From: SourceForge.net <no...@so...> - 2010-01-23 23:26:11
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Bugs item #2144419, was opened at 2008-10-03 17:23 Message generated for change (Comment added) made by kiheru You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2144419&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Katie (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: marauroa: volatile does not work correctly Initial Comment: ERROR [main] PerceptionToObject.java ( 61) - no listener for: RPObject with Attributes of Class(arrest_warrant): [id=197][zoneid=-1_semos_jail] and RPSlots and RPLink and RPEvents I noticed these in my client window, it was when some jails for 1 minute were being made in semos jail to counter act the -1 minutes ones. no crash or anything happened that I noticed and all the jail sentences that were 1 minutes did end after 1 minutes, I just noticed this error and don't know if it's important. Thanks! ---------------------------------------------------------------------- >Comment By: Kimmo Rundelin (kiheru) Date: 2010-01-24 01:26 Message: The remaining, volatile storing problem was fixed by the patch by durkham. Thank you for the bug report. ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2009-11-28 14:06 Message: Removed "server-only" from the summary. That workaround is no longer needed. The way to do it with marauroa 2 is RPObject.hide(). ---------------------------------------------------------------------- Comment By: Astrid Sawatzky (astridemma) Date: 2009-06-04 14:56 Message: while working on new client approach i found that all those markers do not work correctly. i.e. server-side object are transported to client volatile attributes are stored ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-10-03 20:24 Message: if i read the code correctly the arrestwarrant should be completely hidden to the client. Seems arrestwarrents are not as hidden to the client as they are planned to be. ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2008-10-03 17:24 Message: oh i'm sorry i forgot to say that was 0.70 release client and 0.70 release server. sorry! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2144419&group_id=1111 |