From: SourceForge.net <no...@so...> - 2005-09-14 17:15:53
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Bugs item #1231438, was opened at 2005-07-02 04:44 Message generated for change (Comment added) made by soulcatcher You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1231438&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Paul W. King (kingpaul) Assigned to: Devon Jones (soulcatcher) Summary: BONUS:FEAT|POOL giving double bonus Initial Comment: From http://groups.yahoo.com/group/pcgen/message/86257 I made a class that has it's own feat progression, and was getting far too many feats when advancing levels. To reproduce the bug, take the following class description: # Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus CLASS:ManyFeat HD:10 TYPE:Base.PC ABB:Mft SOURCEPAGE:ClassesI.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Willpower|CL/3 BONUS:COMBAT|BAB|CL # Class Name Skill Pts/Lvl Class Skill CLASS:ManyFeat STARTSKILLPTS:2 CSKILL:Climb ###Block:Proficiencies 1 FEATAUTO:Simple Weapon Proficiency ###Block: Level progression 1 BONUS:FEAT|POOL|1 2 BONUS:FEAT|POOL|1 At level 3, this character should have 5 feats (1 from human, 1 for character creation level 1, 1 for hitting level 3, and 2 from BONUS:FEAT|POOL). PCGEN is listing a feat pool of 7. === Paul W. King TM SB, OGL/PL Chimp, Data Gibbon, BoD ---------------------------------------------------------------------- >Comment By: Devon Jones (soulcatcher) Date: 2005-09-14 11:15 Message: Logged In: YES user_id=107647 I want to eliminate BONUS:FEAT|POOL entirely, and move to using standard variables. I'm working on a spec for this. the pools are just plain fooked. Devon ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-08 05:56 Message: Logged In: YES user_id=252169 Devon, see Eddy's comments below :-) - K ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2005-09-02 10:07 Message: Logged In: YES user_id=886893 Yeah, I've done quite a bit of experimenting with this tag and have seen all kinds of bizarre results. For example if you try and use it to counter the standard bonus feat every PC gets every three levels by adding BONUS: FEAT|POOL|-1 at those levels you get a net -1 instead of net 0, it's as if the tag negates the standard bump and also applies the -1. I think this should be refered to Devon, the feat pool concept may be getting an overhaul as part of the Ability Object FREQ and this issue may just become obsolete. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-02 09:57 Message: Logged In: YES user_id=252169 Eddy, lst Syntax OK? - K ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1231438&group_id=25576 |