From: SourceForge.net <no...@so...> - 2006-04-19 11:59:01
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Bugs item #1472921, was opened at 2006-04-19 21:44 Message generated for change (Comment added) made by snaketails You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1472921&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Anders Asplund (damnter) Assigned to: Nobody/Anonymous (nobody) Summary: Fix pvp Initial Comment: Ok, pvp (player versus player) is'nt working correctly right now, but a temporary fix might be done if we do these fixes. 1. Lower the efficiency of equipped armor against other players, (it should be decreased as much so it is about the same as the summed atk a player has in the same lvl range). 2. Fix the protection zones, so newbies have a place they can feel safe on, and still hunt monsters. 3. To make high level players not hunt down and plague lower level players, an xp loss of like 1% should probably be made, if they attack and kill a player that is 10 lvls lower then themself. ---------------------------------------------------------------------- Comment By: Snaketails (snaketails) Date: 2006-04-19 21:58 Message: Logged In: YES user_id=1410894 Howq about with "point 3" anything > than 10 lvl diff, its a sliding scale, cause if you get to such a lvl that K'ing doesn't give you X, then your only killing to piss them off, this is not good... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1472921&group_id=1111 |