To reduce download size, development files (.SVG, .BLEND, .ASE and possibly others) for cars and textures should not be included in releases.
This can be done by:
1. moving them to a folder that is not packaged
2. creating packaging scripts which exclude the art development files.
3. move them to a new repo
Many game projects create separate repositories for art asset sources but I believe trigger is not at all huge enough for this yet.
I would prefer excluding the files during packaging, to avoid having to edit paths in the blend files and updating them.
I think the .ase files can be deleted.
Ticket created in reaction to issue pointed out in https://sourceforge.net/p/trigger-rally/discussion/527953/thread/e84721b6/ :
As for not changing the cars: remember that now we are free to rename all vehicle folders and the game will still load the cars correctly. You can finally rename "focus" to "fox" for example. And I also suggest that we clean all unneeded files (.SVG, .BLEND, .ASE and possibly others) and move them to a developer addon folder, if they're useful.
I wonder what to do with my .xcf and .svg files I generated during map development. They can be used to more conveniently edit some aspects but they are not sufficent to alter everything since they are only the last steps of a somewhat complicated process.
Any development files that data authors wish to redistribute are to be moved to the devkit folder, located at:
https://sourceforge.net/projects/trigger-rally/files/devkit/