From: Petr M. <mi...@ph...> - 2010-12-10 21:07:04
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> > I suggest that a better approach would be to add a pass that splits large > > triangles into smaller pieces before sorting and rendering. > > The only tricky part is how to define "large". > > I was thinking about exactly the same thing, but then realized that > there is already the "interpolate" option that does (almost) the same. Does "pm3d interpolate x,y" works for you? Yes, this interpolation is some kind of smoothing because you add new objects. > of 4 corners, instead, it introduces a new pm3d option "corners2depth" > that allows for configurability of the depth sorting in a similar manner > as already existing "corners2color" option adds configurability I think this option is useful. --- PM |