From: SourceForge.net <no...@so...> - 2005-11-11 00:38:14
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Feature Requests item #1353596, was opened at 2005-11-10 19:38 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1353596&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Tag modification Group: None Status: Open Resolution: None Priority: 7 Submitted By: Eddy Anthony (eddyanthony) Assigned to: Nobody/Anonymous (nobody) Summary: ATTACK token enhancement Initial Comment: We need an additional optional perameter on the ATTACK token. Currently we have: ATTACK.x.y where x is the attack type (MELEE, GRAPPLE, etc..) and y is the attack property (optional, can be BASE, TOTAL etc.. When a PC has a high BAB and gets multiple attacks this token will output the whole attack iterations, i.e. +11/+6/+1 We need a third optional perameter to limit the output to the first (highest) attack bonus: ATTACK.x.y.z Where z (optional) is "SHORT" so this: ATTACK.MELEE.TOTAL.SHORT would output: +11 This is needed for two reasons, first is that some stat blocks only use the first bonus and don't show the whole iteration, this would provide a way to do that which we are lacking now. The second reason is for Grapple, The Grapple bonus is not an attack roll at all, it is a check and so displaying iterations for it is completely wrong. Any time you would need to make a Grapple check you would use the highest number, so we need this to display the correct output. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1353596&group_id=25576 |