From: SourceForge.net <no...@so...> - 2012-05-23 15:58:42
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Bugs item #3524538, was opened at 2012-05-07 17:49 Message generated for change (Comment added) made by bombaijin You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=448394&aid=3524538&group_id=47079 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Rules Group: None Status: Open Resolution: Fixed Priority: 5 Private: No Submitted By: Anonymous Anonymous (nanodesu) Assigned to: Deric Page (dericpage) Summary: Stratops quirks Initial Comment: I have noticed that all units have quirks even with stratops quirks turned off. At least one of these quirks have an ingame effect. The stalker with the negative quirk "no arms" gets the quirk penalty for trying to stand up. To replicate, start a game with a stalker, go prone and try to stand up next turn. ---------------------------------------------------------------------- >Comment By: Jay Lawson (Taharqa) (bombaijin) Date: 2012-05-23 08:58 Message: I decided to rework this one so that game was not being passed into quirks which caused some problems with serialization. Instead, I have defined a hasQuirk() method for Entity and Mounted that checks for the quirks game option in addition to the actual quirk. This should now be used instead of getQuirk().booleanOption to check for a quirk. ---------------------------------------------------------------------- Comment By: Deric Page (dericpage) Date: 2012-05-13 05:27 Message: This bug has been found and should be fixed in the next version. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=448394&aid=3524538&group_id=47079 |