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#2698 No horse production

Fixed_0.11.0
closed-fixed
nobody
None
5
2014-10-18
2014-05-25
No

With git.fe25481, no horse production occurs. With the attached save game, examine Roanoke. It has 50 horse and 3 surplus food so it should be breeding horses. I have seen the same in another game so it should be reproducible with a fresh game.

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Discussion

  • Mike Pope

    Mike Pope - 2014-05-25

    Major hacks are underway with production, so failures are currently to be expected. Further bug reports are unnecessary at least until the obvious problems as reported by the test suite (run "ant test") are gone. Specifically, do not expect horses to be produced again until "testPasture" stops failing.

     
  • William Astle

    William Astle - 2014-05-25

    Ahh. Cool. That makes sense.

     
  • Mike Pope

    Mike Pope - 2014-05-27

    Production should be much improved, and possibly even consistent with what the "Show production modifiers" menu entry displays. Is it working for you?

     
  • William Astle

    William Astle - 2014-05-28

    Yes, horse production is working now. It also feels stabler somehow, but I can't quantify why.

     
  • Mike Pope

    Mike Pope - 2014-05-28
    • status: open --> closed-fixed
    • Group: Current --> Fixed_trunk
     
  • Mike Pope

    Mike Pope - 2014-05-28

    Yes, horse production is working now

    OK, closing.

    It also feels stabler somehow

    Hopefully due to the Colony panel no longer lying.

     
  • Mike Pope

    Mike Pope - 2014-10-18
    • Group: Fixed_trunk --> Fixed_0.11.0
     

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