I means stendhal can smooth move avatar diagonally.
I see in the new version 0.58, player can click small-map to move avatar, is great. but when i click area diagonally relative to avatar then i see avatar moves no smooth, like jump over diagonally grid.
Be a solution?
Regards,
Javen
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I see.
I disabled the diagonal movement because it did a bit harder to write the path finding algo and because it didn't look nice.
As I want to recode the position system to work with faster speeds I will have a look to this.
Thanks a lot.
Regards,
Miguel
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The current moves fashion is comfortless.
If we want to enabled diagonal movement, well then what works need to do?
Is that redo maps? or large-scale modify code? or other?
No, it would be a small change on server code.
Why do you want to move diagonally?
Hi,arianne_rpg:
I means stendhal can smooth move avatar diagonally.
I see in the new version 0.58, player can click small-map to move avatar, is great. but when i click area diagonally relative to avatar then i see avatar moves no smooth, like jump over diagonally grid.
Be a solution?
Regards,
Javen
I see.
I disabled the diagonal movement because it did a bit harder to write the path finding algo and because it didn't look nice.
As I want to recode the position system to work with faster speeds I will have a look to this.
Thanks a lot.
Regards,
Miguel
I think the easiest solution to this is to increase the path cost by a very small amount every time the direction is changed.
The other solution requires new sprites for all outfits to be created for diagonal movement.
Thank you Miguel, I will wait for your hot wire!
Yes, increase the path and use very small "map-grid" is good idea.
Thanks again.
Regards,
Javen