From: <th...@us...> - 2007-07-28 17:04:46
|
Revision: 3586 http://pcgen.svn.sourceforge.net/pcgen/?rev=3586&view=rev Author: thpr Date: 2007-07-28 10:04:49 -0700 (Sat, 28 Jul 2007) Log Message: ----------- Bring CDOM up to SVN3581, part 5 Added Paths: ----------- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_races.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_weaponprofs.lst Removed Paths: ------------- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_races.lst branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_weaponprofs.lst Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy) Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers) Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,38 +0,0 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. - -1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. - -2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. - -3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. - -4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. - -5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. - -6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. - -7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. - -8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. - -9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. - -10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. - -11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. - -12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. - -13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15 COPYRIGHT NOTICE -Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. -Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -Rocket Rangers: King of the Rocket Men Copyright 2007, Battlefield Press, Inc.: Author: John Snead -PCGen dataset conversion for Rocket Rangers: King of the Rocket Men Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/OGL.txt 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,38 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +Rocket Rangers: King of the Rocket Men Copyright 2007, Battlefield Press, Inc.: Author: John Snead +PCGen dataset conversion for Rocket Rangers: King of the Rocket Men Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,37 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) -CAMPAIGN:Rocket Rangers - King of the Rocket Men -RANK:6 -GAMEMODE:Modern -GENRE:Pulp -BOOKTYPE:Supplement -SETTING:Pulp Fantasy -TYPE:Battlefield Press.Pulp Fantasy -PUBNAMELONG:Battlefield Press -PUBNAMESHORT:Battlefield -PUBNAMEWEB:http://battlefieldpress.com -SOURCELONG:Rocket Rangers - King of the Rocket Men -SOURCESHORT:RocketRngr -SOURCEWEB:http://battlefieldpress.com -ISOGL:YES -COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -COPYRIGHT:Rocket Rangers: King of the Rocket Men Copyright 2007, Battlefield Press, Inc.: Author: John Snead -COPYRIGHT:PCGen dataset conversion for Rocket Rangers: King of the Rocket Men Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). - -#EXTRAFILE:OGL.txt - -EQUIPMENT:rocketrangers_equip.lst -EQUIPMENT:rocketrangers_equip_armor.lst -EQUIPMENT:rocketrangers_equip_vehicles.lst -EQUIPMENT:rocketrangers_equip_weap_ranged.lst -KIT:rocketrangers_kits_defaultmonsters.lst -RACE:rocketrangers_races.lst -WEAPONPROF:rocketrangers_weaponprofs.lst - -#included creatures from MSRD -KIT:@/d20ogl/msrd/basics/modern_creatures/moderncreatures_kits_defaultmonsters.lst|(INCLUDE:Default Dinosaur (Deinonychus)) -KIT:@/d20ogl/msrd/menaces/menaces_kits_defaultmonsters_a-i.lst|(INCLUDE:Default Dinosaur (Tyrannosaur)) -RACE:@/d20ogl/msrd/basics/modern_creatures/moderncreatures_races.lst|(INCLUDE:Dinosaur (Deinonychus)) -RACE:@/d20ogl/msrd/menaces/menaces_races_a-i.lst|(INCLUDE:Dinosaur (Tyrannosaur)) -EQUIPMOD:@/d20ogl/msrd/basics/modern_basics/modernbasics_equipmods.lst|(INCLUDE:AAVEHICLE) \ No newline at end of file Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers.pcc 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,37 @@ +# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) +CAMPAIGN:Rocket Rangers - King of the Rocket Men +RANK:6 +GAMEMODE:Modern +GENRE:Pulp +BOOKTYPE:Supplement +SETTING:Pulp Fantasy +TYPE:Battlefield Press.Pulp Fantasy +PUBNAMELONG:Battlefield Press +PUBNAMESHORT:Battlefield +PUBNAMEWEB:http://battlefieldpress.com +SOURCELONG:Rocket Rangers - King of the Rocket Men +SOURCESHORT:RocketRngr +SOURCEWEB:http://battlefieldpress.com +ISOGL:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:Rocket Rangers: King of the Rocket Men Copyright 2007, Battlefield Press, Inc.: Author: John Snead +COPYRIGHT:PCGen dataset conversion for Rocket Rangers: King of the Rocket Men Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). + +#EXTRAFILE:OGL.txt + +EQUIPMENT:rocketrangers_equip.lst +EQUIPMENT:rocketrangers_equip_armor.lst +EQUIPMENT:rocketrangers_equip_vehicles.lst +EQUIPMENT:rocketrangers_equip_weap_ranged.lst +KIT:rocketrangers_kits_defaultmonsters.lst +RACE:rocketrangers_races.lst +WEAPONPROF:rocketrangers_weaponprofs.lst + +#included creatures from MSRD +KIT:@/d20ogl/msrd/basics/modern_creatures/moderncreatures_kits_defaultmonsters.lst|(INCLUDE:Default Dinosaur (Deinonychus)) +KIT:@/d20ogl/msrd/menaces/menaces_kits_defaultmonsters_a-i.lst|(INCLUDE:Default Dinosaur (Tyrannosaur)) +RACE:@/d20ogl/msrd/basics/modern_creatures/moderncreatures_races.lst|(INCLUDE:Dinosaur (Deinonychus)) +RACE:@/d20ogl/msrd/menaces/menaces_races_a-i.lst|(INCLUDE:Dinosaur (Tyrannosaur)) +EQUIPMOD:@/d20ogl/msrd/basics/modern_basics/modernbasics_equipmods.lst|(INCLUDE:AAVEHICLE) \ No newline at end of file Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,9 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -# No weight/cost info for Wrist Radio - -###Block:Vegan Technology -# Equipment Name Output Name Type Cost Weight Source Page -Radio (Wrist) OUTPUTNAME:[NAME] Radio TYPE:Goods.Tools.Consumer.Vegan COST:0 WT:0 SOURCEPAGE:p.14 Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,9 @@ +# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +# No weight/cost info for Wrist Radio + +###Block:Vegan Technology +# Equipment Name Output Name Type Cost Weight Source Page +Radio (Wrist) OUTPUTNAME:[NAME] Radio TYPE:Goods.Tools.Consumer.Vegan COST:0 WT:0 SOURCEPAGE:p.14 Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,7 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -###Block:Vegan Technology -# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page Combat bonus -Space Suit TYPE:Armor.Light.Suit.Impromptu.Vegan COST:0 WT:6 ACCHECK:0 MAXDEX:5 SOURCEPAGE:p.15 BONUS:COMBAT|AC|1|TYPE=Armor.STACK BONUS:COMBAT|AC|2|TYPE=Armor.STACK|PREFEAT:1,Armor Proficiency (Light) Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_armor.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,7 @@ +# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +###Block:Vegan Technology +# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page Combat bonus +Space Suit TYPE:Armor.Light.Suit.Impromptu.Vegan COST:0 WT:6 ACCHECK:0 MAXDEX:5 SOURCEPAGE:p.15 BONUS:COMBAT|AC|1|TYPE=Armor.STACK BONUS:COMBAT|AC|2|TYPE=Armor.STACK|PREFEAT:1,Armor Proficiency (Light) Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,10 +0,0 @@ -# CVS $Revision$ $Author$ -- Tue Jul 24 16:09:31 2007 -- reformated by prettylst.pl v1.38 (build 2949) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -###Block:Vegan Technology -# Equipment Name Product Identity? Output Name Type Cost Define Modifier Source Page Modify VAR -Tharlan Skycar NAMEISPI:YES TYPE:Goods.Transportation.Vegan.Aircraft COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.15 BONUS:VAR|vcrew|1 BONUS:VAR|vpass|5 BONUS:VAR|vcargo|500 BONUS:VAR|vinit|0 BONUS:VAR|vmaneuver|3 BONUS:VAR|vt_speed|400 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|10 BONUS:VAR|vhpee|50 BONUS:VAR|vsize|7 -Rocket (Courier) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|4 BONUS:VAR|vpass|4 BONUS:VAR|vcargo|4000 BONUS:VAR|vinit|-2 BONUS:VAR|vmaneuver|1 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|15 BONUS:VAR|vhpee|60 BONUS:VAR|vsize|9 -Rocket (Cruiser) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|26 BONUS:VAR|vpass|16 BONUS:VAR|vcargo|40000 BONUS:VAR|vinit|-4 BONUS:VAR|vmaneuver|-2 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|20 BONUS:VAR|vhpee|90 BONUS:VAR|vsize|9 -Rocket (Battle) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|100 BONUS:VAR|vpass|60 BONUS:VAR|vcargo|100000 BONUS:VAR|vinit|-6 BONUS:VAR|vmaneuver|-6 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|20 BONUS:VAR|vhpee|120 BONUS:VAR|vsize|9 Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_vehicles.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,10 @@ +# CVS $Revision$ $Author$ -- Tue Jul 24 16:09:31 2007 -- reformated by prettylst.pl v1.38 (build 2949) +SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +###Block:Vegan Technology +# Equipment Name Product Identity? Output Name Type Cost Define Modifier Source Page Modify VAR +Tharlan Skycar NAMEISPI:YES TYPE:Goods.Transportation.Vegan.Aircraft COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.15 BONUS:VAR|vcrew|1 BONUS:VAR|vpass|5 BONUS:VAR|vcargo|500 BONUS:VAR|vinit|0 BONUS:VAR|vmaneuver|3 BONUS:VAR|vt_speed|400 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|10 BONUS:VAR|vhpee|50 BONUS:VAR|vsize|7 +Rocket (Courier) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|4 BONUS:VAR|vpass|4 BONUS:VAR|vcargo|4000 BONUS:VAR|vinit|-2 BONUS:VAR|vmaneuver|1 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|15 BONUS:VAR|vhpee|60 BONUS:VAR|vsize|9 +Rocket (Cruiser) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|26 BONUS:VAR|vpass|16 BONUS:VAR|vcargo|40000 BONUS:VAR|vinit|-4 BONUS:VAR|vmaneuver|-2 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|20 BONUS:VAR|vhpee|90 BONUS:VAR|vsize|9 +Rocket (Battle) OUTPUTNAME:[NAME] Rocket TYPE:Goods.Transportation.Vegan.Rocket COST:0 DEFINE:vcrew|0 DEFINE:vpass|0 DEFINE:vcargo|0 DEFINE:vinit|0 DEFINE:vmaneuver|0 DEFINE:vt_speed|0 DEFINE:vdefense|0 DEFINE:vhard|0 DEFINE:vhpee|0 DEFINE:vsize|0 EQMOD:AAVEHICLE SOURCEPAGE:p.16 BONUS:VAR|vcrew|100 BONUS:VAR|vpass|60 BONUS:VAR|vcargo|100000 BONUS:VAR|vinit|-6 BONUS:VAR|vmaneuver|-6 BONUS:VAR|vt_speed|0 BONUS:VAR|vdefense|8 BONUS:VAR|vhard|20 BONUS:VAR|vhpee|120 BONUS:VAR|vsize|9 Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,13 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -###Block:Vegan Technology -# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Range Size Source Page Special Property Rate of Fire -Pistol (Electro) OUTPUTNAME:[NAME]-Pistol PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Electricity.Exotic.Vegan COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 RANGE:50 SIZE:S SOURCEPAGE:p.14 SPROP:Magazine 30 RATEOFFIRE:S -Pistol (Electro/Low Power) OUTPUTNAME:Electro-Pistol, Low Power PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Electricity.Exotic.Vegan COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d6 RANGE:30 SIZE:S SOURCEPAGE:p.14 SPROP:Magazine 30 RATEOFFIRE:S -Rifle (Electro) OUTPUTNAME:[NAME]-Rifle PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Rifle.Electricity.Exotic.Vegan.Automatic COST:0 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d10 RANGE:100 SIZE:M SOURCEPAGE:p.14 SPROP:Magazine 100 RATEOFFIRE:S,A -Rifle (Electro/Low Power) OUTPUTNAME:Electro-Rifle, Low Power PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Rifle.Electricity.Exotic.Vegan.Automatic COST:0 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 RANGE:60 SIZE:M SOURCEPAGE:p.14 SPROP:Magazine 100 RATEOFFIRE:S,A -Electro-cannon (Light) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan COST:0 WT:50 CRITMULT:x2 CRITRANGE:1 DAMAGE:6d10 RANGE:100 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:S -Electro-cannon (Medium) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan.Automatic COST:0 WT:250 CRITMULT:x2 CRITRANGE:1 DAMAGE:8d10 RANGE:200 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:A -Electro-cannon (Heavy) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan.Automatic COST:0 WT:1000 CRITMULT:x2 CRITRANGE:1 DAMAGE:12d12 RANGE:500 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:A Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equip_weap_ranged.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,13 @@ +# CVS $Revision$ $Author$ -- Wed Jul 18 17:41:07 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +###Block:Vegan Technology +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Range Size Source Page Special Property Rate of Fire +Pistol (Electro) OUTPUTNAME:[NAME]-Pistol PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Electricity.Exotic.Vegan COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 RANGE:50 SIZE:S SOURCEPAGE:p.14 SPROP:Magazine 30 RATEOFFIRE:S +Pistol (Electro/Low Power) OUTPUTNAME:Electro-Pistol, Low Power PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Electricity.Exotic.Vegan COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d6 RANGE:30 SIZE:S SOURCEPAGE:p.14 SPROP:Magazine 30 RATEOFFIRE:S +Rifle (Electro) OUTPUTNAME:[NAME]-Rifle PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Rifle.Electricity.Exotic.Vegan.Automatic COST:0 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d10 RANGE:100 SIZE:M SOURCEPAGE:p.14 SPROP:Magazine 100 RATEOFFIRE:S,A +Rifle (Electro/Low Power) OUTPUTNAME:Electro-Rifle, Low Power PROFICIENCY:Electro-weapons TYPE:Weapon.Ranged.Standard.Firearm.Rifle.Electricity.Exotic.Vegan.Automatic COST:0 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 RANGE:60 SIZE:M SOURCEPAGE:p.14 SPROP:Magazine 100 RATEOFFIRE:S,A +Electro-cannon (Light) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan COST:0 WT:50 CRITMULT:x2 CRITRANGE:1 DAMAGE:6d10 RANGE:100 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:S +Electro-cannon (Medium) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan.Automatic COST:0 WT:250 CRITMULT:x2 CRITRANGE:1 DAMAGE:8d10 RANGE:200 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:A +Electro-cannon (Heavy) OUTPUTNAME:[NAME] Electro-Cannon PROFICIENCY:Electro-cannon TYPE:Weapon.Ranged.Standard.Firearm.Heavy.Electricity.Exotic.Vegan.Automatic COST:0 WT:1000 CRITMULT:x2 CRITRANGE:1 DAMAGE:12d12 RANGE:500 SIZE:H SOURCEPAGE:p.16 SPROP:Magazine unlimited RATEOFFIRE:A Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,41 +0,0 @@ -# CVS $Revision$ $Author$ -- Sat Nov 25 04:27:46 2006 -- reformated by prettylst.pl v1.35 (build 1655) -SOURCELONG:Pulp Fantasy Roleplaying Game SOURCESHORT:PulpFntasy SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -#To fully code the Weird Gadgets, we will need the ability to assign Body Slots to an item via EQMOD. Also they will need the -#ability to give them 2 slots, i.e. Weapon and Armor, or Ring and Boot etc., which both will then be occupied by the item. -#The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slots by one. - -###Block: Mod -#Modifier Name Output Name Naming Option Unique Key Type Visible Type granted Source Page Required Type Var. Min. Value Var. Max. Value Stat bonus Modify VAR Special Property Choose Nb of Charges Define -SCP_STD.MOD OUTPUTNAME:Scope SOURCEPAGE:p.76 - -Vehicle NAMEOPT:NOTHING KEY:AAVEHICLE SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo: % lbs.|vcargo SPROP:Cargo: none|PREVAREQ:vcargo,0 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|max(v_max_speed,vt_speed)|max(v_max_speed/10,vt_speed/10) SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 - -###Block: Weird Gadget Base Invention Level -Base Invention Level NAMEOPT:NOTHING KEY:GDGT_INV_LVL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOURCEPAGE:p.88 BONUS:VAR|BaseInventionLevel|%CHOICE SPROP:Invention Level % higher than allowed!|min(0,InventionLevel-BaseInventionLevel) CHOOSE:Intended Gadget Level|MIN=1|MAX=22 - - -###Block: Weird Gadget Abilities -|1st level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD1 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|1 CHOOSE:EQBUILDER.SPELL|1|1 CHARGES:1|50 -|2nd level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD2 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|2 CHOOSE:EQBUILDER.SPELL|2|2 CHARGES:1|50 -|3rd level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD3 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|3 CHOOSE:EQBUILDER.SPELL|3|3 CHARGES:1|50 -|4th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD4 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|4 CHOOSE:EQBUILDER.SPELL|4|4 CHARGES:1|50 -|5th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD5 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|5 CHOOSE:EQBUILDER.SPELL|5|5 CHARGES:1|50 -|6th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD6 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|6 CHOOSE:EQBUILDER.SPELL|6|6 CHARGES:1|50 -|7th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD7 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|7 CHOOSE:EQBUILDER.SPELL|7|7 CHARGES:1|50 -|8th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD8 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|8 CHOOSE:EQBUILDER.SPELL|8|8 CHARGES:1|50 -|9th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD9 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|9 CHOOSE:EQBUILDER.SPELL|9|9 CHARGES:1|50 - - -###Block: Weird Gadget Flaws -Ability Loss Flaw NAMEOPT:NOTHING KEY:GDGT_LOSS_AB SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:STAT|%CHOICE BONUS:VAR|InventionLevel|-1 SPROP:Ability Loss (%Choice) CHOOSE:Ability|STAT|MIN=-6|MAX=-1 -Feedback Flaw NAMEOPT:NOTHING KEY:GDGT_FDBCK SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 BONUS:VAR|FeedbackDamage|(BaseInventionLevel+3)/4+1 SPROP:Feedback (%)|FeedbackDamage DEFINE:FeedbackDamage|0 -Power Drain Flaw NAMEOPT:NOTHING KEY:GDGT_PWR_DRN SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 BONUS:VAR|PowerDrainTime|BaseInventionLevel SPROP:Power Drain (% min)|PowerDrainTime DEFINE:PowerDrainTime|0 -Sporadic Shut Down Flaw NAMEOPT:NOTHING KEY:GDGT_SPR_SHDN SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 SPROP:Sporadic Shut Down %|BaseInventionLevel - -###Block: Weird Gadget Feats -Miniaturize Invention Feat NAMEOPT:NOTHING KEY:GDGT_MINI SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Miniaturized -Simplified Invention Feat NAMEOPT:NOTHING KEY:GDGT_SMPL SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Simplified -Improvised Invention Feat NAMEOPT:NOTHING KEY:GDGT_IMPRO SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Improvised -Extend Invention Feat NAMEOPT:NOTHING KEY:GDGT_EXTND SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Extended Invention Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_equipmods.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,41 @@ +# CVS $Revision$ $Author$ -- Sat Nov 25 04:27:46 2006 -- reformated by prettylst.pl v1.35 (build 1655) +SOURCELONG:Pulp Fantasy Roleplaying Game SOURCESHORT:PulpFntasy SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +#To fully code the Weird Gadgets, we will need the ability to assign Body Slots to an item via EQMOD. Also they will need the +#ability to give them 2 slots, i.e. Weapon and Armor, or Ring and Boot etc., which both will then be occupied by the item. +#The Miniaturize Invention gadget feat then needs the ability to reduce the number of occupied slots by one. + +###Block: Mod +#Modifier Name Output Name Naming Option Unique Key Type Visible Type granted Source Page Required Type Var. Min. Value Var. Max. Value Stat bonus Modify VAR Special Property Choose Nb of Charges Define +SCP_STD.MOD OUTPUTNAME:Scope SOURCEPAGE:p.76 + +Vehicle NAMEOPT:NOTHING KEY:AAVEHICLE SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo: % lbs.|vcargo SPROP:Cargo: none|PREVAREQ:vcargo,0 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|max(v_max_speed,vt_speed)|max(v_max_speed/10,vt_speed/10) SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 + +###Block: Weird Gadget Base Invention Level +Base Invention Level NAMEOPT:NOTHING KEY:GDGT_INV_LVL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Weird SOURCEPAGE:p.88 BONUS:VAR|BaseInventionLevel|%CHOICE SPROP:Invention Level % higher than allowed!|min(0,InventionLevel-BaseInventionLevel) CHOOSE:Intended Gadget Level|MIN=1|MAX=22 + + +###Block: Weird Gadget Abilities +|1st level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD1 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|1 CHOOSE:EQBUILDER.SPELL|1|1 CHARGES:1|50 +|2nd level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD2 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|2 CHOOSE:EQBUILDER.SPELL|2|2 CHARGES:1|50 +|3rd level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD3 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|3 CHOOSE:EQBUILDER.SPELL|3|3 CHARGES:1|50 +|4th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD4 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|4 CHOOSE:EQBUILDER.SPELL|4|4 CHARGES:1|50 +|5th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD5 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|5 CHOOSE:EQBUILDER.SPELL|5|5 CHARGES:1|50 +|6th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD6 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|6 CHOOSE:EQBUILDER.SPELL|6|6 CHARGES:1|50 +|7th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD7 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|7 CHOOSE:EQBUILDER.SPELL|7|7 CHARGES:1|50 +|8th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD8 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|8 CHOOSE:EQBUILDER.SPELL|8|8 CHARGES:1|50 +|9th level Spell Effect (50 Uses/Gadget) NAMEOPT:SPELL KEY:GDGT_SPL_CMD9 TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird BONUS:VAR|InventionLevel|9 CHOOSE:EQBUILDER.SPELL|9|9 CHARGES:1|50 + + +###Block: Weird Gadget Flaws +Ability Loss Flaw NAMEOPT:NOTHING KEY:GDGT_LOSS_AB SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:STAT|%CHOICE BONUS:VAR|InventionLevel|-1 SPROP:Ability Loss (%Choice) CHOOSE:Ability|STAT|MIN=-6|MAX=-1 +Feedback Flaw NAMEOPT:NOTHING KEY:GDGT_FDBCK SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 BONUS:VAR|FeedbackDamage|(BaseInventionLevel+3)/4+1 SPROP:Feedback (%)|FeedbackDamage DEFINE:FeedbackDamage|0 +Power Drain Flaw NAMEOPT:NOTHING KEY:GDGT_PWR_DRN SOURCEPAGE:p.89 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 BONUS:VAR|PowerDrainTime|BaseInventionLevel SPROP:Power Drain (% min)|PowerDrainTime DEFINE:PowerDrainTime|0 +Sporadic Shut Down Flaw NAMEOPT:NOTHING KEY:GDGT_SPR_SHDN SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARGTEQ:InventionLevel,1 BONUS:VAR|InventionLevel|-1 SPROP:Sporadic Shut Down %|BaseInventionLevel + +###Block: Weird Gadget Feats +Miniaturize Invention Feat NAMEOPT:NOTHING KEY:GDGT_MINI SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Miniaturized +Simplified Invention Feat NAMEOPT:NOTHING KEY:GDGT_SMPL SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Simplified +Improvised Invention Feat NAMEOPT:NOTHING KEY:GDGT_IMPRO SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Improvised +Extend Invention Feat NAMEOPT:NOTHING KEY:GDGT_EXTND SOURCEPAGE:p.90 PRETYPE:1,Weird PREVARLTEQ:InventionLevel,BaseInventionLevel BONUS:VAR|InventionLevel|1 SPROP:Extended Invention Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,28 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jul 19 02:52:40 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -STARTPACK:Default Dinosaur (Triceratops) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dinosaur (Triceratops)] -STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 -RACE:Dinosaur (Triceratops) !PRERACE:1,% -NAME:Triceratops -SKILL:Listen RANK:7 -SKILL:Spot RANK:7 - -STARTPACK:Default Harphont VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Harphont] -STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -RACE:Harphont !PRERACE:1,% -NAME:Harphont -SKILL:Listen RANK:5 -SKILL:Spot RANK:5 - -STARTPACK:Default Slasher VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Slasher] -STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 -RACE:Slasher !PRERACE:1,% -NAME:Slasher -SKILL:Hide RANK:4 -SKILL:Listen RANK:2 -SKILL:Move Silently RANK:4 -SKILL:Spot RANK:2 -SKILL:Swim RANK:3 - Copied: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst (from rev 3581, Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst) =================================================================== --- branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst (rev 0) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_kits_defaultmonsters.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -0,0 +1,28 @@ +# CVS $Revision$ $Author$ -- Thu Jul 19 02:52:40 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +STARTPACK:Default Dinosaur (Triceratops) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dinosaur (Triceratops)] +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 +RACE:Dinosaur (Triceratops) !PRERACE:1,% +NAME:Triceratops +SKILL:Listen RANK:7 +SKILL:Spot RANK:7 + +STARTPACK:Default Harphont VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Harphont] +STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=10 +RACE:Harphont !PRERACE:1,% +NAME:Harphont +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Slasher VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Slasher] +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +RACE:Slasher !PRERACE:1,% +NAME:Slasher +SKILL:Hide RANK:4 +SKILL:Listen RANK:2 +SKILL:Move Silently RANK:4 +SKILL:Spot RANK:2 +SKILL:Swim RANK:3 + Deleted: branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_races.lst =================================================================== --- Trunk/pcgen/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_races.lst 2007-07-28 16:14:47 UTC (rev 3581) +++ branches/cdom/data/d20ogl/battlefieldpress/pulp_fantasy/rocketrangers/rocketrangers_races.lst 2007-07-28 17:04:49 UTC (rev 3586) @@ -1,22 +0,0 @@ -# CVS $Revision$ $Author$ -- Tue Jul 24 16:09:31 2007 -- reformated by prettylst.pl v1.38 (build 2949) -SOURCELONG:Rocket Rangers - King of the Rocket Men SOURCESHORT:RocketRngr SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -### The Thassalan pacifist ability prevents them from ever becoming proficient in a weapon. There are also limitations on -### the classes and occupations a Thassalan is allowed to take. I think this is best left to self-policing, at least for now, -### for that matter I only put SA's hinting to these limits in. - -### Onsan characters are not allowed to start play with certain craft and knowledge skills. See above. - -###Block:Creatures -# Race Name Output Name Size Move Face/Space Reach Combat bonus Bonus to skill Bonus to skill point for a level Stat bonus Racial HD Class Skills Natural Attacks Special Ability SKILLMULT MONSTERCLASS Main Race Type Type Hit Dice Advancement CR Source Page -Dinosaur (Triceratops) OUTPUTNAME:[NAME] SIZE:H MOVE:Walk,30 FACE:10,20 REACH:10 BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:SKILLPOOL|CLASS=Animal;LEVEL=1|4 BONUS:STAT|STR|10 BONUS:STAT|DEX... [truncated message content] |