From: SourceForge.net <no...@so...> - 2007-04-18 15:12:13
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Bugs item #1702846, was opened at 2007-04-18 12:59 Message generated for change (Settings changed) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1702846&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None >Priority: 9 Private: No Submitted By: Katie (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: vampires go invisible and unattackable Initial Comment: I was attacking the vampire bride. I needed to log out (see previous bug about bag-> body items for why) so I stopped attacking and logged out. When I logged back in she wasn't there but i didn't think i'd killed her. No corpses were the corpse of a vampire. I found her in the form of an invisible tile. I can't walk past her, she's blocking my path. Right click shows nothing. I'm not being targeted by her, even if I was I wouldn't know because my DEF is too high for her to damage me. I logged out and she's still invisible. I changed zone (going up the stairs) and she is visible and acting normally again. Console log of error: 22814 [main] ERROR games.stendhal.client.StendhalClient - onAdded failed, object is RPObject with Attributes of Class(creature): [level=20][speed=0.0][width=1.0][type=creature][target=568902][class=vampire][heal=5][title_type=enemy][id=564789][dir=3][xp=6900][hp/base_hp=0.6875][zoneid=-3_semos_catacombs][height=2.0][y=53][name=vampire_bride][x=30][subclass=vampire_lord_bride_evil] and RPSlots java.lang.NullPointerException at games.stendhal.client.entity.Entity.distance(Entity.java:174) at games.stendhal.client.entity.RPEntity.onHealed(RPEntity.java:264) at games.stendhal.client.entity.RPEntity.fireAttackEvent(RPEntity.java:552) at games.stendhal.client.entity.RPEntity.onAdded(RPEntity.java:365) at games.stendhal.client.GameObjects.add(GameObjects.java:133) at games.stendhal.client.StendhalClient.fireAdd(StendhalClient.java:512) at games.stendhal.client.StendhalClient$StendhalPerceptionListener.onAdded(StendhalClient.java:562) at games.stendhal.client.PerceptionListenerMulticaster.onAdded(PerceptionListenerMulticaster.java:124) at marauroa.client.net.PerceptionHandler.applyPerceptionAddedRPObjects(PerceptionHandler.java:153) at marauroa.client.net.PerceptionHandler.apply(PerceptionHandler.java:71) at games.stendhal.client.StendhalClient.onPerception(StendhalClient.java:261) at marauroa.client.ariannexp.loop(ariannexp.java:437) at games.stendhal.client.gui.j2DClient.gameLoop(j2DClient.java:564) at games.stendhal.client.gui.j2DClient.<init>(j2DClient.java:456) at games.stendhal.client.stendhal.startGameGUI(stendhal.java:142) at games.stendhal.client.stendhal.main(stendhal.java:157) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at games.stendhal.client.update.Bootstrap$PrivilagedBoot.loadProgram(Bootstrap.java:219) at games.stendhal.client.update.Bootstrap$PrivilagedBoot.run(Bootstrap.java:242) at java.security.AccessController.doPrivileged(Native Method) at games.stendhal.client.update.Bootstrap.boot(Bootstrap.java:275) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at games.stendhal.client.update.Starter.main(Starter.java:64) I notice first the speed=0.0 bit .... it's defined as <speed value="1"/> in her xml code. Was mentioned to me before for the vampire lord but I have never reproduced it or got a clear report, till now. Athana wanted interesting AI, he's got it ;) ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-04-18 17:09 Message: Logged In: YES user_id=1560922 Originator: YES Got same error with giant elder just now. Note: this morning was soundless client and this afternoon, FULL. 21331 [main] ERROR games.stendhal.client.StendhalClient - onAdded failed, object is RPObject with Attributes of Class(creature): [level=135][speed=0.0][width=3.0][type=creature][target=682021][class=giant_human][heal=5][title_type=enemy][id=680198][dir=2][xp=400000][hp/base_hp=0.92388886][zoneid=-1_ados_caves_s][height=4.0][y=88][name=giant_elder][x=118][subclass=giant_elder] and RPSlots java.lang.NullPointerException at games.stendhal.client.entity.Entity.distance(Entity.java:174) at games.stendhal.client.entity.RPEntity.onHealed(RPEntity.java:264) at games.stendhal.client.entity.RPEntity.fireAttackEvent(RPEntity.java:552) at games.stendhal.client.entity.RPEntity.onAdded(RPEntity.java:365) at games.stendhal.client.GameObjects.add(GameObjects.java:133) at games.stendhal.client.StendhalClient.fireAdd(StendhalClient.java:512) at games.stendhal.client.StendhalClient$StendhalPerceptionListener.onAdded(StendhalClient.java:562) at games.stendhal.client.PerceptionListenerMulticaster.onAdded(PerceptionListenerMulticaster.java:124) at marauroa.client.net.PerceptionHandler.applyPerceptionAddedRPObjects(PerceptionHandler.java:153) at marauroa.client.net.PerceptionHandler.apply(PerceptionHandler.java:71) at games.stendhal.client.StendhalClient.onPerception(StendhalClient.java:261) at marauroa.client.ariannexp.loop(ariannexp.java:437) at games.stendhal.client.gui.j2DClient.gameLoop(j2DClient.java:564) at games.stendhal.client.gui.j2DClient.<init>(j2DClient.java:456) at games.stendhal.client.stendhal.startGameGUI(stendhal.java:142) at games.stendhal.client.stendhal.main(stendhal.java:157) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at games.stendhal.client.update.Bootstrap$PrivilagedBoot.loadProgram(Bootstrap.java:219) at games.stendhal.client.update.Bootstrap$PrivilagedBoot.run(Bootstrap.java:242) at java.security.AccessController.doPrivileged(Native Method) at games.stendhal.client.update.Bootstrap.boot(Bootstrap.java:275) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at games.stendhal.client.update.Starter.main(Starter.java:64) Note again speed=0.0. Same set up. Was attacking, and logged out (because of the slots problem, i couldn't drop that thing that had been in my shield slot but i needed to wear a shield so i logged out) This time i don't think i stopped attacking before log out. On re-login, he was invisible. On zone change, he was not. Luckily he didn't seem to attack when he was invisible. Not that i really gave him a chance .... ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-04-18 13:05 Message: Logged In: YES user_id=1560922 Originator: YES Forgot to say: It was mentioned to me in 0.58 as well as 0.59. But I reproduced it now in 0.59. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1702846&group_id=1111 |