From: Miguel A. B. L. <mig...@ho...> - 2005-08-30 17:48:39
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>I installed Stendhal on my laptop (inluding server and MySQL), and let some >people try out the game before my eyes. Mainly I was interested in the >reaction of children (mine, and others), to see how easy it is for them to >use the game. These are my observations (true for children and adults >alike): Nice. >While it may seem helpful to have every creature or object a context-menu, >it is extraordinarily difficult to be fast enough with aiming, >right-clicking, and choosing the correct menu-selection for anything >moving. I agree, I have occasionally suffered it too. >My (ideal) idea: >1. Have a right-click select the targeted creature, or, optional with some >hidden wayfinding, select the *nearest* creature or object to that point on >the screen (this is non-trivial, but would help slow people, like children, >a lot). >2. have the selected object/creature "highlighted" (like the red >attack-mark, but in, let's say, gold or green, or whatever colour, but not >blue), so that the player gets feedback he has the right (or wrong) >selection, and knows, he has now time to decide what to do with it. >3. some easy accessible hotkey (like the third mouse-button) then would >allow circling through available creatures nearby, if it was the wrong >object/creature (This suggestion is really optional, ignore it in case of >doubt). >4. right thereafter a menu pops up, that allows for the desired option, and >can be closed with ESC >5. It might be a good idea to have this options iconized somehow (like in >Ultima 6), instead of text, so that people who cannot read english, or >cannot read at all, at least have a chance to play the game intuitively. >6. To be able to talk to someone, this should be the way: Aim, right-click, >any input on the chat-line addresses the highlighted creature. No more >chasing around someone I want to talk to... :) ok, written down. I will do my best. >Everyone has its idea about movement. The direction-keys are not intuitive >in an isometric game. Left-click, and there-you-go-right-now seems to be >what people expect, and try out first. I had to tell the about the >direction-keys every time. It surprised me a bit as well... :-) :) >How about some menu-option to baptize them? ok. >Otherwise, when I started two clients parallelly to show it is truly >multiplayer, after closing the windows, both javaw.exe stayed in memory. I >could not repeat it constantly, so if anyone makes this observation as >well, have a look... It should be already fixed. It was a bug. |