From: Miguel A. B. L. <mig...@ho...> - 2006-01-24 18:13:36
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>Very good! - Can you implement a call to WorldObjects.firePlayerMoved() in >order to cover the vast majority of move cases? This would do a >provisorical job and I could put an ambient sound demo online. Done. But all of it will be reworked after the API is introduced. |