From: Daniel H. <DHe...@gm...> - 2006-05-17 21:30:18
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Jo Seiler schrieb: > The higher states can be used for different levels of conversation so > NPCs react different depending on quests. So it may not be a good idea > to change them to strict enum values as it would take away the freedom > to use them now. I agree, using number them makes it hard to understand > the source code, so we all might start using constants for these states > that help understanding the code a little better. But please no > reduction to just a few states ;) I think I will just add a handful of multi-purpose states into the enumeration for guys like you. :) I think I will give them names like CUSTOM1, CUSTOM2, CUSTOM3 etc. Then you can just use these until you or someone else finds a good abstract description of the state. But please don't forget to document how exactly your NPC behaves. Daniel |