From: Juan J. B. <sa...@re...> - 2000-11-01 22:50:16
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> Otherwise tell me that there was a question like this posted in the ML. > I've got some knowledge in the 3D texturing. > To apply a texture to a 3D models (in real time 3D), you must adjust it in a > square of 256*256 (a bit more is possible but after the bandwith falls.). To > do this, U must extracted all the faces of the models and put them on a > single plan. > Hum... very difficult to explain, I will send U a tutorial, that's more > simple. Ok, send to here ( sa...@re... ) > In Quake3 mods, we use an extra object but the size is lower than a forest > or an entire kingdom. > When U've got a big land, just add an extra object. And when U've got a > small lands, apply a single texture. Ok, big objects == new object, small objects == texture. I will write a whitepaper about this ASAP. |