Menu

#30 Keep car development files out of releases

future
closed
qubodup
None
1
2016-01-31
2015-05-22
qubodup
No

To reduce download size, development files (.SVG, .BLEND, .ASE and possibly others) for cars and textures should not be included in releases.

This can be done by:
1. moving them to a folder that is not packaged
2. creating packaging scripts which exclude the art development files.
3. move them to a new repo

Many game projects create separate repositories for art asset sources but I believe trigger is not at all huge enough for this yet.

I would prefer excluding the files during packaging, to avoid having to edit paths in the blend files and updating them.

I think the .ase files can be deleted.

Ticket created in reaction to issue pointed out in https://sourceforge.net/p/trigger-rally/discussion/527953/thread/e84721b6/ :

As for not changing the cars: remember that now we are free to rename all vehicle folders and the game will still load the cars correctly. You can finally rename "focus" to "fox" for example. And I also suggest that we clean all unneeded files (.SVG, .BLEND, .ASE and possibly others) and move them to a developer addon folder, if they're useful.

Discussion

  • Onsemeliot

    Onsemeliot - 2015-05-23

    I wonder what to do with my .xcf and .svg files I generated during map development. They can be used to more conveniently edit some aspects but they are not sufficent to alter everything since they are only the last steps of a somewhat complicated process.

     
  • Andrei

    Andrei - 2016-01-31
    • status: open --> closed
     
  • Andrei

    Andrei - 2016-01-31

    Any development files that data authors wish to redistribute are to be moved to the devkit folder, located at:

    https://sourceforge.net/projects/trigger-rally/files/devkit/

     

Log in to post a comment.