From: Mihael K. <mih...@fr...> - 2005-04-18 20:49:32
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Am Montag, 18. April 2005 22:28 schrieb Miguel Angel Blanch Lardin: > >i am quite new to arianne and i would like to create a game with it. it > >should > >be a client/server game. because of the currents skills it probably won't > >be > >a fast paced first person game but more a 2d isometric game like diablo. > >but > >i like the idea of having both, a 2d and 3d client, in one game instance. > >did > >i mention that it's gonna be a role playing game? > > I liked it too on the past. But developing both 2D and 3D client is VERY > hard and VERY time consuming. I would choose one and move. i'm new to arianne but not necessarily know to software developement. and making a 2d AND 3d client would be equal to suicide =) no. i don't even want to write a server on my own cause it would consume to many resources. i would like to actually see my game played sometime. i would start with 2d. but if someone is interested in 3d it would be great to have a 2d and 3d client in one game. it probably won't be the case anyway. > >my question(s): can the marauroa server deliver the speed needed for a > > game like diablo for 2d and 3d. the game should be fluid with 30 clients > > logged in > >on one game instance. is that possible? and how configurable is the server > >in > >terms of character attributes and skills? > > Let's see. > Marauroa is the game server, it just deliver content. > What can make marauroa run slow? > a) many clients ( 30 clients is not a problem, 200 is ) > b) a big world, actual world is small, I haven't tried anything bigger by > now, but the bigger the world the more objects it will have and the more > objects means more time to create a perception. i would like to tile the world in zones and the players can move from zone to zone. is this better than having one big world? > c) Complex calculations: AI, Collision detection, physics, ... > > The server is 100% configurable, in fact using the same server we have > build a pacman clone and a little RPG multiplayer game. > > The MAIN problem you are going to find right now is that the C interface is > outdated, and I have no time to update it right now. You can develop the > game in Java, but is Java fast enough for you? I have seen Stendhal running > at 90 fps at 640x480x32bits, with it is a very good result... You should > think if Java is a solution for you. > The C version will be outdated at least until Autumn ( unless someone else > can work on it ) > i definitly won't fiddle with c or c++. tried it twice. it's frustrating. i definitly would like to code in java. but i haven't found any docu on the protocol for communication between a client and the server. perhaps u can give a link to it. thanx for the fast response. > Regards, > Miguel > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Arianne-general mailing list > Ari...@li... > https://lists.sourceforge.net/lists/listinfo/arianne-general |