From: Laszlo T. <ave...@us...> - 2012-11-11 19:35:56
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gemrb: Infinity Engine emulator The branch master has been updated via dcb7c7c2dce40f48f6d2a4655b210c268a6a1d29 (commit) Summary of changes: gemrb/core/Scriptable/Actor.h | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) from 9e0a35557771c5fece938b55474891a79f0a7bf6 (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=dcb7c7c2dce40f48f6d2a4655b210c268a6a1d29 commit dcb7c7c2dce40f48f6d2a4655b210c268a6a1d29 Author: Avenger <ave...@so...> Date: Sun Nov 11 20:35:43 2012 +0100 fix compilation error diff --git a/gemrb/core/Scriptable/Actor.h b/gemrb/core/Scriptable/Actor.h index 87c9556..85ca4e5 100644 --- a/gemrb/core/Scriptable/Actor.h +++ b/gemrb/core/Scriptable/Actor.h @@ -795,6 +795,8 @@ public: bool IsRacialEnemy(Actor* target) const; /* checks whether the actor can stay in the current modal state */ bool ModalSpellSkillCheck(); + /* check if this actor is seen by or seeing anyone */ + bool SeeAnyOne(bool enemy, bool seen); /* does all the game logic checks to see if the actor can hide */ bool TryToHide(); /* checks if the alignment matches one of the masking constants */ ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |