From: Aaron W. L. <aar...@aa...> - 2004-11-16 21:32:50
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Marcin Zaj=B1czkowski wrote: > Recently I wanted to use MinGW (3.3.1 with Dev-C++ 4.9.9.0) to write &=20 > compile game uses DirectX 9. When I wanted to use d3dx9.lib I had=20 > problem with convert it to format which is undestood by MinGW=20 > (http://www.mingw.org/mingwfaq.shtml#faq-msvcdll). From Google I know=20 > that many people had problem with this. Currently I use d3dx9d.lib, but= =20 > this require to attach d3dx9d.dll to my program. No conversion is necessary. d3dx9.lib is not an import library; it is a normal archive of objects. However, there were in the past a few reasons that it wouldn't work. At least two of them have been resolved one way or another in the official sources, but I'm unsure of the present status. I have not attempted this in some time. I will review this again eventually. If you're trying to get it work, its actually 99% working, with just a few minor bugs or incompatibilities in the toolchain that prevent it from working out-of-the-box. With a little bit of time tracking down the problems in the usual fashion, you should be able to get it to work. Aaron W. LaFramboise |