From: Jaka K. <lyn...@us...> - 2013-01-19 19:02:53
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gemrb: Infinity Engine emulator The branch master has been updated via 9eb480d1803877bbecf758a5964078b820861edb (commit) Summary of changes: gemrb/core/GameScript/Actions.cpp | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) from b026cc8868dbbe009afc61cf04d68366bd3924aa (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=9eb480d1803877bbecf758a5964078b820861edb commit 9eb480d1803877bbecf758a5964078b820861edb Author: Jaka Kranjc <lyn...@us...> Date: Sat Jan 19 20:01:46 2013 +0100 GameScript::TextScreen: pause asap fixed iwd2 prologue->ch1 transition, since the callback delay was big enough for the initial dialog to start before and break the gui diff --git a/gemrb/core/GameScript/Actions.cpp b/gemrb/core/GameScript/Actions.cpp index 99cc58b..5117ba4 100644 --- a/gemrb/core/GameScript/Actions.cpp +++ b/gemrb/core/GameScript/Actions.cpp @@ -3541,6 +3541,7 @@ void GameScript::SetLeavePartyDialogFile(Scriptable* Sender, Action* /*parameter void GameScript::TextScreen(Scriptable* /*Sender*/, Action* parameters) { + core->SetPause(PAUSE_ON, 1); strnlwrcpy(core->GetGame()->TextScreen, parameters->string0Parameter, sizeof(ieResRef)-1); core->SetEventFlag(EF_TEXTSCREEN); } ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |