From: Benjamin L. <ari...@am...> - 2005-05-24 08:59:13
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> > While it would be great to have different classes, skills etc, we are > >not there right now, but, we can at least have something like devel > >points. You gain a few each level, and then you can spend them to raise > >your stats. So each player will evolve differently. > > > > If you agree, I can begin to implement that (server side, I'll wait for > >your gui before doing that client side). > > Ok. Then I'll look at that. > > We also need some status command and private chat command. I can also > >try to do that. I'll like to have a /shutdown (with privilege), /who (to > >know who is connected) and /tell other_player (to have private > >conversation). > > I was thinking about the same thing :D > I were going to ask you for insert into rpattributes (select object_id from > rpattributes where name="name" and value="miguel", "#admin", "true"); :-P > > They are all actions. > Give me a week or so to code a basic GUI and then you add it to both sides > ( client and server ). No problem, I'll just do the same for me if you don't mind ;oD > > We also need to have the level be a real stat and not deduced from xp, > >because when you lose xp you can reach more than one time the same > >level, and so gain a lot more stat that you should. I have right now a > >level 1 char with 140 hp, 6 atk, 6 def. And it is not stronger because > >even my level 9 character can not kill it... > > No, level is useless. Let me fix the bug. > If we implement your system we just need to stored the previous leveled up > attribute as you won't level down more than a level ever. Well, you can lose more than one level. You lose 10% of your xp each time you die. If you die twice, you lost 19%, 3 times will be ~ 27% etc. You can lose a lot of level that way. And I'm not sure to have understand the way you want to correct that. Moreover, losing xp does not make you less strong, so you shouldn't be advertised as a level 1 player if you are as strong as a level 8 one. Benjamin |