GIMP 2.10 XCF Files not working with SageThumbs 2.0.0.23
Old files incompatible
I had the same issue and was able to solve it. Thank codeness for physfs being so easy to compile (don't know how to make a realease rather than a debug version though) Instructions and 64bit dll in https://sourceforge.net/p/trigger-rally/bugs/27/
PhysFS failed to initialise
Hi, can you please add controls info and info how to change resolution? There are multiple exe files, perhaps you could mention the differences? It also seems like the performance is very laggy. Not sure if something can be done about it though.
Downscaling - I hadn't though of that. Nearest neighbour scaling is best for pixel art - at least compared to bilinear filtering - see attachment as an example (480px upscaled from 96px, linear on the left, nearestneighbour on the right). If you're interested in supporting (and maybe even including/shipping) a theme based on https://opengameart.org/content/pastel-resources-tiles-96x96 then it'd look better. At least for upscaling - not sure about downscaling.
Thanks for the info. Yeah, it's not too much to ask for theme designers to crop the image files. Regarding pixel art tiles, It would be nice to have the option to configure the theme to use GDK_INTERP_NEAREST rater than GDK_INTERP_BILINEAR, see enum GdkInterpType in https://developer.gnome.org/gdk-pixbuf/stable/gdk-pixbuf-Scaling.html
Thanks for the info. Yeah, it's not too much to ask for theme designers to crop the image files. Regarding pixel art tiles, It would be nice to have the option to configer the theme to use GDK_INTERP_NEAREST rater than GDK_INTERP_BILINEAR, see enum GdkInterpType in https://developer.gnome.org/gdk-pixbuf/stable/gdk-pixbuf-Scaling.html
Hello, I'd like to render some high-resolution fanart for FreeMars. Are the 3d models of the art available? For example, FreeDroidRPG's 3d models are in a separate repository: https://gitlab.com/freedroid/freedroid-graphics If FreeMars' art sources are not available: would be cool if it was but not worth anybody's time just for my use case. :) Thanks for taking the time to read.
slightly better results with a prepared tileset (https://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55) However, it would benefit pixel art tilesets if it was possible to control the scaling interpolation and set it to none :)
Vertical tile scaling theme option
Thanks! It works now. Made a hasty step-by-step video: https://youtu.be/cC05QlMd0ck Will try to compile for windows when I find some time next :)
Side note: for me - as a player - the game is unplayable, because I'm stuck with the default cars and the realities of life don't allow for the time I would need to master challenges at my low skill level.
Unlock all cars cheat
Even just a screen with the unedited default controls (+ "warning: these are the default controls") and information on where to find the config file would be useful.
Thanks. This looks good. Centered 4:3 is probably better than using all of 16:9 and having buttons at the edges for example. Screenshot tests: https://imgur.com/a/CX8oIyy X:Y ratios of at most 1.333 work great. Maybe it'd be a nice-to-have to support 5:4 (old 1280x1024 screens) by scaling to fit both width and height. Probably no need to support exotic aspect ratios (non- 5:4/4:3/16:10/16:9).
no match for ‘operator!=’
"Size" format
Hello, I use Trigger Rally to show how to mod games and one of the activities is importing an .obj files into Blender, modifying it and exporting it again. Blender by default imports the .obj car files with the nose heading up: http://i.imgur.com/UmZnWOU.png Rotating it is no problem: http://i.imgur.com/W2uJoIj.png When exporting using default settings, the car will be facing down with its nose: http://i.imgur.com/P2HIenZ.jpg I know I can fix this by setting "Forward" to "Y Forward" during import...
3 cars: My bad, i added an annotation to the video (only visible in desktop browsers,...
Hello, I'm so glad to see such progress in Trigger Rally! I took the liberty of updating...
melt mxf file continues audio + freezes video when moving back
Thanks for forking on github! It's great to play new tables. rzr: do only images...
The following changes will turn the huge thumbnails into 512x512 ones, the ~/.thumbnails/...
The following changes will turn the huge thumbnails into 512x512 ones, the ~/.thumbnails/...
Hi, I hope my absence doesn't have any drawbacks for you. I won't be able to be active...
Bigger Thumbnails
I don't get why you insist on fake brands which might be on cars in real life. For...
Thanks! I made 7 more and also made each filename tell the used font as well as included...
I hadn't realized that you wanted more car classes and thought it was about just...
Looks like it's working now. Thanks!
Is it only texture size? Usually these kind of settings are made in-game (in our...
weird. I posted in https://sourceforge.net/p/forge/site-support/5438/
Well, SF claims it can only happen to abandoned projects. They wrote they removed...
I'm trusting this statement: want to reassure you that we will NEVER bundle offers...
I once installed one of these SF DevShare installers by accident and was furious...
I once installed one of these SF DevShare installers by accident and was furious...
Thank you very much! My current priority list is: 1. Create shadowed font to your...
I made a few 1024x1024 screenshots in case you can't make screenshots currently and...
loading screen has correct aspect ratio
You can test correctly scaled background textures (replace splash.jpg) since last...
You can test correctly scaled textures since last svn update (not sure if non-square...
With current svn, if you update ~/.trigger-rally/trigger-rally.conf (for example...
With current svn, if you update ~/.trigger-rally/trigger-rally.conf (for example...
Allow to hide the UI
N key hides UI in rev159 This requires to update the config file (deleting ~/.trigger-rally/...
pressing n switches non-map UI on/off, menu bac...
Hey, I was trying to fix the menu font scaling issue but instead I found code to...
Another try. I'm afraid this might cause artifacts as well though. If it does, I...
As for me I'll focus on reformatting the code, as discussed in another thread (Allman...
Thank you very much! My current priority list is: 1. Create shadowed font to your...
The game data is not found when built with default settings
Change fonts to use single more space-efficient image files
New icon for NSIS installer
Thanks, that's very detailed work. For the future: I think it's common to commit...
Thanks, that's very detailed work. For the future: I think it's common to commit...
Are you talking about creating a new folder in SVN or renaming the build-deps folder...
Ah, I thought you wanted to include the optimizations. Of course you should do what...
Thanks! I made 7 more and also made each filename tell the used font as well as included...
Thanks! I made 7 more and also made each filename tell the used font as well as included...
aggressive optimizations tailored specifically to my computer. The speed difference...
aggressive optimizations tailored specifically to my computer. The speed difference...
aggressive optimizations tailored specifically to my computer. The speed difference...
Onsemeliot's examples are beautiful (not just because of the image but also because...
Onsemeliot's examples are beautiful (not just because of the image but also because...
I like the orange/blue colors of the fox, while the blue of the eva is too extreme...
Here are a few fake brands I threw together that might look better on car textures....
I like the orange/blue colors of the fox, while the blue of the eva is too extreme...
I like the orange/blue colors of the fox, while the blue of the eva is too extreme...
here you go, although the 16/256 color requirements aren't clear to me but I think...
I like the orange/blue colors of the fox, while the blue of the eva is too extreme...
Based on a suggestion by me from 2012, the current names are: Tex Evaluate Pi (Mitsubishi...
Great, thanks!
No problem, no offense taken! I'll get back to this with another method.
Is your src/trigger/render.cpp final? Regarding the current (non-compact) layout,...
Alternative race GUI
Here are 9 versions of an inkscape-made font with a shadow. ...1.png It was made...
Here are 9 versions of an inkscape-made font with a shadow. ...1.png It was made...
It looks like fonts work https://sourceforge.net/p/trigger-rally/feature-requests/32/...
Glad to see it work! I made 1024x1024 versions, the scaling was a bit to noticeable,...
Glad to see it work! I made 1024x1024 versions, the scaling was a bit to noticeable,...
Create a shadowed font
The space used is square, so yes. However now the character area boundaries and margins...
I thought what I made was final but I realized that re-using 1px border makes no...
Seeing that 0ad has its build files tucked away far away and knowing that some other...
Seeing that 0ad has its build files tucked away far away and knowing that some other...
When I saw that 0ad has its build files tucked away far away and as I know that some...
I do not understand what you're trying to say. Have you implemented code support...
I do not understand what you're trying to say. Have you implemented code support...
makefile in src/ is a-ok with me. we'll put a readme into root before the next release...
makefile in src/ is a-ok with me. we'll put a readme into root before the next release...
makefile in src/ is a-ok with me. we'll put a readme into root before the next release...
PS: in response to This is because the new font has a higher center point compared...
Here are two versions of both fonts, each with a debug-colored version. The ones...
Here are two versions of both fonts, each with a debug-colored version.
Thanks for clarifying everything, sorry for stating obvious things about .exe and...
Change fonts to use single more space-efficient image files
use ~/.config/ on Linux and APPDATA on Windows
Fix menus for non-4:3 aspect ratio
Keep car development files out of releases