From: Zeldor <ze...@o2...> - 2003-03-11 19:28:50
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>I am not worried about lower levels getting killed. If you dont wanna >get killed, >dont run back to where u got killed to be killed again.... lol > People would rather do that hoping the enemy is still there so the can make their revenge... > >What we will do is to make sure killing players is not giving you large >loot or so. >That was the problem in UO, it was just so cool to kill players cause u >usually ended >up with a ton of reagents and armor and everything else. > >That will just not happen, if you kill someone you get a few gold coins >and one item from >him or so. > Too risky. Supposing I am going to kill powerful magician for two items of great power he possesses? He may take everything, but it should be noticed. I think there will be many bounty hunters, we will not have exp fields so bounty hounting will be interesting job for many players. So every crime could be reported (maybe not every...) to the bounty hunters... and they would be responsible for that. We have set long time ago that we will not limit it, jsut players will limit it... > >Other than that, I really DO want rampage playerkilling, because thats >what makes the game >really fascinating and serious. > And that adrenaline when youy are escaping from a large group of enemies... > >All the whiners on UO ALWAYS came back to play, even after getting >killed a thousand times, >guess why.. because it was just REAL. It was a serious game and it had >impact on you, if >you got killed you were really pissed... :) > If you get killed it means you dind't have powerful companions. > >That emotional tie is what made the early uo REALLY great. > >If you dont wanna get killed, dont run around alone in the open. If you >do, expect to be killed. > >I want anyone to be able to play a criminal without larger penalties, >but then, also without >that large of a loot. He should do it just for sports. Hunting players >that is. > Criminal may hunt for money, may hunt for fun. But he must count with consequences. Gurads, bounty hunters, people running away, concurention... > >Also of course there will be a bounty system, and if you kill someone >there will be a penalty >that will actually stop you from running away. Which means, if you do >PvP, you will be up for more. :) > >The big problem in UO was that criminals ran away and there was no way >to catch them if they didnt want to. >Thats what we will not have. After killing someone and with a high >murder count there will be the possibility >to "lock" a criminal from running or logging off, and a marker to his >position. > Maybe bounty hunters could get the ability to distinguish the criminals? The more advanced you the less serious criminals you can find. > >So if you kill people for fun, expect to get killed by bounty hunters >REAL often. This probably means you will >have to have a second char supporting your kiling machine. > > > Gangs... > > > >>Regarding the PvP stuff I think the best way to limit player >>killing would be to severly limit the benefits of attacking >>players of lower (maybe just alot lower) levels. That way >>there would be no advantage too killing a low level player. >>This doesn't prevent the problem of harassment or looting, >>but I am sure there is away around some of it. >> >>--- >>JJ Harrison >>liz...@ya... >> >> > > > >------------------------------------------------------- >This SF.net email is sponsored by:Crypto Challenge is now open! >Get cracking and register here for some mind boggling fun and >the chance of winning an Apple iPod: >http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en >_______________________________________________ >Arianne-general mailing list >Ari...@li... >https://lists.sourceforge.net/lists/listinfo/arianne-general > > > |