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GemRB Game Engine / News: Recent posts

GemRB 0.8.1 released!

GemRB 0.8.1 released!

The GemRB team is proud to announce a new release.

After a slow year, this release brings several improvements to iwd2 and pst compatibility (thanks chiv!) and the usual assortment of fixes and small
features all around the place.

More notably, two experimental OpenGL renderers are now included thanks to Beholder.
While they are not ready for prime time yet, they are already usable. Some extra changes need to happen first for them to offer a comparably lower resource footprint, but that work is already underway. Until then, the plugin will remain disabled by default on all platforms. Building GemRB from source is required for any brave souls that would like to try it.... read more

Posted by Jaka Kranjc 2014-05-03

GemRB 0.8.0 released!

The GemRB team is proud to announce a new major release.

It is a mix of new engine features, painstaking BG1 polishing, much improved IWD2/3ed support and hundreds of miscellaneus fixes. Almost a thousand revisions have been made since the previous release, so the following changelog does it no justice:

GemRB v0.8.0:
New features:
- iwd2: Chapter 0+1 completable, full spellbook and ECL support
- multibyte font support (chinese, korean, japanese)
- favourite weapon/spell tracking, bg1 dreams
- most gemrb overrides were moved and are now moddable via game override
- initial bundled gemrb demo stubs... read more

Posted by Jaka Kranjc 2013-04-27

GemRB 0.7.2 released!

The GemRB team is proud to announce a new (minor) release.

The biggest novelty is a cleanup of the ingame configuration guis and the ability to save the configuration back to the disk. It is written to the GameDir or if that is unwritable, to the SavePath as gem-baldur.ini (or equivalent). *All* subsequent reading and writing will be done with that file, so changing the original will have *no effect on GemRB*.... read more

Posted by Jaka Kranjc 2012-11-20

GemRB 0.7.1 released!

The GemRB team is proud to announce a new (minor) release.

It has been a good half year since the last release, but we were not slacking off the whole time. While the android SDL2 situation is still unfavourable, the engine continues to mature. This time much of the effort was spent in adding missing iwd2 functionality like feats and subtle rule differences. Besides the usual cohort of bugfixes, this release also brings automatic logging to a GemRB.log file (under GamePath, CachePath, /tmp or none in that order) and a VLC plugin for the few unlucky players with game video in non-MVE/BIK format.... read more

Posted by Jaka Kranjc 2012-07-15

GemRB 0.7.0 released!

The GemRB team is proud to announce a new release.

After many years of wading through hordes of bugs and Myconids, we can finally say that the Baldur's Gate saga is playable from start to end in GemRB!
We now support custom (vector) fonts, which can make dialogs much more easy to read on very small/big displays and has great i18n potential. There have also been other mobile device oriented improvements and the usual huge array of hard-to-categorize new minifeatures and bugfixes.... read more

Posted by Jaka Kranjc 2011-12-30

GemRB 0.6.6 released!

The GemRB team is proud to announce a new (minor) release.

There were two main areas of focus, spellcasting and input. Casting is now properly difficult and time consuming, while in the input area there were many fixes for multitouch and keyboard shortcuts. On top of that this release brings the usual assortment of random features, bugfixes and internal cleanups.

Currently only the sources and some packages are available. You can get them from [url=http://gemrb.org/wiki/doku.php?id=download]here[/url].... read more

Posted by Jaka Kranjc 2011-10-03

GemRB 0.6.5 released!

The GemRB team is proud to announce a new (minor) release.

In it you will find a wide assortment of important and less important fixes and additions making the games more playable and truer to their origins. For the details, try GemRB yourself or check the changelog below for some highlights.

Currently the sources are available and a windows build just a few revisions before the release.

Full changelog digest:... read more

Posted by Jaka Kranjc 2011-07-24

GemRB 0.6.4 released!

The GemRB team is proud to announce a new (minor) release.

Since the last release was several months ago, this one brings both a bunch of bugfixes and some new noteworthy features. A lot of work has gone into unhardcoding the Planescape projectiles and the Modron maze, but there are still some big roadblocks on the way to make PST work properly. Then there was an assortment of improvements to spellcasting, implementing various casting failures and wild magic.
There were also a few usability improvements - the game type can now be autodetected and the free BG2 demo can be used to try GemRB without installing any of the full games. This is also the first release with the Android port included.... read more

Posted by Jaka Kranjc 2011-03-27

GemRB 0.6.3 released!

The GemRB team is proud to announce a new (minor) release.

While hardly the biggest changes, the main highlights are the worldmap and action handling improvements that make HoW playable. All the stores and temples now function properly, while in BG2 users are more likely to notice that summons now have full actionbars of their own - spellcasting summons and illusions are not useless anymore. Also noticable are the sound improvements (no more death sounds on load) and the much less buggy sparkle graphics.... read more

Posted by Jaka Kranjc 2010-11-21

10th anniversary of GemRB and the 0.6.2 relea

10th anniversary of GemRB and the 0.6.2 release!

Exactly ten years ago, the project was registered on SourceForge. Over the years this enabled multiple people to contribute, track bugs and host releases. Started by a single coder who has since moved on to other things, it is now developed by a healthy team of IE fans. To celebrate this anniversary, a new release was made. While it is minor by number, a lot of annoying bugs were fixed since 0.6.1!... read more

Posted by Jaka Kranjc 2010-08-21

GemRB 0.6.1 released!

The GemRB team is proud to announce a new minor release.

Much of the work has gone into restructuring and cleanup, but we still managed to squeeze in some new features.

Currently only the sources are available.

Full changelog digest:
GemRB V0.6.1 (2010-06-16):
New features:
- a minimal dataset
- reputation penalties on death or injury
- casting level bonus/malus (wild mages, clerics)
- tinting for different times of the day and weather effects
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead... read more

Posted by Jaka Kranjc 2010-06-16

gemrb V0.6.0 is out

The GemRB team is proud to announce a new major release. A lot of work has been done in various parts of the codebase, but the highlight is the ability to play through the entire bg1 and iwd!

Currently only the sources are available.

Full changelog digest:
GemRB V0.6.0 (2009-11-03):
New features:
- BG1 and IWD are roughly completable!
- levelup support for bg1 and iwd, dream cutscenes in ToB
- more hardcoded projectiles and avatar animations
- evasion, backstabbing and basic hide in shadows
- compatibility with the widescreen mod (unreleased) allows for multiple
custom resolutions
- contingency and sequencer spells, beginnings of wild magic support... read more

Posted by Jaka Kranjc 2009-11-03

gemrb V0.5.1 is out

The GemRB team is proud to announce a new "minor" release. A lot more work has been done on projectiles, the scripting system, effects and combat. Combined with the numerous bugfixes, this enabled the first rough, but hackless BG2:SoA runthrough!

Currently only the sources are available.

Full changelog digest:
New features:
- BG2:SoA is roughly completable!
- almost all missing IE's hardcoded projectiles, spell hit projectiles,
projectile trails, projectile failure (spell), projectile effectlists
- auto-reloading of projectile weapons in case the ammo stack runs out
- damage resistance
- sorcerer style spellbooks, reading of iwd2 spellbooks
- target following to other areas
- the null sound plugin is now always loaded last by default; for old
installs see the provided configuration example (DelayPlugin)
- intelligence and wisdom dictated lore bonus
- a GUIEnhancements config option (on by default) that enables a few
extra controls (for convenience and larger mods)
- PST death counters (don't anger the Lady)
- initial support for targetting by portrait... read more

Posted by Jaka Kranjc 2009-08-27

gemrb V0.5.0 is out

The GemRB team is proud to announce a new major release. The berserking development rage still hasn't ended and only a month since the last release a few important milestones have been reached. Combat and various actions are now much improved, many of the projectiles that were hardcoded in the IE now work, time is handled better ... Coupled with a bunch of other bugfixes and new features this means that now a few of the games are roughly playable beyond their starting areas!... read more

Posted by Jaka Kranjc 2009-06-25

gemrb V0.4.0 is out

The GemRB team is proud to announce a new release. Development pace has skyrocketed and a few important milestones have been reached. You can now level up in bg2 (dual classing included), area-of-effect spells are now drawn, ranged attacking works ... Add a bunch of bugfixes and polishing and you get this great release.

Currently only the sources are available.

New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization... read more

Posted by Jaka Kranjc 2009-05-26

gemrb V0.3.2 is out

A new GemRB release is out! Currently only the sources are available.

The release brings a bunch of smaller new features, a big guiscript change and a lot of polish.

GemRB V0.3.2 (2009-02-16):
New features:
- default cancel button, bound to the escape key
- tooltip animations and a shortcut (tab)
- wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- modal effects
- proper xp award for dual- and multiclass actors
- double click (used in the map window)
- click-and-hold incrementing/decrementing
- accumulate kill statistics
- characters can move while the map is open
- sound on item equip
- arbitrary feat prerequisites in iwd2
- hard pause for all games (originally a ToB feature); triggered with 'h'
- extended night areas (originally a bg2 feature)... read more

Posted by Jaka Kranjc 2009-02-16

gemrb V0.3.1 is out

A new GemRB release is out! Currently only the sources are available.

GemRB V0.3.1 (2008-09-25):
New features:
- mouse scroll support
- starting tob inventory
- character import in iwd and how
- spritecover for area animations
- proper XP bonus for thieving and learning spells

Improved features:
- gcc 4.3 compatibility
- PST bestiary
- bg2 and tob game modes have been merged
- bg2 and iwd2 character generation was simplified and improved
- stricter dualclassing prerequisites
- the cmake build system is available for other platforms too
- pathfinding
- starting time is now at day 0
- less memory leaks
- bugfixes

Posted by Jaka Kranjc 2008-09-25

gemrb V0.3.0 is out

A new GemRB release is out! Currently only the sources are available. A x86 linux binary is also planned and here is the changelog:

GemRB V0.3.0 (2008-02-17):
New features:
- TLK override handling (custom biographies and map notes)
- weapon immunities
- party AI
- expansion playmode
- more actions, triggers and effects
- loading of projectile explosion animations
- kit information window
- optional CMake build system (windows only)... read more

Posted by Jaka Kranjc 2008-02-17

GemRB source repository migrated to SVN

Since 26th February, our source repository is served by Subversion. Hopefully this won't cause problems for anyone interested in our source.

Posted by Laszlo Toth 2007-02-27

GemRB V0.2.8 for Windows is out

There is a new binary version for Windows for those who couldn't or wouldn't use the CVS and build their own Infinity Engine clone. This version is a snapshot of GemRB somewhere between 0.2.8 and 0.2.9.

Posted by Laszlo Toth 2007-02-18

gemrb V0.2.8 is out

GemRB V0.2.8 (2006-12-24):
New features:
- equipment is rendered both on paperdoll and avatar
- weather (snow/rain) is now rendered

Improved features:
- action menus
- game scripting (actions/triggers)

GemRB V0.2.7 (2006-08-30):
New features:
- large animations
- worldmap travel
- dialogue portraits
- translucent shadows option
- personal space of actors
- combat
- many new effects
- overlay animation... read more

Posted by Laszlo Toth 2006-12-25

GemRB V0.2.6 is out

We released another pre-alpha version.
The most noteworthy improvement is the rendering of wallgroups (covers) and the fixed save game.
You must set SaveAsOriginal to 1 in GemRB.cfg to make it work.

Posted by Laszlo Toth 2005-12-07

GemRB 0.2.5 released

Hi all,
we made another tasty release of GemRB. This time the linux binary hopefully works.

What's new?

New features:
- Save game
- Effects are now loaded
- Equipping effects in items
- Spawn points in areas
- Textscreen (scrolled text between chapters)

Improved features:
- GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
- fully working Store screen
- fixed padding of message window rows (in dialogs)... read more

Posted by Jarda Benkovsky 2005-08-24

GemRB 0.2.4 released

Hi all,
new version of GemRB is out. (Actually, this "news" is over a week old :-)).

We reached a new milestone which brings you numerous internal and visible improvements.
To see the long list of updates, read on...

New features:
- Store dialogs (Temple, Inn, Container, Tavern, Store)
- Fog of war with line of sight
- Doors block path and line of sight
- Window frames at higher resolutions
- Animated buttons (PST portraits, Donation window)
- Store opens when appropriate
- Containers... read more

Posted by Jarda Benkovsky 2005-06-06

GemRB 0.2.3 released

Hi all,

your long waiting is over, a new release of GemRB is here! It's not as Stable-And-Bugfree (tm) as we have hoped, but at least it's done. Please read release notes and a thread about 0.2.3 on our forums before reporting problems.

Highlights of this release:

New features:
- GUI for most of the games, especially interactive Inventory and Spellbook
- Map and WorldMap
- Load screen interstitials with progress bar
- Spell and item cache to speed up object management
- Added gamescript actions/triggers
- Selection of spells during character generation
- First attempt on effects code
- First attempt on Fog-Of-War
- Tooltips
- Overhead text
- Ambient sounds
- Volume control
- Manual page gemrb(1)
- Documentation for GemRB Python API and our custom override files... read more

Posted by Jarda Benkovsky 2005-02-17