From: DeRobyJ <de...@gm...> - 2014-11-26 21:28:46
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Il 26/11/2014 22:12, Vesa ha scritto: > On 11/26/2014 11:02 PM, DeRobyJ wrote: >> At all xD >> >> For the attack, ok, this should fix the Start Point click. >> But what about loop point? > > Adjusting loop points to get smooth looping is a forgotten art, > remembered only by the ancient tracker wizards... > > Admittedly LMMS doesn't really provide very good tools for finetuning > loop point positions. You can try holding shift while adjusting the > loop point knob, or just nudging it with the scroll wheel until you > hit a sweet spot. > > There's such a concept as "crossfade loop" which is used in some > trackers and DAWs (IIRC FT2 supported this, maybe Renoise?). It's > quite brilliant really - the previous loop is crossfaded with the next > loop iteration, ensuring foolproof smooth looping. > > This would be a nice thing to implement in LMMS. I could give some > pointers if someone wants to take a crack at this. > >> Also, End Point is at a certain point in time for one frequency, but >> if you change frequency, you should accordingly change Release > > Why? 1 - Interesting, if we are using loops, but... 2 - End point is actually a point in the sample. Release is a point some secs after the key-press. Assuming that we have adjusted Release and the click is right after Amplitude gets to 0. If you play a lower note, End point will be some time after, while Release is the same. Click is still after Amplitude gets to 0, so we don't hear it. If you play a higher note, End point will be some time before, and Release may not be finished, /so we hear the click/. The higher the pitch, the faster the sample, the nearer is the End Point from the key-press, while Release remains the same. |