From: SourceForge.net <no...@so...> - 2007-08-25 02:07:55
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Bugs item #1749258, was opened at 2007-07-06 13:32 Message generated for change (Comment added) made by chad3f You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1749258&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: bleutailfly (bleutailfly) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal 0.61: Overlaps in client between 2 chars/char+npc Initial Comment: [13:32] bleutailfly is in int_ados_church_1 at (23,13 Valo is a pervert!!! he was feeling me up. ---------------------------------------------------------------------- >Comment By: ChadF (chad3f) Date: 2007-08-24 22:07 Message: Logged In: YES user_id=1668474 Originator: NO I think this has been fixed in 0.70. Can you verify? ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-08-03 09:14 Message: Logged In: YES user_id=1560922 Originator: NO attached a picture of me very very close to a giant (inside his square thingy) in 0.61 File Added: Screenshot.png ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-07-09 02:32 Message: Logged In: YES user_id=1560922 Originator: NO You can see this same overlap throughout 0.61 client and server (this is what bleutailfly was using) - often when two players walk past each other they look like they're on the same square momentarily, and the same with npcs too. I think this is the behaviour that blue is talking about. I will try to make screenshots too. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1749258&group_id=1111 |