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#28 Switch Paintjobs (skins/uv textures)

future
open
qubodup
None
1
2015-06-04
2015-05-22
qubodup
No

In the vehicle selection menu, pressing uparrow or downarrow should allow to switch vehicle paintjobs by switching UV textures.

Textures - after testing and checking for trademarks/copyright - can be taken from https://sourceforge.net/p/trigger-rally/discussion/527953/thread/9f68e48b/

Possibly helpful key code information:
https://wiki.libsdl.org/SDL_Keycode
http://en.qi-hardware.com/wiki/Key_codes

Although it seems like the config xml file's values are being used directly.

Discussion

  • Onsemeliot

    Onsemeliot - 2015-05-23

    One different approach for not using different textures only could be the introduction of car classes. Then every different paintjob would mean different cars also.

    But if it's not to much hassle I'm in favour of having the option of alternative paintjobs (with do not include different car settings) - just for the fun of it. :)

     
  • qubodup

    qubodup - 2015-06-04

    I hadn't realized that you wanted more car classes and thought it was about just the visual.

    Taking the current menu look as limitations, do you have ideas how to switch car classes? I'd say that it would feel wrong to have different classes in the current car selection menu. If we end up having to use it nonetheless, does anybody have UI ideas for how to make it clear which class the car belongs to?

     

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