Well, if somebody manages to introduce 3d collidable objects into the engine then this introduces many interesting new options ...
Well if somebody manages to introduce 3d collidable objects into the engine then this introduces many interesting new options ...
This sounds fantastic. I will be away until Monday. So please be patient with me if you need any feedback.
My choice wasn't about specific buildings but about the angle and how easy it would be to cut them out for the game without it looking too weird. But I think that Ivan is right and creating our own with 3d renderings might be the best option for the future.
Since I could finally confirm that the game works fine on XP in the present state and since we could also tackle the image licensing problem for the moment, are we set for the new release now?
Sorry for all the help I need from you, Ivan. Even with rather simple tasks ... I should know already how to do. Thank you for your patience with me. Hopefully I did everything right this time.
Restored the accidentially overwritten license information for the engine sound and cactus1 files. I don't know why the just moments ago downloaded license information was different.
Replaced non-free castle images with free alternatives and removed duplicate image files from the castlerock map folder.