Activity for qubodup

  • qubodup qubodup created ticket #176

    GIMP 2.10 XCF Files not working with SageThumbs 2.0.0.23

  • qubodup qubodup created ticket #83

    Old files incompatible

  • qubodup qubodup posted a comment on discussion Help

    I had the same issue and was able to solve it. Thank codeness for physfs being so easy to compile (don't know how to make a realease rather than a debug version though) Instructions and 64bit dll in https://sourceforge.net/p/trigger-rally/bugs/27/

  • qubodup qubodup created ticket #27

    PhysFS failed to initialise

  • qubodup qubodup posted a comment on a wiki page

    Hi, can you please add controls info and info how to change resolution? There are multiple exe files, perhaps you could mention the differences? It also seems like the performance is very laggy. Not sure if something can be done about it though.

  • qubodup qubodup posted a comment on ticket #130

    Downscaling - I hadn't though of that. Nearest neighbour scaling is best for pixel art - at least compared to bilinear filtering - see attachment as an example (480px upscaled from 96px, linear on the left, nearestneighbour on the right). If you're interested in supporting (and maybe even including/shipping) a theme based on https://opengameart.org/content/pastel-resources-tiles-96x96 then it'd look better. At least for upscaling - not sure about downscaling.

  • qubodup qubodup modified a comment on ticket #130

    Thanks for the info. Yeah, it's not too much to ask for theme designers to crop the image files. Regarding pixel art tiles, It would be nice to have the option to configure the theme to use GDK_INTERP_NEAREST rater than GDK_INTERP_BILINEAR, see enum GdkInterpType in https://developer.gnome.org/gdk-pixbuf/stable/gdk-pixbuf-Scaling.html

  • qubodup qubodup posted a comment on ticket #130

    Thanks for the info. Yeah, it's not too much to ask for theme designers to crop the image files. Regarding pixel art tiles, It would be nice to have the option to configer the theme to use GDK_INTERP_NEAREST rater than GDK_INTERP_BILINEAR, see enum GdkInterpType in https://developer.gnome.org/gdk-pixbuf/stable/gdk-pixbuf-Scaling.html

  • qubodup qubodup posted a comment on discussion General Discussion

    Hello, I'd like to render some high-resolution fanart for FreeMars. Are the 3d models of the art available? For example, FreeDroidRPG's 3d models are in a separate repository: https://gitlab.com/freedroid/freedroid-graphics If FreeMars' art sources are not available: would be cool if it was but not worth anybody's time just for my use case. :) Thanks for taking the time to read.

  • qubodup qubodup posted a comment on ticket #130

    slightly better results with a prepared tileset (https://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55) However, it would benefit pixel art tilesets if it was possible to control the scaling interpolation and set it to none :)

  • qubodup qubodup created ticket #130

    Vertical tile scaling theme option

  • qubodup qubodup posted a comment on ticket #27

    Thanks! It works now. Made a hasty step-by-step video: https://youtu.be/cC05QlMd0ck Will try to compile for windows when I find some time next :)

  • qubodup qubodup posted a comment on ticket #44

    Side note: for me - as a player - the game is unplayable, because I'm stuck with the default cars and the realities of life don't allow for the time I would need to master challenges at my low skill level.

  • qubodup qubodup created ticket #44

    Unlock all cars cheat

  • qubodup qubodup posted a comment on ticket #35

    Even just a screen with the unedited default controls (+ "warning: these are the default controls") and information on where to find the config file would be useful.

  • qubodup qubodup posted a comment on ticket #10

    Thanks. This looks good. Centered 4:3 is probably better than using all of 16:9 and having buttons at the edges for example. Screenshot tests: https://imgur.com/a/CX8oIyy X:Y ratios of at most 1.333 work great. Maybe it'd be a nice-to-have to support 5:4 (old 1280x1024 screens) by scaling to fit both width and height. Probably no need to support exotic aspect ratios (non- 5:4/4:3/16:10/16:9).

  • qubodup qubodup created ticket #27

    no match for ‘operator!=’

  • qubodup qubodup created ticket #17

    "Size" format

  • qubodup qubodup posted a comment on discussion Help

    Hello, I use Trigger Rally to show how to mod games and one of the activities is importing an .obj files into Blender, modifying it and exporting it again. Blender by default imports the .obj car files with the nose heading up: http://i.imgur.com/UmZnWOU.png Rotating it is no problem: http://i.imgur.com/W2uJoIj.png When exporting using default settings, the car will be facing down with its nose: http://i.imgur.com/P2HIenZ.jpg I know I can fix this by setting "Forward" to "Y Forward" during import...

  • qubodup qubodup posted a comment on discussion Open Discussion

    3 cars: My bad, i added an annotation to the video (only visible in desktop browsers,...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Hello, I'm so glad to see such progress in Trigger Rally! I took the liberty of updating...

  • qubodup qubodup created ticket #235

    melt mxf file continues audio + freezes video when moving back

  • qubodup qubodup posted a comment on ticket #9

    Thanks for forking on github! It's great to play new tables. rzr: do only images...

  • qubodup qubodup modified a comment on ticket #65

    The following changes will turn the huge thumbnails into 512x512 ones, the ~/.thumbnails/...

  • qubodup qubodup posted a comment on ticket #65

    The following changes will turn the huge thumbnails into 512x512 ones, the ~/.thumbnails/...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Hi, I hope my absence doesn't have any drawbacks for you. I won't be able to be active...

  • qubodup qubodup created ticket #65

    Bigger Thumbnails

  • qubodup qubodup posted a comment on discussion Open Discussion

    I don't get why you insist on fake brands which might be on cars in real life. For...

  • qubodup qubodup modified a comment on discussion Open Discussion

    Thanks! I made 7 more and also made each filename tell the used font as well as included...

  • qubodup qubodup posted a comment on ticket #28

    I hadn't realized that you wanted more car classes and thought it was about just...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Looks like it's working now. Thanks!

  • qubodup qubodup posted a comment on ticket #37

    Is it only texture size? Usually these kind of settings are made in-game (in our...

  • qubodup qubodup posted a comment on discussion Open Discussion

    weird. I posted in https://sourceforge.net/p/forge/site-support/5438/

  • qubodup qubodup posted a comment on discussion Open Discussion

    Well, SF claims it can only happen to abandoned projects. They wrote they removed...

  • qubodup qubodup posted a comment on discussion Open Discussion

    I'm trusting this statement: want to reassure you that we will NEVER bundle offers...

  • qubodup qubodup modified a comment on discussion Open Discussion

    I once installed one of these SF DevShare installers by accident and was furious...

  • qubodup qubodup posted a comment on discussion Open Discussion

    I once installed one of these SF DevShare installers by accident and was furious...

  • qubodup qubodup modified a comment on discussion Open Discussion

    Thank you very much! My current priority list is: 1. Create shadowed font to your...

  • qubodup qubodup posted a comment on ticket #34

    I made a few 1024x1024 screenshots in case you can't make screenshots currently and...

  • qubodup qubodup committed [r160]

    loading screen has correct aspect ratio

  • qubodup qubodup modified a comment on ticket #34

    You can test correctly scaled background textures (replace splash.jpg) since last...

  • qubodup qubodup modified a comment on ticket #34

    You can test correctly scaled textures since last svn update (not sure if non-square...

  • qubodup qubodup modified a comment on ticket #34

    With current svn, if you update ~/.trigger-rally/trigger-rally.conf (for example...

  • qubodup qubodup posted a comment on ticket #34

    With current svn, if you update ~/.trigger-rally/trigger-rally.conf (for example...

  • qubodup qubodup modified ticket #26

    Allow to hide the UI

  • qubodup qubodup posted a comment on ticket #26

    N key hides UI in rev159 This requires to update the config file (deleting ~/.trigger-rally/...

  • qubodup qubodup committed [r159]

    pressing n switches non-map UI on/off, menu bac...

  • qubodup qubodup posted a comment on ticket #34

    Hey, I was trying to fix the menu font scaling issue but instead I found code to...

  • qubodup qubodup posted a comment on ticket #33

    Another try. I'm afraid this might cause artifacts as well though. If it does, I...

  • qubodup qubodup posted a comment on discussion Open Discussion

    As for me I'll focus on reformatting the code, as discussed in another thread (Allman...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Thank you very much! My current priority list is: 1. Create shadowed font to your...

  • qubodup qubodup modified ticket #4

    The game data is not found when built with default settings

  • qubodup qubodup modified ticket #32

    Change fonts to use single more space-efficient image files

  • qubodup qubodup modified ticket #36

    New icon for NSIS installer

  • qubodup qubodup modified a comment on discussion Open Discussion

    Thanks, that's very detailed work. For the future: I think it's common to commit...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Thanks, that's very detailed work. For the future: I think it's common to commit...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Are you talking about creating a new folder in SVN or renaming the build-deps folder...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Ah, I thought you wanted to include the optimizations. Of course you should do what...

  • qubodup qubodup modified a comment on discussion Open Discussion

    Thanks! I made 7 more and also made each filename tell the used font as well as included...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Thanks! I made 7 more and also made each filename tell the used font as well as included...

  • qubodup qubodup modified a comment on discussion Open Discussion

    aggressive optimizations tailored specifically to my computer. The speed difference...

  • qubodup qubodup modified a comment on discussion Open Discussion

    aggressive optimizations tailored specifically to my computer. The speed difference...

  • qubodup qubodup posted a comment on discussion Open Discussion

    aggressive optimizations tailored specifically to my computer. The speed difference...

  • qubodup qubodup modified a comment on ticket #34

    Onsemeliot's examples are beautiful (not just because of the image but also because...

  • qubodup qubodup posted a comment on ticket #34

    Onsemeliot's examples are beautiful (not just because of the image but also because...

  • qubodup qubodup modified a comment on discussion Open Discussion

    I like the orange/blue colors of the fox, while the blue of the eva is too extreme...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Here are a few fake brands I threw together that might look better on car textures....

  • qubodup qubodup modified a comment on discussion Open Discussion

    I like the orange/blue colors of the fox, while the blue of the eva is too extreme...

  • qubodup qubodup modified a comment on discussion Open Discussion

    I like the orange/blue colors of the fox, while the blue of the eva is too extreme...

  • qubodup qubodup posted a comment on ticket #36

    here you go, although the 16/256 color requirements aren't clear to me but I think...

  • qubodup qubodup posted a comment on discussion Open Discussion

    I like the orange/blue colors of the fox, while the blue of the eva is too extreme...

  • qubodup qubodup posted a comment on ticket #29

    Based on a suggestion by me from 2012, the current names are: Tex Evaluate Pi (Mitsubishi...

  • qubodup qubodup posted a comment on discussion Open Discussion

    Great, thanks!

  • qubodup qubodup posted a comment on ticket #33

    No problem, no offense taken! I'll get back to this with another method.

  • qubodup qubodup posted a comment on discussion Open Discussion

    Is your src/trigger/render.cpp final? Regarding the current (non-compact) layout,...

  • qubodup qubodup created ticket #35

    Alternative race GUI

  • qubodup qubodup modified a comment on ticket #33

    Here are 9 versions of an inkscape-made font with a shadow. ...1.png It was made...

  • qubodup qubodup posted a comment on ticket #33

    Here are 9 versions of an inkscape-made font with a shadow. ...1.png It was made...

  • qubodup qubodup posted a comment on discussion Open Discussion

    It looks like fonts work https://sourceforge.net/p/trigger-rally/feature-requests/32/...

  • qubodup qubodup modified a comment on ticket #32

    Glad to see it work! I made 1024x1024 versions, the scaling was a bit to noticeable,...

  • qubodup qubodup posted a comment on ticket #32

    Glad to see it work! I made 1024x1024 versions, the scaling was a bit to noticeable,...

  • qubodup qubodup created ticket #33

    Create a shadowed font

  • qubodup qubodup posted a comment on ticket #32

    The space used is square, so yes. However now the character area boundaries and margins...

  • qubodup qubodup posted a comment on ticket #32

    I thought what I made was final but I realized that re-using 1px border makes no...

  • qubodup qubodup modified a comment on discussion Open Discussion

    Seeing that 0ad has its build files tucked away far away and knowing that some other...

  • qubodup qubodup modified a comment on discussion Open Discussion

    Seeing that 0ad has its build files tucked away far away and knowing that some other...

  • qubodup qubodup posted a comment on discussion Open Discussion

    When I saw that 0ad has its build files tucked away far away and as I know that some...

  • qubodup qubodup modified a comment on ticket #32

    I do not understand what you're trying to say. Have you implemented code support...

  • qubodup qubodup posted a comment on ticket #32

    I do not understand what you're trying to say. Have you implemented code support...

  • qubodup qubodup modified a comment on discussion Open Discussion

    makefile in src/ is a-ok with me. we'll put a readme into root before the next release...

  • qubodup qubodup modified a comment on discussion Open Discussion

    makefile in src/ is a-ok with me. we'll put a readme into root before the next release...

  • qubodup qubodup posted a comment on discussion Open Discussion

    makefile in src/ is a-ok with me. we'll put a readme into root before the next release...

  • qubodup qubodup posted a comment on ticket #32

    PS: in response to This is because the new font has a higher center point compared...

  • qubodup qubodup modified a comment on ticket #32

    Here are two versions of both fonts, each with a debug-colored version. The ones...

  • qubodup qubodup posted a comment on ticket #32

    Here are two versions of both fonts, each with a debug-colored version.

  • qubodup qubodup posted a comment on discussion Open Discussion

    Thanks for clarifying everything, sorry for stating obvious things about .exe and...

  • qubodup qubodup created ticket #32

    Change fonts to use single more space-efficient image files

  • qubodup qubodup created ticket #31

    use ~/.config/ on Linux and APPDATA on Windows

  • qubodup qubodup created ticket #10

    Fix menus for non-4:3 aspect ratio

  • qubodup qubodup created ticket #30

    Keep car development files out of releases

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