From: Laszlo T. <ave...@us...> - 2004-05-26 18:59:45
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Update of /cvsroot/gemrb/Win32/MSVC6/GemRB/plugins/SDLVideo In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31291/SDLVideo Added Files: SDLVideo.def SDLVideo.dsp Log Message: MSVC 6.0 projects for the plugins --- NEW FILE: SDLVideo.def --- LIBRARY SDLVideo EXPORTS LibDescription @1 LibNumberClasses @2 LibClassDesc @3 LibVersion @4 SECTIONS .data READ WRITE --- NEW FILE: SDLVideo.dsp --- # Microsoft Developer Studio Project File - Name="SDLVideo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SDLVideo - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SDLVideo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SDLVideo.mak" CFG="SDLVideo - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SDLVideo - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SDLVideo - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SDLVideo - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\includes" /I "..\..\includes\sdl" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "SDLVIDEO_EXPORTS" /D "_MBCS" /GZ PRECOMP_VC7_TOBEREMOVED /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\includes" /I "..\..\sdl\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "SDLVIDEO_EXPORTS" /D "_MBCS" /GZ PRECOMP_VC7_TOBEREMOVED /c # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib core.lib sdl.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /def:"SDLVideo.def" /out:"$(SolutionDir)plugins\SDLVideo.dll" /implib:"$(OutDir)/SDLVideo.lib" /pdbtype:sept /libpath:"..\Core" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 core.lib sdl.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /def:"SDLVideo.def" /out:"../../plugins\SDLVideo.dll" /implib:"SDLVideo.lib" /pdbtype:sept /libpath:"..\Core" /libpath:"..\..\SDL\lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "SDLVideo - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\includes" /I "..\..\includes\sdl" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "SDLVIDEO_EXPORTS" /D "_MBCS" /GF PRECOMP_VC7_TOBEREMOVED /c # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\includes" /I "..\..\sdl\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "SDLVIDEO_EXPORTS" /D "_MBCS" /GF PRECOMP_VC7_TOBEREMOVED /c # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib core.lib sdl.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /def:"SDLVideo.def" /out:"$(SolutionDir)plugins\SDLVideo.dll" /implib:"$(OutDir)/SDLVideo.lib" /pdbtype:sept /libpath:"..\Core" /opt:ref /opt:icf # ADD LINK32 core.lib sdl.lib /nologo /subsystem:windows /dll /debug /machine:IX86 /def:"SDLVideo.def" /out:"../../plugins\SDLVideo.dll" /implib:"SDLVideo.lib" /pdbtype:sept /libpath:"..\Core" /libpath:"..\..\SDL\lib" /opt:ref /opt:icf # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "SDLVideo - Win32 Debug" # Name "SDLVideo - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm" # Begin Source File SOURCE=..\..\..\..\..\gemrb\gemrb\plugins\SDLVideo\SDLVideo.cpp DEP_CPP_SDLVI=\ "..\..\includes\config.h"\ "..\..\includes\globals.h"\ "..\..\includes\RGBAColor.h"\ "..\..\includes\SClassID.h"\ "..\..\includes\win32def.h"\ "..\Core\AnimStructures.h"\ "..\Core\Class_ID.h"\ "..\Core\ClassDesc.h"\ "..\Core\DataStream.h"\ "..\Core\Region.h"\ "..\Core\snprintf.h"\ "..\Core\Sprite2D.h"\ "..\Core\VFS.h"\ "..\Core\VideoMode.h"\ "..\Core\VideoModes.h"\ ".\SDLVideoDC.h"\ NODEP_CPP_SDLVI=\ "..\..\includes\interface.h"\ # End Source File # Begin Source File SOURCE=SDLVideo.def # End Source File # Begin Source File SOURCE=..\..\..\..\..\gemrb\gemrb\plugins\SDLVideo\SDLVideoDC.cpp DEP_CPP_SDLVID=\ "..\..\includes\config.h"\ "..\..\includes\globals.h"\ "..\..\includes\RGBAColor.h"\ "..\..\includes\SClassID.h"\ "..\..\includes\win32def.h"\ "..\Core\Animation.h"\ "..\Core\AnimStructures.h"\ "..\Core\Class_ID.h"\ "..\Core\ClassDesc.h"\ "..\Core\DataStream.h"\ "..\Core\EventMgr.h"\ "..\Core\Font.h"\ "..\Core\Plugin.h"\ "..\Core\Polygon.h"\ "..\Core\Region.h"\ "..\Core\ScrollBar.h"\ "..\Core\snprintf.h"\ "..\Core\Sprite2D.h"\ "..\Core\TextArea.h"\ "..\Core\VFS.h"\ "..\Core\Video.h"\ "..\Core\VideoMode.h"\ "..\Core\VideoModes.h"\ "..\Core\Window.h"\ "..\Core\WindowMgr.h"\ ".\SDLVideoDC.h"\ ".\SDLVideoDriver.h"\ NODEP_CPP_SDLVID=\ "..\..\includes\interface.h"\ # End Source File # Begin Source File SOURCE=..\..\..\..\..\gemrb\gemrb\plugins\SDLVideo\SDLVideoDriver.cpp DEP_CPP_SDLVIDE=\ "..\..\includes\config.h"\ "..\..\includes\globals.h"\ "..\..\includes\ie_stats.h"\ "..\..\includes\ie_types.h"\ "..\..\includes\RGBAColor.h"\ "..\..\includes\SClassID.h"\ "..\..\includes\win32def.h"\ "..\Core\Actor.h"\ "..\Core\ActorBlock.h"\ "..\Core\ActorMgr.h"\ "..\Core\Animation.h"\ "..\Core\AnimationFactory.h"\ "..\Core\AnimationMgr.h"\ "..\Core\AnimStructures.h"\ "..\Core\Button.h"\ "..\Core\CharAnimations.h"\ "..\Core\Class_ID.h"\ "..\Core\ClassDesc.h"\ "..\Core\Compressor.h"\ "..\Core\Console.h"\ "..\Core\DataFileMgr.h"\ "..\Core\DataStream.h"\ "..\Core\Dialog.h"\ "..\Core\EventMgr.h"\ "..\Core\Factory.h"\ "..\Core\FactoryObject.h"\ "..\Core\FileStream.h"\ "..\Core\Font.h"\ "..\Core\Game.h"\ "..\Core\GameControl.h"\ "..\Core\GameScript.h"\ "..\Core\GlobalTimer.h"\ "..\Core\ImageMgr.h"\ "..\Core\Interface.h"\ "..\Core\InterfaceDesc.h"\ "..\Core\Inventory.h"\ "..\Core\Label.h"\ "..\Core\Map.h"\ "..\Core\MoviePlayer.h"\ "..\Core\MusicMgr.h"\ "..\Core\PathFinder.h"\ "..\Core\Plugin.h"\ "..\Core\PluginMgr.h"\ "..\Core\Polygon.h"\ "..\Core\Region.h"\ "..\Core\ResourceMgr.h"\ "..\Core\SaveGameIterator.h"\ "..\Core\SaveGameMgr.h"\ "..\Core\ScriptedAnimation.h"\ "..\Core\ScriptEngine.h"\ "..\Core\ScrollBar.h"\ "..\Core\Slider.h"\ "..\Core\snprintf.h"\ "..\Core\SoundMgr.h"\ "..\Core\Spellbook.h"\ "..\Core\Sprite2D.h"\ "..\Core\Store.h"\ "..\Core\StringMgr.h"\ "..\Core\SymbolMgr.h"\ "..\Core\TableMgr.h"\ "..\Core\TextArea.h"\ "..\Core\TextEdit.h"\ "..\Core\Tile.h"\ "..\Core\TileMap.h"\ "..\Core\TileOverlay.h"\ "..\Core\Variables.h"\ "..\Core\VFS.h"\ "..\Core\Video.h"\ "..\Core\VideoMode.h"\ "..\Core\VideoModes.h"\ "..\Core\Window.h"\ "..\Core\WindowMgr.h"\ ".\SDLVideoDriver.h"\ NODEP_CPP_SDLVIDE=\ "..\..\includes\interface.h"\ # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;inc" # Begin Source File SOURCE=..\..\..\..\..\gemrb\gemrb\plugins\SDLVideo\SDLVideoDC.h # End Source File # Begin Source File SOURCE=..\..\..\..\..\gemrb\gemrb\plugins\SDLVideo\SDLVideoDriver.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project |