Menu

#1100 0.8.0alpha2 freeze waiting for Tupi

Fixed_0.8.0
closed-fixed
nobody
None
5
2013-01-16
2008-09-29
No

Game stays "Waiting for Tupi" indefinitely, reconnect doesn't help. Can repeat by reloading the attached savegame, then ending turn.

On Win XP, SP3; AMD Duron 700 Mhz, 512 MB RAM.

Log:

FreeCol game version: 0.8.0-alpha2 (Revision: 4364)
FreeCol protocol version: 0.1.4

Java vendor: Sun Microsystems Inc.
Java version: 1.6.0_07
Java WM name: Java HotSpot(TM) Client VM
Java WM vendor: Sun Microsystems Inc.
Java WM version: 10.0-b23

OS name: Windows XP
OS architecture: x86
OS version: 5.1

net.sf.freecol.common.Specification <init>
INFO: Initializing Specification
Sun Sep 28 22:03:25 PDT 2008
Thread ID: 10
net.sf.freecol.common.Specification <init>
INFO: Specification initialization complete
Sun Sep 28 22:03:27 PDT 2008
Thread ID: 10
net.sf.freecol.FreeCol main
INFO: Now starting to load images.
Sun Sep 28 22:03:27 PDT 2008
Thread ID: 10
net.sf.freecol.client.gui.GUI <init>
INFO: GUI created.
Sun Sep 28 22:03:45 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.GUI <init>
INFO: Starting in Move Units View Mode
Sun Sep 28 22:03:45 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.GUI <init>
INFO: GUI created.
Sun Sep 28 22:03:47 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.GUI <init>
INFO: Starting in Move Units View Mode
Sun Sep 28 22:03:47 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.Canvas <init>
INFO: Canvas created.
Sun Sep 28 22:03:49 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.WindowedFrame <init>
INFO: WindowedFrame's JFrame created.
Sun Sep 28 22:03:49 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.WindowedFrame <init>
INFO: WindowedFrame created.
Sun Sep 28 22:03:49 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.panel.FreeColDialog setResponse
INFO: Response has been set to null
Sun Sep 28 22:08:31 PDT 2008
Thread ID: 11
net.sf.freecol.client.gui.panel.FreeColDialog setResponse
INFO: Response has been set to true
Sun Sep 28 22:08:35 PDT 2008
Thread ID: 11

Discussion

  • Greenknight32

    Greenknight32 - 2008-09-29

    Save just before freeze

     
  • Nobody/Anonymous

    I can confirm that.

     
  • Nobody/Anonymous

    Btw. I have played the Swedish too. It happens with current svn trunk.

     
  • unggnu

    unggnu - 2008-10-03

    My save game: http://www.file-upload.net/en/download-1154689/tim_Swedish_1545.fsg.html
    The next round it hangs because of the Tupi. Btw. if I load this save game I always got this reconnect messages but if I load an older one like this one uploaded for the Paul Revere problem there is no such thing. But 1546 it always hangs because of the Tupis.

     
  • Nobody/Anonymous

    This is fixed for me in current svn. Many thanks!
    Btw. the new graphics look great.

     
  • David

    David - 2008-10-13

    I believe this is related...

    Versions:
    FreeCol game version: 0.8.0-alpha2 (Revision: null)
    FreeCol protocol version: 0.1.4

    Java vendor: Apple Computer, Inc.
    Java version: 1.5.0_16
    Java WM name: Java HotSpot(TM) Client VM
    Java WM vendor: "Apple Computer, Inc."
    Java WM version: 1.5.0_16-132

    OS name: Mac OS X
    OS architecture: i386
    OS version: 10.4.11

    -----------------

    My game freezes waiting for the Inca turn, logs are showing the following errors:
    net.sf.freecol.server.control.InputHandler logException
    WARNING: java.lang.IllegalStateException: 'playerExploredTiles' for COLONIAL player 'Highway of Life' is 'null'. true, false ::: (30, 106)
    at net.sf.freecol.common.model.Tile.updatePlayerExploredTile(Tile.java:1815)
    at net.sf.freecol.common.model.Tile.updatePlayerExploredTiles(Tile.java:1863)
    at net.sf.freecol.common.model.Tile.add(Tile.java:1148)
    at net.sf.freecol.common.model.Unit.setLocation(Unit.java:1941)
    at net.sf.freecol.common.model.Unit.<init>(Unit.java:257)
    at net.sf.freecol.common.model.Unit.<init>(Unit.java:228)
    at net.sf.freecol.server.control.ServerModelController.createUnit(ServerModelController.java:207)
    at net.sf.freecol.server.control.ServerModelController.createUnit(ServerModelController.java:152)
    at net.sf.freecol.common.model.IndianSettlement.checkForNewIndian(IndianSettlement.java:1022)
    at net.sf.freecol.common.model.IndianSettlement.newTurn(IndianSettlement.java:951)
    at net.sf.freecol.common.model.Player.newTurn(Player.java:2198)
    at net.sf.freecol.common.model.Game.newTurn(Game.java:875)
    at net.sf.freecol.server.control.InGameController.nextPlayer(InGameController.java:145)
    at net.sf.freecol.server.control.InGameController.endTurn(InGameController.java:122)
    at net.sf.freecol.server.control.InGameInputHandler.endTurn(InGameInputHandler.java:2312)
    at net.sf.freecol.server.control.InGameInputHandler.access$3500(InGameInputHandler.java:96)
    at net.sf.freecol.server.control.InGameInputHandler$36.handle(InGameInputHandler.java:316)
    at net.sf.freecol.server.control.InputHandler$CurrentPlayerNetworkRequestHandler.handle(InputHandler.java:189)
    at net.sf.freecol.server.control.InputHandler.handle(InputHandler.java:99)
    at net.sf.freecol.server.networking.DummyConnection.send(DummyConnection.java:83)
    at net.sf.freecol.server.ai.AIInGameInputHandler$1.run(AIInGameInputHandler.java:213)

    Mon Oct 13 15:23:32 PDT 2008
    Thread ID: 35
    

    net.sf.freecol.server.ai.AIInGameInputHandler handle
    WARNING: The server requests a reconnect. This means an illegal operation has been performed. Please refer to any previous error message.
    Mon Oct 13 15:23:32 PDT 2008
    Thread ID: 35

    The same issue appears with computer players, but the game does not stall...
    net.sf.freecol.common.model.Tile updatePlayerExploredTile
    WARNING: 'playerExploredTiles' for COLONIAL player 'Philip II' is 'null'. true, false ::: (21, 134)
    Mon Oct 13 15:23:30 PDT 2008
    Thread ID: 34
    net.sf.freecol.server.control.InputHandler logException
    WARNING: java.lang.IllegalStateException: 'playerExploredTiles' for COLONIAL player 'Philip II' is 'null'. true, false ::: (21, 134)
    at net.sf.freecol.common.model.Tile.updatePlayerExploredTile(Tile.java:1815)
    at net.sf.freecol.common.model.Tile.updatePlayerExploredTiles(Tile.java:1863)
    at net.sf.freecol.common.model.Tile.remove(Tile.java:1170)
    at net.sf.freecol.common.model.Unit.setLocation(Unit.java:1926)
    at net.sf.freecol.common.model.Unit.moveToTile(Unit.java:1533)
    at net.sf.freecol.common.model.Unit.move(Unit.java:1518)
    at net.sf.freecol.server.control.InGameInputHandler.move(InGameInputHandler.java:935)
    at net.sf.freecol.server.control.InGameInputHandler.access$500(InGameInputHandler.java:96)
    at net.sf.freecol.server.control.InGameInputHandler$6.handle(InGameInputHandler.java:136)
    at net.sf.freecol.server.control.InputHandler$CurrentPlayerNetworkRequestHandler.handle(InputHandler.java:189)
    at net.sf.freecol.server.control.InputHandler.handle(InputHandler.java:99)
    at net.sf.freecol.server.networking.DummyConnection.ask(DummyConnection.java:100)
    at net.sf.freecol.server.networking.DummyConnection.sendAndWait(DummyConnection.java:118)
    at net.sf.freecol.server.ai.mission.Mission.moveRandomly(Mission.java:169)
    at net.sf.freecol.server.ai.mission.UnitWanderHostileMission.doMission(UnitWanderHostileMission.java:132)
    at net.sf.freecol.server.ai.AIUnit.doMission(AIUnit.java:320)
    at net.sf.freecol.server.ai.AIPlayer.doMissions(AIPlayer.java:1311)
    at net.sf.freecol.server.ai.AIPlayer.startWorking(AIPlayer.java:224)
    at net.sf.freecol.server.ai.AIInGameInputHandler$1.run(AIInGameInputHandler.java:208)

    Mon Oct 13 15:23:30 PDT 2008
    Thread ID: 34
    

    net.sf.freecol.server.ai.AIInGameInputHandler handle
    WARNING: The server requests a reconnect. This means an illegal operation has been performed. Please refer to any previous error message.
    Mon Oct 13 15:23:30 PDT 2008
    Thread ID: 34

     
  • Nobody/Anonymous

    This happens to me also, in Mac OS X 10.5.1 and in Windows Vista.

     
  • David

    David - 2008-10-15

    This issue appears to have been fixed in the SVN Truck, I’m not experiencing it with today’s SVN build.

     
  • abartels

    abartels - 2008-11-10
    • milestone: --> Fixed_(FreeCol_0.8.0)
    • status: open --> closed-fixed
     
  • abartels

    abartels - 2008-11-10

    Reports about being fixed in comments section, so closing this one.

     

Log in to post a comment.