From: Bastien A. <bas...@wa...> - 2001-08-16 19:17:42
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----- Original Message ----- From: <ari...@li...> To: <ari...@li...> Sent: Monday, August 13, 2001 9:03 PM Subject: Arianne-general digest, Vol 1 #602 - 2 msgs > Send Arianne-general mailing list submissions to > ari...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.sourceforge.net/lists/listinfo/arianne-general > or, via email, send a message with subject or body 'help' to > ari...@li... > > You can reach the person managing the list at > ari...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Arianne-general digest..." > > > Today's Topics: > > 1. Re: (no subject) (MIGUEL ANGEL BLANCH LARDIN) > 2. Re: History (MIGUEL ANGEL BLANCH LARDIN) > > --__--__-- > > Message: 1 > From: MIGUEL ANGEL BLANCH LARDIN <x51...@fe...> > To: ari...@li... > Subject: Re: [Arianne-general] (no subject) > Date: Sun, 12 Aug 2001 23:15:59 +0200 (MET DST) > Reply-To: ari...@li... > > > I think that the quest system would be divised in two groups: > > - first quest level : magic quest will let the player look after magic > > objects or important people and favorize "small" team play ( at best > > 10-15 players) > > Do u know that EVERYONE can forge magic objects on Arianne? > I see Arianne's Quest more of fixing problems that in chasing items, but sure > item quests can be good. > I think item quests will be very important in the game. I can't forget them. I'm working on placing them in the game. > > -second quest level : great quest like conquest enemy possessions in > > order to have power and influence will contribute towards great battles > > (more than thousand players) > > However, it causes two problems at least: > > On the one hand the battles will have big consequences on internet > > connection (ping???) > > Well, I don't see these like Quest. > Arianne in that matter is not a game, Arianne is a virtual world. > If you defeat an enemy it is defeated it will not reappear magically there > after a few days... > Excuse me I wanted to mean that there are quests which could generate big battles, those of what you were speaking about. But Arianne is a world rythmed by the players, and it's their own decision to engage a battle. > Well, the technical side is not a problem. ( Just hope they don't move too much > :) > > > On the other hand, the big battles must observe some rules: only > > magicians can use magic, because I can't imagine a thousand of warriors > > using each magic. > > You will learn with time... but Arianne has as less rules as possible. > The key of Arianne is to role play, to make friends. Also to kill, but to kill > is not the destiny, and perhaps not the best way to reach to it. > > > Miguel Angel Blanch Lardin > > -- http://www.arianne.cx -- Arianne -- > The free open source massively multiplayer online role playing game > > nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba > Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna > > -- Echelon must die -- > > > --__--__-- > > Message: 2 > From: MIGUEL ANGEL BLANCH LARDIN <x51...@fe...> > To: ari...@li... > Subject: Re: [Arianne-general] History > Date: Sun, 12 Aug 2001 23:47:04 +0200 (MET DST) > Reply-To: ari...@li... > > Mensaje citado por: Allan Wilger <wa...@qw...>: > > > What is the history of Arianne? Will we have huge prebuilt cities, or > > will it > > be a world starting out, or recovering from some cataclism? > > No, as far as I know we will have a human made premade world. > > > Is Brian going to be the world coordinator who decides this? Or is > > someone else in charge of that? > > It is already decided, unless Brian has something else on mind :) > My idea was to create a empty land and let AI create a world, but is a bit hard > and takes time from the main effort. > > > I am asking because I would like to work on world pieces, but need to > > know where I should start on city size and number. > > Not too big, not too near. > Do small towns of no more of 100-200 people and that there is a few days walking > from one to each other, of course place other near too. > > > Miguel Angel Blanch Lardin > > -- http://www.arianne.cx -- Arianne -- > The free open source massively multiplayer online role playing game > > nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba > Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna > > -- Echelon must die -- > > > > --__--__-- > > _______________________________________________ > Arianne-general mailing list > Ari...@li... > http://lists.sourceforge.net/lists/listinfo/arianne-general > > > End of Arianne-general Digest |