From: <ave...@us...> - 2008-01-19 09:54:29
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Revision: 4983 http://gemrb.svn.sourceforge.net/gemrb/?rev=4983&view=rev Author: avenger_teambg Date: 2008-01-19 01:54:29 -0800 (Sat, 19 Jan 2008) Log Message: ----------- new todo Modified Paths: -------------- gemrb/trunk/TODO Modified: gemrb/trunk/TODO =================================================================== --- gemrb/trunk/TODO 2008-01-19 09:35:11 UTC (rev 4982) +++ gemrb/trunk/TODO 2008-01-19 09:54:29 UTC (rev 4983) @@ -1,6 +1,11 @@ Scripts: -no pending tasks +1. ToB specific actions/triggers, like pocketplane (so ToB will work) +Combat: +1. fix combat round timings +2. implement customisable combat calculation, it should be general enough to +simulate all games, without any hardcoded parts + Items: 6. (PARTLY) Break items, count charges 7. Implement switching weapon abilities @@ -11,7 +16,7 @@ 2. (DONE-almost) Implement common effects 3. (PARTLY) Implement IWD2 effects 4. (DONE-almost) Implement TOB effects -5. Implement PST effects +5. (PARTLY) Implement PST effects 6. Implement area/non-living affecting effects Area: @@ -43,9 +48,11 @@ the IWD2 system to all engines 3. implement grabbing mouse pointer by a control to fix dragging of PST Float menu window 4. Fix multi line editboxes. Allow attaching of scrollbar. -5. Fix drop capitals (initials) Calculate text height/width correctly, display +5. (PARTLY) Fix drop capitals (initials) Calculate text height/width correctly, display it correctly too. -6. Fix unwanted screen shake (especially when on bottom of area) +6. (PARTLY) Fix unwanted screen shake (especially when on bottom of area) +7. Level up code, this should be written mostly in GuiScript!!! +8. Contingency, spell trigger setup windows General: 1. The Cache and Variables classes could be rewritten to incorporate the release @@ -62,14 +69,13 @@ and in BMPImporter 2. move SDLVideoDriver sprite functions to their own file, rename them to SpriteIsPixelTransparent etc. -3. Add PNG support? (still image done) +3. (PARTLY) Add PNG support? (still image done) Sound: 1. valgrind reports invalid memory access due to Unqueueing buffers and using them in another thread (openal weirdness?) -2. sounds get sometimes distorted, might be connected to problem #1 -3. make sure GemRB vs. OpenAL still works on both Win32 and Linux (done) -4. Separate OpenAL interface from ACM loader and MVE player +2. (PARTLY) sounds get sometimes distorted, might be connected to problem #1 +3. (PARTLY) Separate OpenAL interface from ACM loader and MVE player Building: 1. fix include paths during compilation, so the files do not This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |