From: Ikkakujyu <ik...@am...> - 2002-07-25 17:09:14
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To tell the truth, I've never really played UO (seeing as how I don't have the money), only read reviews. Arianne's architecture sounds VERY nice, though, and I can hardly wait for the 3D client. > We will be using the same mechanism UO uses, however there will be a > delay between the bowstring release and the > actual hit computation. > > But you are right, the result is given to the client before he even > starts the animation. > > However, unlike in UO, you wont notice it that bad... because the arrow > may hit you but still produce no damage.. unlike in UO > where the arrow follows you everywhere and then finally hits you for > your assigned damage. :P > > So you will never know whether the arrow in flight will produce damage > or not... > > It will be a pretty good illusion. > > SkyFlash > > > > ------------------------------------------------------- > This sf.net email is sponsored by: Jabber - The world's fastest growing > real-time communications platform! Don't just IM. Build it in! > http://www.jabber.com/osdn/xim > _______________________________________________ > Arianne-general mailing list > Ari...@li... > https://lists.sourceforge.net/lists/listinfo/arianne-general > |