of Stone/Arcane)<br> - <code>KEY:Sunblade (Bastard)</code> - # Sun Blade<br> <code>KEY:Sunblade (Short)</code> - # Sun Blade (Short)<br> - <code>KEY:Sunblade (Bastard)</code> - Sun Blade (Bastard)<br> <code>KEY:Sunblade (Short)</code> - Sun Blade (Short)<br></p> - - <p><strong>RSRD - Basics File.</strong></p> - + + <p><strong>RSRD - Basics File.</strong></p> <p><code>KEY:A_1USEMA</code> - Spell Effect (Single Use/Completion) [Major Arcane]<br> - <code>KEY:A_1USEME</code> - Spell Effect (Single Use/Completion) [Medium Arcane]<br> - <code>KEY:A_1USEMI</code> - Spell Effect (Single Use/Completion) [Minor Arcane]<br> - <code>KEY:ADAM</code> - Adamantine <span class="new">(deprecated)</span><br> <code>KEY:ADAMANT_AMMO</code> - Adamantine (Ammo)<br> - <code>KEY:ADAMANT_ARMR_LT</code> - Adamantine (Armor/Light)<br> - <code>KEY:ADAMANT_ARMR_MED</code> - Adamantine (Armor/Medium)<br> <code>KEY:ADAMANT_ARMR_HVY</code> - Adamantine (Armor/Heavy)<br> - <code>KEY:ADAMANT_SHLD</code> - Adamantine (Shield)<br> <code>KEY:ADAMANT_WEAP</code> - Adamantine (Weapon)<br> - <code>KEY:ADD_TYPE</code> - # Add Type<br> <code>KEY:ALCHM</code> - Alchemical Silver<br> - <code>KEY:ALCHM/2</code> - 1/2 Alchemical Silver <span class="new">(deprecated)</span><br> - <code>KEY:ANMATD</code> - Animated<br> - <code>KEY:ARCANE_ARCHER_AMMO</code> - Arcane Archer Enchantement<br> - <code>KEY:ARW_CAT</code> - Arrow Catching<br> <code>KEY:ARW_DEF</code> - Arrow Deflection<br> - <code>KEY:BANE_A</code> - Bane<br> <code>KEY:BANE_M</code> - Bane<br> - <code>KEY:BANE_R</code> - Bane<br> - <code>KEY:BASH_H</code> - Bashing<br> <code>KEY:BASH_L</code> - Bashing<br> - <code>KEY:BIND</code> - Blinding<br> - <code>KEY:BNS_AC_DEFL</code> - AC Bonus (Deflection)<br> <code>KEY:BNS_AC_INSI</code> - AC Bonus (Insight)<br> - <code>KEY:BNS_AC_LUCK</code> - AC Bonus (Luck)<br> - <code>KEY:BNS_AC_OTHE</code> - AC Bonus (Other)<br> <code>KEY:BNS_AC_PROF</code> - AC Bonus (Profane)<br> <code>KEY:BNS_AC_SCRD</code> - AC Bonus (Sacred)<br> - <code>KEY:BNS_ENHC_AB</code> - Ability Bonus (Enhancement)<br> - <code>KEY:BNS_ENHC_AC</code> - Armor Bonus (Enhancement)<br> - <code>KEY:BNS_ENHC_NAT</code> - Natural Armor Bonus (Enhancement)<br> - <code>KEY:BNS_SAV_INS</code> - Save Bonus (Insight)<br> - <code>KEY:BNS_SAV_LUC</code> - Save Bonus (Luck)<br> - <code>KEY:BNS_SAV_OTH</code> - Save Bonus (Other)<br> - <code>KEY:BNS_SAV_PRO</code> - Save Bonus (Profane)<br> - <code>KEY:BNS_SAV_RES</code> - Save Bonus (Resistance)<br> - <code>KEY:BNS_SAV_SAC</code> - Save Bonus (Sacred)<br> - <code>KEY:BNS_SKL_CMP</code> - Skill Bonus (Competence)<br> - <code>KEY:BNS_SPELL</code> - Bonus Spell<br> - <code>KEY:BNS_SPL_RST</code> - |Spell Resistance<br> - <code>KEY:BOWSTR</code> - Bow_STR<br> - <code>KEY:BOWSTR</code> - #Bow_STR<br> - <code>KEY:BOWSTR</code> - #Bow_STR<br> - <code>KEY:BRI_EN_A</code> - Brilliant Energy<br> - <code>KEY:BRI_EN_M</code> - Brilliant Energy<br> - <code>KEY:BRI_EN_T</code> - Brilliant Energy<br> <code>KEY:C_IRON</code> - Cold Iron<br> - <code>KEY:C_IRON/2</code> - 1/2 Cold Iron <span class="new">(deprecated)</span><br> - <code>KEY:CHAOS_A</code> - Anarchic, Chaotic<br> - <code>KEY:CHAOS_M</code> - Anarchic, Chaotic<br> - <code>KEY:CHAOS_R</code> - Anarchic, Chaotic<br> <code>KEY:CHARGED_ITEM_3</code> - Charges (3)<br> - <code>KEY:CHARGED_ITEM_4</code> - Charges (4)<br> - <code>KEY:CHARGED_ITEM_5</code> - Charges (5)<br> - <code>KEY:CHARGED_ITEM_10</code> - Charges (10)<br> - <code>KEY:CHARGED_ITEM_12</code> - Charges (12)<br> <code>KEY:CHARGED_ITEM_34</code> - Charges (34)<br> - <code>KEY:CHARGED_ITEM_36</code> - Charges (36)<br> - <code>KEY:CHARGED_ITEM_50</code> - Charges (50)<br> <code>KEY:CHARGED_ITEM_101</code> - Charges (101)<br> - <code>KEY:D_1USEMA</code> - Spell Effect (Single Use/Completion) [Major Divine]<br> <code>KEY:D_1USEME</code> - Spell Effect (Single Use/Completion) [Medium Divine]<br> <code>KEY:D_1USEMI</code> - Spell Effect (Single Use/Completion) [Minor Divine]<br> - <code>KEY:DANCE</code> - Dancing<br> - <code>KEY:DARK</code> - Darkwood<br> <code>KEY:DEFEND</code> - Defending<br> - <code>KEY:DISRPT</code> - Disruption<br> - <code>KEY:DISTNC</code> - Distance<br> - <code>KEY:DRACO</code> - Dragonhide<br> - <code>KEY:ETHERE</code> - Etherealness<br> - <code>KEY:FLM_A</code> - Flaming<br> - <code>KEY:FLM_BR_A</code> - Flaming Burst<br> <code>KEY:FLM_BR_M</code> - Flaming Burst<br> - <code>KEY:FLM_BR_R</code> - Flaming Burst<br> - <code>KEY:FLM_M</code> - Flaming<br> - <code>KEY:FLM_R</code> - Flaming<br> - <code>KEY:FROST_A</code> - Frost<br> - <code>KEY:FROST_M</code> - Frost<br> - <code>KEY:FROST_R</code> - Frost<br> - <code>KEY:FRT_HVY</code> - Fortification (Heavy)<br> - <code>KEY:FRT_LGHT</code> - Fortification (Light)<br> <code>KEY:FRT_MOD</code> - Fortification (Moderate)<br> - <code>KEY:GHOST_A</code> - Ghost touch<br> <code>KEY:GHOST_AM</code> - Ghost touch<br> - <code>KEY:GHOST_M</code> - Ghost touch<br> - <code>KEY:GHOST_R</code> - Ghost touch<br> - <code>KEY:GLAM</code> - Glamered<br> - <code>KEY:HOLY_A</code> - Holy<br> - <code>KEY:HOLY_M</code> - Holy<br> - <code>KEY:HOLY_R</code> - Holy<br> - <code>KEY:ICE_BR_A</code> - Icy Burst<br> <code>KEY:ICE_BR_M</code> - Icy Burst<br> - <code>KEY:ICE_BR_R</code> - Icy Burst<br> <code>KEY:INVULN</code> - Invulnerability<br> <code>KEY:IRONWOOD</code> - Ironwood<br> <code>KEY:IRONWOOD_PLUS</code> - Ironwood (+1)<br> - <code>KEY:KEEN</code> - Keen<br> - <code>KEY:KIFOC</code> - Ki Focus<br> <code>KEY:LAW_A</code> - Axiomatic, Lawful<br> - <code>KEY:LAW_M</code> - Axiomatic, Lawful<br> - <code>KEY:LAW_R</code> - Axiomatic, Lawful<br> <code>KEY:Lock_G</code> - Locked Gauntlets<br> - <code>KEY:MAGIC_COST</code> - Magical Enhancment Cost<br> - <code>KEY:MAGIC_ENHANCE_1</code> - Magical Enhancments (+1)<br> - <code>KEY:MAGIC_ENHANCE_2</code> - Magical Enhancments (+2)<br> <code>KEY:MAGIC_ENHANCE_3</code> - Magical Enhancments (+3)<br> - <code>KEY:MAGIC_ENHANCE_4</code> - Magical Enhancments (+4)<br> - <code>KEY:MAGIC_ENHANCE_5</code> - Magical Enhancments (+5)<br> - <code>KEY:MAGIC_ENHANCE_6</code> - Magical Enhancments (+6)<br> - <code>KEY:MAGIC_ENHANCE_7</code> - Magical Enhancments (+7)<br> - <code>KEY:MAGIC_ENHANCE_8</code> - Magical Enhancments (+8)<br> - <code>KEY:MAGIC_ENHANCE_9</code> - Magical Enhancments (+9)<br> - <code>KEY:MAGIC_ENHANCE_10</code> - Magical Enhancments (+10)<br> - <code>KEY:MERC_A</code> - Merciful<br> <code>KEY:MERC_M</code> - Merciful<br> <code>KEY:MERC_R</code> - Merciful<br> <code>KEY:MI_CLE</code> - Mighty Cleaving<br> - <code>KEY:MITHRAL_ARMR_LT</code> - Mithral (Armor/Light)<br> - <code>KEY:MITHRAL_ARMR_MED</code> - Mithral (Armor/Medium)<br> - <code>KEY:MITHRAL_ARMR_HVY</code> - Mithral (Armor/Heavy)<br> <code>KEY:MITHRAL_SHLD</code> - Mithral (Shield)<br> - <code>KEY:MITHRAL_ITEM</code> - Mithral (Weapon/Ammo/Instrument)<br> - <code>KEY:MTHRL</code> - Mithral <span class=new>(deprecated)</span><br> - <code>KEY:MTHRL_MDHV</code> - Mithral <span class=new>(deprecated)</span><br> - <code>KEY:MWORKA</code> - Masterwork (Armor)<br> - <code>KEY:MWORKI</code> - Masterwork (Instrument)<br> - <code>KEY:MWORKT</code> - Masterwork (Tool)<br> <code>KEY:MWORKW</code> - Masterwork (Weapon/Ammo)<br> <code>KEY:NONHUMANOID</code> - Nonhumanoid (Armor)<br> <code>KEY:PLUS1A</code> - +1 (Enhancement to Armor)<br> - <code>KEY:PLUS1S</code> - +1 (Enhancement to Shield)<br> - <code>KEY:PLUS1W</code> - +1 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS2A</code> - +2 (Enhancement to Armor)<br> - <code>KEY:PLUS2S</code> - +2 (Enhancement to Shield)<br> - <code>KEY:PLUS2W</code> - +2 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS3A</code> - +3 (Enhancement to Armor)<br> - <code>KEY:PLUS3S</code> - +3 (Enhancement to Shield)<br> - <code>KEY:PLUS3W</code> - +3 (Enhancement to Weapon or Ammunition)<br> <code>KEY:PLUS4A</code> - +4 (Enhancement to Armor)<br> - <code>KEY:PLUS4S</code> - +4 (Enhancement to Shield)<br> - <code>KEY:PLUS4W</code> - +4 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS5A</code> - +5 (Enhancement to Armor)<br> - <code>KEY:PLUS5S</code> - +5 (Enhancement to Shield)<br> - <code>KEY:PLUS5W</code> - +5 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:REFLC</code> - Reflecting<br> - <code>KEY:RES_ACD_GRT</code> - Acid Resistance (Greater)<br> - <code>KEY:RES_CLD_GRT</code> - Cold Resistance (Greater)<br> - <code>KEY:RES_ELE_GRT</code> - Electricity Resistance (Greater)<br> - <code>KEY:RES_FR_GRT</code> - Fire Resistance (Greater)<br> - <code>KEY:RES_SNC_GRT</code> - Sonic Resistance (Greater)<br> - <code>KEY:RETRN</code> - Returning<br> - <code>KEY:RST_ACD</code> - Acid Resistance<br> - <code>KEY:RST_ACD_IMP</code> - Acid Resistance (Improved)<br> - <code>KEY:RST_CLD</code> - Cold Resistance<br> - <code>KEY:RST_CLD_IMP</code> - Cold Resistance (Improved)<br> - <code>KEY:RST_ELE</code> - Electricity Resistance Lightning Resistance<br> - <code>KEY:RST_ELE_IMP</code> - Electricity Resistance (Improved)<br> - <code>KEY:RST_FR</code> - Fire Resistance<br> - <code>KEY:RST_FR_IMP</code> - Fire Resistance (Improved)<br> - <code>KEY:RST_SNC</code> - Sonic Resistance<br> - <code>KEY:RST_SNC_IMP</code> - Sonic Resistance (Improved)<br> <code>KEY:SCROLL_ARCANE</code> - SCROLL (Arcane)<br> - <code>KEY:SCROLL_DIVINE</code> - SCROLL (Divine)<br> - <code>KEY:SCROLL_MAJOR</code> - SCROLL(Major)<br> - <code>KEY:SCROLL_MEDIUM</code> - SCROLL (Medium)<br> - <code>KEY:SCROLL_MINOR</code> - SCROLL (Minor)<br> <code>KEY:SEEK</code> - Seeking<br> - <code>KEY:SHDW</code> - Shadow<br> - <code>KEY:SHDW_GRT</code> - Shadow (Greater)<br> - <code>KEY:SHDW_IMP</code> - Shadow (Improved)<br> - <code>KEY:SHK_BR_A</code> - Shocking Burst<br> - <code>KEY:SHK_BR_M</code> - Shocking Burst<br> - <code>KEY:SHK_BR_R</code> - Shocking Burst<br> - <code>KEY:SHOCK_A</code> - Shock<br> <code>KEY:SHOCK_M</code> - Shock<br> - <code>KEY:SHOCK_R</code> - Shock<br> - <code>KEY:SLK</code> - Slick<br> - <code>KEY:SLK_GRT</code> - Slick (Greater)<br> <code>KEY:SLK_IMP</code> - Slick (Improved)<br> - <code>KEY:SLNT_MV</code> - Silent moves<br> - <code>KEY:SLNT_MV_GRT</code> - Silent moves (Greater)<br> - <code>KEY:SLNT_MV_IM</code> - Silent moves (Improved)<br> - <code>KEY:SPEED</code> - Speed<br> - <code>KEY:SPELL_RES_13</code> - Spell Resistance (SR 13)<br> - <code>KEY:SPELL_RES_15</code> - Spell Resistance (SR 15)<br> <code>KEY:SPELL_RES_17</code> - Spell Resistance (SR 17)<br> - <code>KEY:SPELL_RES_19</code> - Spell Resistance (SR 19)<br> - <code>KEY:SPELLFOCUS</code> - Spell Focus Value<br> - - <code>KEY:SPELLMATERIAL</code> - Spell Material Component Value<br> - + <code>KEY:SPELLMATERIAL</code> - Spell Material Component Value<br> <code>KEY:SPIKE_A</code> - Armor Spikes<br> - <code>KEY:SPIKE_S</code> - Shield Spikes<br> - <code>KEY:SPIKE_SB</code> - Shield Bash<br> - <code>KEY:SPL_1USE</code> - Spell Effect (Single Use/Use Activated)<br> - <code>KEY:SPL_ACT</code> - Spell Effect (Use Activated)<br> - <code>KEY:SPL_CHRG</code> - Spell Effect (50 Charges/Spell Trigger)<br> - <code>KEY:SPL_CMD</code> - Spell Effect (Command Word)<br> - <code>KEY:SPL_CON_ROUND</code> - |Spell Effect (Continuous/Spell duration measured in rounds)<br> - <code>KEY:SPL_CON_MINUTES</code> - |Spell Effect (Continuous/Spell duration 1 minute/level)<br> - <code>KEY:SPL_CON_HOURS</code> - |Spell Effect (Continuous/Spell duration 10 minutes/level)<br> - <code>KEY:SPL_CON_DAYS</code> - |Spell Effect (Continuous/Spell duration 24-hours or more)<br> - <code>KEY:SPL_STR</code> - Spell Storing<br> - <code>KEY:SPL_RST</code> - Spell Resistance <span class=new>(deprecated)</span><br> - <code>KEY:STEEL</code> - Mundane (Weapon/Ammo)<br> - <code>KEY:THNDR_A</code> - Thundering<br> <code>KEY:THNDR_M</code> - Thundering<br> - <code>KEY:THNDR_R</code> - Thundering<br> - <code>KEY:THROW</code> - Throwing<br> - <code>KEY:THROWN_AMMO</code> - Thrown Ammunition<br> - <code>KEY:UNDEAD</code> - Undead controlling<br> - <code>KEY:UNHLY_A</code> - Unholy<br> - <code>KEY:UNHLY_M</code> - Unholy<br> - <code>KEY:UNHLY_R</code> - Unholy<br> - <code>KEY:VICIOU</code> - Vicious<br> - <code>KEY:VORPAL</code> - Vorpal<br> - <code>KEY:WILD_A</code> - Wild<br> - <code>KEY:WILD_S</code> - Wild<br> - <code>KEY:WOOD</code> - Mundane (Weapon/Ammo)<br> - <code>KEY:WOUND</code> - Wounding<br></P> - - <p><strong>RSRD - Epic File.</strong> -</p> - + + <p><strong>RSRD - Epic File.</strong></p> <p><code>KEY:ACID_BLAST_AMMO</code> - Acidic Blast<br> - <code>KEY:ACID_BLAST_MELEE</code> - Acidic Blast<br> - <code>KEY:ACID_BLAST_RANGED</code> - Acidic Blast<br> - <code>KEY:ACID_WARD</code> - Acid Warding<br> - <code>KEY:ARROW_DEFLECT_EXC</code> - Exceptional Arrow Deflection<br> - <code>KEY:ARROW_DEFLECT_INF</code> - Infinite Arrow Deflection<br> - <code>KEY:CHAOS_POWER_AMMO</code> - Anarchic Energy<br> <code>KEY:CHAOS_POWER_MELEE</code> - Anarchic Energy<br> - <code>KEY:CHAOS_POWER_RANGED</code> - Anarchic Energy<br> - <code>KEY:COLD_WARD</code> - Cold Warding<br> - <code>KEY:DISRUPTION_MIGHTY</code> - Mighty Disruption<br> - <code>KEY:DISTANT_SHOT</code> - Distant Shot<br> - <code>KEY:DREAD_AMMO</code> - Dread<br> - <code>KEY:DREAD_MELEE</code> - Dread<br> - <code>KEY:DREAD_RANGED</code> - Dread<br> - <code>KEY:ELECTRIC_WARD</code> - Lightning Warding<br> - <code>KEY:EPIC_ABILITY_BONUS_ENHANCE</code> - |Epic Ability Bonus (Enhancement)<br> - <code>KEY:EPIC_AC_BONUS_DEFLECT</code> - |Epic AC Bonus (Deflection)<br> - <code>KEY:EPIC_AC_BONUS_LUCK</code> - |Epic AC Bonus (Luck)<br> - <code>KEY:EPIC_AC_BONUS_INSIGHT</code> - |Epic AC Bonus (Insight)<br> - <code>KEY:EPIC_AC_BONUS_SACRED</code> - |Epic AC Bonus (Sacred)<br> - <code>KEY:EPIC_AC_BONUS_PROFANE</code> - |Epic AC Bonus (Profane)<br> - <code>KEY:EPIC_AC_BONUS_OTHER</code> - |Epic AC Bonus (Other)<br> - <code>KEY:EPIC_BONUS_ARMR_ENHANCE</code> - |Epic Armor Bonus (Enhancement)<br> - <code>KEY:EPIC_BONUS_SPELL</code> - |Epic Bonus Spell<br> - <code>KEY:EPIC_NATURAL_ARMR_ENHANCE</code> - |Epic Natural Armor Bonus (Enhancement)<br> - <code>KEY:EPIC_SAVE_BONUS_RES</code> - |Epic Save Bonus (Resistance)<br> - <code>KEY:EPIC_SAVE_BONUS_LUCK</code> - |Epic Save Bonus (Luck)<br> - <code>KEY:EPIC_SAVE_BONUS_INSIGHT</code> - |Epic Save Bonus (Insight)<br> - <code>KEY:EPIC_SAVE_BONUS_SACRED</code> - |Epic Save Bonus (Sacred)<br> - <code>KEY:EPIC_SAVE_BONUS_PROFANE</code> - |Epic Save Bonus (Profane)<br> - <code>KEY:EPIC_SAVE_BONUS_OTHER</code> - |Epic Save Bonus (Other)<br> - <code>KEY:EPIC_SKILL_BONUS_COMPETANCE</code> - |Epic Skill Bonus (Competance)<br> - <code>KEY:EPIC_SPELL_RES</code> - |Epic Spell Resistance<br> - <code>KEY:EVERDANCING</code> - Everdancing<br> - <code>KEY:FIRE_BLAST_AMMO</code> - Fiery Blast<br> - <code>KEY:FIRE_BLAST_MELEE</code> - Fiery Blast<br> - <code>KEY:FIRE_BLAST_RANGED</code> - Fiery Blast<br> - <code>KEY:FIRE_WARD</code> - Fire Warding<br> - <code>KEY:HOLY_POWER_AMMO</code> - Holy Power<br> - <code>KEY:HOLY_POWER_MELEE</code> - Holy Power<br> - <code>KEY:HOLY_POWER_RANGED</code> - Holy Power<br> - <code>KEY:ICE_BLAST_AMMO</code> - Icy Blast<br> - <code>KEY:ICE_BLAST_MELEE</code> - Icy Blast<br> - <code>KEY:ICE_BLAST_RANGED</code> - Icy Blast<br> - <code>KEY:INVULN_GRT_5E</code> - Greater Invulnerability (+6)<br> - <code>KEY:INVULN_GRT_10E</code> - Greater Invulnerability (+7)<br> <code>KEY:INVULN_GRT_10M</code> - Greater Invulnerability (+4)<br> - <code>KEY:INVULN_GRT_15M</code> - Greater Invulnerability (+5)<br> - <code>KEY:LAW_POWER_AMMO</code> - Axiomatic Power<br> - <code>KEY:LAW_POWER_MELEE</code> - Axiomatic Power<br> - <code>KEY:LAW_POWER_RANGED</code> - Axiomatic Power<br> - <code>KEY:NEGATING</code> - Negating<br> - <code>KEY:PLUS_6_WEAP</code> - +6 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS_6_ARMR</code> - +6 (Enhancement to Armor)<br> - <code>KEY:PLUS_6_SHLD</code> - +6 (Enhancement to Shield)<br> - <code>KEY:PLUS_7_WEAP</code> - +7 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS_7_ARMR</code> - +7 (Enhancement to Armor)<br> - <code>KEY:PLUS_7_SHLD</code> - +7 (Enhancement to Shield)<br> - <code>KEY:PLUS_8_WEAP</code> - +8 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS_8_ARMR</code> - +8 (Enhancement to Armor)<br> - <code>KEY:PLUS_8_SHLD</code> - +8 (Enhancement to Shield)<br> - <code>KEY:PLUS_9_WEAP</code> - +9 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS_9_ARMR</code> - +9 (Enhancement to Armor)<br> - <code>KEY:PLUS_9_SHLD</code> - +9 (Enhancement to Shield)<br> - <code>KEY:PLUS_10_WEAP</code> - +10 (Enhancement to Weapon or Ammunition)<br> - <code>KEY:PLUS_10_ARMR</code> - +10 (Enhancement to Armor)<br> - <code>KEY:PLUS_10_SHLD</code> - +10 (Enhancement to Shield)<br> - <code>KEY:REFLECT_GRT</code> - Greater Reflection<br> - <code>KEY:SCROLL_ARCANE_EPIC</code> - |Spell Effect (Single Use/Completion)<br> - <code>KEY:SCROLL_DIVINE_EPIC</code> - |Spell Effect (Single Use/Completion)<br> - <code>KEY:SHOCK_BLAST_AMMO</code> - Lightning Blast<br> - <code>KEY:SHOCK_BLAST_MELEE</code> - Lightning Blast<br> - <code>KEY:SHOCK_BLAST_RANGED</code> - Lightning Blast<br> - <code>KEY:SONIC_BLAST_AMMO</code> - Sonic Blast<br> - <code>KEY:SONIC_BLAST_MELEE</code> - Sonic Blast<br> - <code>KEY:SONIC_BLAST_RANGED</code> - Sonic Blast<br> - <code>KEY:SONIC_WARD</code> - Sonic Warding<br> - <code>KEY:SPELL_RES_21</code> - Greater Spell Resistance (SR 21)<br> - <code>KEY:SPELL_RES_23</code> - Greater Spell Resistance (SR 23)<br> - <code>KEY:SPELL_RES_25</code> - Greater Spell Resistance (SR 25)<br> - <code>KEY:SPELL_RES_27</code> - Greater Spell Resistance (SR 27)<br> - <code>KEY:TRIPLE_THROW</code> - Triple Throw<br> - <code>KEY:UNERRING_ACCURACY</code> - Unerring Accuracy<br> - <code>KEY:UNHOLY_POWER_AMMO</code> - Unholy Power<br> - <code>KEY:UNHOLY_POWER_MELEE</code> - Unholy Power<br> - <code>KEY:UNHOLY_POWER_RANGED</code> - Unholy Power<br></p> - - <p><strong>RSRD - Psionics File.</strong></p> - - <p><code>KEY:APORT</code> - Aporter<br> <code>KEY:AVRTR</code> - Averter<br> - + + <p><strong>RSRD - Psionics File.</strong></p> + <p><code>KEY:APORT</code> - Aporter<br> + <code>KEY:AVRTR</code> - Averter<br> <code>KEY:BODYFEED</code> - Bodyfeeder<br> - <code>KEY:COLLI_A</code> - Collision (+2)<br> - <code>KEY:COLLI_M</code> - Collision (+2)<br> - <code>KEY:COLLI_R</code> - Collision (+2)<br> - <code>KEY:COUPGR_A</code> - Coup de Grace (+5)<br> - <code>KEY:COUPGR_M</code> - Coup de Grace (+5)<br> - <code>KEY:COUPGR_R</code> - Coup de Grace (+5)<br> - <code>KEY:CRYS_DEEP</code> - Crystal (Deep)<br> - <code>KEY:CRYS_DEEP_ITEM</code> - Crystal (Deep)<br> - <code>KEY:CRYS_MUN</code> - Crystal (Mundane)<br> - <code>KEY:CRYS_MUN_ITEM</code> - Crystal (Mundane)<br> - <code>KEY:DISLOC_A</code> - Dislocator (+3)<br> - <code>KEY:DISLOC_M</code> - Dislocator (+3)<br> - <code>KEY:DISLOC_R</code> - Dislocator (+3)<br> - <code>KEY:DISLOC_GRT_A</code> - Dislocator (Greater) (+4)<br> - <code>KEY:DISLOC_GRT_M</code> - Dislocator (Greater) (+4)<br> - <code>KEY:DISLOC_GRT_R</code> - Dislocator (Greater) (+4)<br> - <code>KEY:DISSIP</code> - Dissipater<br> - <code>KEY:ECTO</code> - Ectoplasmic<br> - <code>KEY:FLOAT</code> - Floating<br> - <code>KEY:GLEAM</code> - Gleaming<br> - <code>KEY:HEART</code> - Heartening<br> - <code>KEY:LANDI</code> - Landing<br> - <code>KEY:LNKED</code> - Linked<br> - <code>KEY:LUCKY</code> - Lucky<br> - <code>KEY:MANIF_SHLD</code> - Manifester<br> - <code>KEY:MANIF_WPN_M</code> - Manifester<br> - <code>KEY:MANIF_WPN_R</code> - Manifester<br> - <code>KEY:MND_ARMR</code> - Mindarmor<br> - <code>KEY:MND_CRSHR</code> - Mindcrusher<br> - <code>KEY:MND_FDR</code> - Mind Feeder<br> - <code>KEY:PARRYING</code> - Parrying<br> - <code>KEY:PHASING</code> - Phasing<br> - <code>KEY:PKIN_A</code> - Psychokinetic<br> - <code>KEY:PKIN_M</code> - Psychokinetic<br> - <code>KEY:PKIN_R</code> - Psychokinetic<br> - <code>KEY:PKIN_BR_A</code> - Psychokinetic Burst<br> - <code>KEY:PKIN_BR_M</code> - Psychokinetic Burst<br> - <code>KEY:PKIN_BR_R</code> - Psychokinetic Burst<br> - <code>KEY:PSIBANE_A</code> - Psibane<br> - <code>KEY:PSIBANE_M</code> - Psibane<br> - <code>KEY:PSIBANE_R</code> - Psibane<br> - <code>KEY:PSIBLADE</code> - Psionic Blade<br> - <code>KEY:PSYCHIC</code> - Psychic<br> - <code>KEY:PWR_CRWL</code> - |Power Effect (Single Use/Use Activated)<br> - <code>KEY:PWR_DRJ</code> - |Power Effect (50 Charges/Power Trigger)<br> - <code>KEY:PWR_PCWN_1</code> - |Power Effect (Power Trigger/1st Power)<br> - <code>KEY:PWR_PCWN_2</code> - |Power Effect (Power Trigger/2nd Power)<br> - <code>KEY:PWR_PCWN_3</code> - |Power Effect (Power Trigger/3+ Power)<br> - <code>KEY:PWR_PS</code> - |Power Effect (Single Use/Completion)<br> - <code>KEY:PWR_PT</code> - |Power Effect (Single Use/Use Activated)<br> - <code>KEY:PWR_PT_P</code> - |Power Effect (Single Use/Use Activated/Personal)<br> - <code>KEY:PWRRST_13</code> - Power Resistance (13)<br> - <code>KEY:PWRRST_15</code> - Power Resistance (15)<br> - <code>KEY:PWRRST_17</code> - Power Resistance (17)<br> - <code>KEY:PWRRST_19</code> - Power Resistance (19)<br> - <code>KEY:PWRSTOR</code> - Power Storing<br> - <code>KEY:QUICKN</code> - Quickness<br> - <code>KEY:RADIANT</code> - Radiant<br> - <code>KEY:RNGD</code> - Ranged<br> - <code>KEY:SEEING</code> - Seeing<br> - <code>KEY:SOULBREAK</code> - Soulbreaker<br> - <code>KEY:SUNDERER</code> - Sunderer<br> - <code>KEY:SUPPRESS_A</code> - Suppression<br> - <code>KEY:SUPPRESS_M</code> - Suppression<br> - <code>KEY:SUPPRESS_R</code> - Suppression<br> - <code>KEY:T_PSIBLADE</code> - Thrown Psiblade<br> - <code>KEY:TIMEBUT</code> - Time Buttress<br> - <code>KEY:TPORTING</code> - Teleporting<br> - <code>KEY:VANISH</code> - Vanishing<br> - <code>KEY:WALL</code> - Wall<br></p> <p><strong>RSRD - EQUIPMODE EXCLUDED</strong></p> </blockquote> - - -<hr> +<hr> - <p class="indent1"><a name="MSRD"><strong>Wizards of the Coast(WotC): Modern Standard Reference Documen (MSRD) - </strong></a> - d20 Modern (Modern)</p> + <p class="indent1"><a name="MSRD"><strong>Wizards of the Coast(WotC): Modern Standard Reference + Documen (MSRD)</strong></a> - d20 Modern (Modern)</p> <blockquote> - - <p> -<strong>MSRD - Arcana Basics File.</strong></p> - <p><code>KEY:ACID_RES</code> - Acid Resistance<br> - <code>KEY:ACIDIC</code> - Acidic<br> - <code>KEY:ANIMATED</code> - Animated<br> + <p><strong>MSRD - Arcana Basics File.</strong></p> + <p><code>KEY:ACID_RES</code> - Acid Resistance<br> + <code>KEY:ACIDIC</code> - Acidic<br> + <code>KEY:ANIMATED</code> - Animated<br> <code>KEY:ARMR_PIERCING</code> - Armor Piercing<br> - <code>KEY:BANE_AMMO</code> - Bane<br> - <code>KEY:BANE_MELEE</code> - Bane<br> <code>KEY:BANE_RANGED</code> - Bane<br> <code>KEY:BASH_HVY</code> - Bashing<br> <code>KEY:BASH_LT</code> - Bashing<br> - <code>KEY:BLADEGUN1</code> - Bladegun<br> - <code>KEY:BLADEGUN2</code> - Bladegun<br> - <code>KEY:BLADEGUN3</code> - Bladegun<br> - <code>KEY:BLINDING</code> - Blinding<br> - <code>KEY:BRILNT_MELEE</code> - Brilliant<br> - <code>KEY:BUMP_BLAST</code> - Bumpers of Blasting<br> - <code>KEY:BUMP_RAM</code> - Bumper of the Ram<br> <code>KEY:CATCHING</code> - Catching<br> - <code>KEY:CHAOTIC_MELEE</code> - Chaotic<br> - <code>KEY:CHAOTIC_RANGED</code> - Chaotic<br> <code>KEY:CHARGED_ITEM_7</code> - Charges (7)<br> <code>KEY:COLD_RES</code> - Cold Resistance<br> @@ -1615,7 +983,6 @@ <code>KEY:EVIL_MELEE</code> - Unholy<br> <code>KEY:EVIL_RANGED</code> - Unholy<br> <code>KEY:FIRE_RES</code> - Fire Resistance<br> - <code>KEY:FLAMING_MELEE</code> - Flaming<br> <code>KEY:FLAMING_RANGED</code> - Flaming<br> <code>KEY:FLECHETTE_AMMO</code> - Flechette<br> @@ -1628,79 +995,58 @@ <code>KEY:GHOST_ARMR</code> - Ghost Touch<br> <code>KEY:GHOST_MELEE</code> - Ghost touch<br> <code>KEY:GLAMER</code> - Glamered<br> - <code>KEY:GOOD_MELEE</code> - Holy<br> - <code>KEY:GOOD_RANGED</code> - Holy<br> <code>KEY:HDLT_BLND</code> - Headlights of Blinding<br> <code>KEY:HI_EXPLOSIVE</code> - High Explosive<br> <code>KEY:HOSI_BLST</code> - Horn of Blasting<br> - <code>KEY:HOSI_DRED</code> - Horn of Dread<br> <code>KEY:KEEN</code> - Keen<br> <code>KEY:LAWFUL_MELEE</code> - Lawful<br> <code>KEY:LAWFUL_RANGED</code> - Lawful<br> <code>KEY:MERCIFUL_MELEE</code> - Merciful<br> - <code>KEY:MERCIFUL_RANGED</code> - Merciful<br> <code>KEY:MIGHTY_CLEAVE</code> - Mighty Cleaving<br> <code>KEY:NAKAMURA_ANGR</code> - Nakamura Blade / Personality (Angry) /<br> - <code>KEY:NAKAMURA_BLDT</code> - Nakamura Blade / Personality (Bloodthirsty) /<br> - <code>KEY:NAKAMURA_IMPT</code> - Nakamura Blade / Personality - (Impatient) /<br> - <code>KEY:NAKAMURA_INST</code> - Nakamura Blade / Personality - (Insightful) /<br> - <code>KEY:NAKAMURA_PCLV</code> - Nakamura Blade / Personality - (Peace Loving) /<br> - - <code>KEY:NAKAMURA_PTNT</code> - Nakamura Blade / Personality - (Patient) /<br> - <code>KEY:NAKAMURA_STHG</code> - Nakamura Blade / Personality - (Soothing) /<br> - <code>KEY:NAKAMURA_VLNT</code> - Nakamura Blade / Personality - (Violent) /<br> + <code>KEY:NAKAMURA_IMPT</code> - Nakamura Blade / Personality (Impatient) /<br> + <code>KEY:NAKAMURA_INST</code> - Nakamura Blade / Personality (Insightful) /<br> + <code>KEY:NAKAMURA_PCLV</code> - Nakamura Blade / Personality (Peace Loving) /<br> + <code>KEY:NAKAMURA_PTNT</code> - Nakamura Blade / Personality (Patient) /<br> + <code>KEY:NAKAMURA_STHG</code> - Nakamura Blade / Personality (Soothing) /<br> + <code>KEY:NAKAMURA_VLNT</code> - Nakamura Blade / Personality (Violent) /<br> <code>KEY:NEAC_FDOL</code> - Fuzzy Dice of Luck<br> <code>KEY:NEAC_FIG_HUM</code> - Dashboard Figurine [humorous]<br> <code>KEY:NEAC_FIG_MON</code> - Dashboard Figurine [monstrous]<br> <code>KEY:NEAC_FIG_REL</code> - Dashboard Figurine [religious]<br> <code>KEY:RETURNING</code> - Returning<br> <code>KEY:RUBBER_ROUND</code> - Rubber Round<br> - <code>KEY:SEAT_HLDMNSTR</code> - Seat of Hold Monster<br> <code>KEY:SEAT_SAFETY</code> - Seats of Safety<br> <code>KEY:SHADOW</code> - Shadow<br> - <code>KEY:SHOCK_MELEE</code> - Shock<br> - <code>KEY:SHOCK_RANGED</code> - Shock<br> - <code>KEY:SILENT_MOVES</code> - Silent Moves<br> <code>KEY:SILVER_AMMO</code> - Silver<br> <code>KEY:SLICK</code> - Slick<br> <code>KEY:SONIC_RES</code> - Sonic Resistance<br> - <code>KEY:SPEED</code> - Speed<br> - <code>KEY:SPELL_RES_15</code> - Spell Resistance 15<br> <code>KEY:SPELL_RES_19</code> - Spell Resistance 19<br> <code>KEY:SPELL_RES_23</code> - Spell Resistance 23<br>... 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