Re: [Audacity-devel] Unicode Debug on Windows
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From: Vaughan J. <va...@au...> - 2005-10-22 01:29:17
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Martyn, Well, yeah. Nobody would put something in CVS that doesn't work, right? ;-) Seriously, I added this a few months ago when there was a demand for Unicode compatibility. It was a good bit of work, and although it seems like it does nothing for Windows users, only Linux, it actually should make for more efficient string handling, because Windows internals use Unicode -- but string handling is not a bottleneck for Audacity. Unfortunately, the MSVC compiler doesn't handle it too nicely, witness the string catenation issues in your previous message. And now, whenever somebody checks in code with multi-line strings that are implicitly catenated, that builds fine in Unicode on other platforms/compilers, but it still won't do so in MSVC (and apparently Microsoft hasn't fixed this in 2005 beta), so we need to fix those strings to build Unicode. There's a prettier way to handle that, and I'll forward my message about it from a few months ago, back to this list for you to see. Regarding the other issues, I think you didn't yet build the Unicode libs for wxWidgets, because the methods you're missing are wxWidgets'. Let me know if you need help with that. After completing the process of making all the strings in all the source work for MSVC with Unicode Debug build, I put it on the back burner and didn't do the Unicode Release project, because we're unlikely to release it, I think. So, no, it's not actively in development, but I'd like to leave it in there in case we ever decide to do more with it. I usually just don't include it in a batch build. -Vaughan Mar...@ao... wrote: > Hi > > Has anyone built 1.3.0 Unicode Debug under Windows (VC++)? I note in > compile.txt that it is described as 'under development'. Is anyone > involved in that development? > > Martyn |