From: Miguel A. B. L. <mig...@ho...> - 2005-08-31 14:23:50
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> > Well you are perfectly right here, but what im hoping for in the end, is > > some form of script language after all. A script language that perhaps >shud > > issue the keywords we define in the xml files... and for what I know... >it > > was for that purpose I started this discussion. > >I don't see the scripting language coming up soon with a java-based server. >Java is it's own scripting-engine, and perhaps a bit too slow on its own to >carry another scripting-language. On the other hand, it depends very much >where and how we would use scripting anyway. I have tried to keep myself out of writting on this thread, because I suffered from featuritis on the past. I have read them all and breathing slowy I have repeated KISS, KISS, KISS... Java as you say is a script language, so where is the problem? We already have the script language, maps right now are loaded as script files. Java can be our script language. I myself tried to do something like that on June for making creature creation simpler but I failed. I mainly see two problems on the examples I have been reading: 1) There is no difference between an item and a class of items, we want to define attributes for a class of items, but then we need to fill world with items themselves. 2) NPC and creatures has a logic that MUST be coded. IMHO Java should be the way to go. Jython showed on mapacman that it was too slow to be considered. Regards, Miguel PD: I will try to reply a summarize post when I read all the thread. |