GemRB 0.9.3 released!
GemRB 0.9.1 released!
GemRB 0.9.0 released!
GemRB 0.8.8 released!
GemRB 0.8.8 released!
The GemRB project celebrates 20 year anniversary with a new release
GemRB 0.8.7 released!
Bad viewport position on area map when deselecting PCs
BG2 : some custom spells effects don't work properly
Game selection front end
Closing. While it hasn't been done yet, there's several things involved and now tracked here: https://github.com/gemrb/gemrb/issues/231 https://github.com/gemrb/gemrb/issues/309
GemRB 0.8.6 released!
BG1: Wrong sound effects
wrong fadetocolor behaviour
RandomWalk is broken
The remainder is tracked in a separate bug, closing.
PST: hotspot highlight is different
tracked elsewhere with the rest of the needed changes
PST: Morte max HP gain on level up incorrect
PST: Cutscenes hide portrait bar
BG2: Path finding problems
a rewrite to a more finegrained pathfinding (plus change to theta-star) is under way and tracked separately — closing this.
IWD: pathfinding in the starting area
Actually it was the same in the original, so there's no problem.
BG1: Characters have no shadows
this was fixed a while ago.
bg2 : kivan mod broken
The new Kivan release fixes this upstream and I've moved the MoveToObject note to the main todo tracker.
It requires a "Nintendo Developer ID" which seems relatively easy to get. The HW concerns stand though — we have quite a high memory footprint and 3ds only has 96MB.
GemRB 0.8.5 released!
Kelsey bugs (easy to reproduce)
Returned to this and fixed the losing of hp on saving the game as well.
That screen looks small, so it would surely need downscaling like the Pandora. And...
But was it allowed in the original, that's the real question. The game data says...
Hmm, interesting. An important regression was fixed for pst on Oct 10th, but that...
Which area are you in? PST is a bit different when deciding if resting is allowed....
We have code for this, but the radius was low -> increased it. All his possible variants...
I've ran out of steam on this p#kivan.bcs. Tried several different changes to ActionOverride...
Ok, it worked by avoiding the issue. The code before it is blocking, so he starts...
Testing in gog tob shows that CreateCreature didn't heal, so I don't know how this...
It's trivial to work around, just jump near him and talk to him (ctrl-j). I see the...
What this needs is a clean reproduction. No mods or fixpack only, plus Kivan obviously....
For other things, please use separate reports. I did also use 10pp on one run with...
the fixed links: http://gibberlings3.net/forums/index.php?showtopic=10884&start=40&page=4...
I actually experienced this myself. I don't remember why I just hacked around it...
IWD:
Yeah, known issue mentioned in the release notes. Unfinished rewrite of part of the...
Did renaming the folder solve the problem?
GemRB 0.8.4 released!
Mouse terrain clicking behaviour
orientation does not change anymore (no idea since when), not until the game is unpaused....
I'm with Brad on this one, just a hassle to replicate.
this is now under testing/cutscene_test with the variable name fix applied and ignored...
Let's have a test suite!
GemRB 0.8.3 released!
IF_NOINT problems
unsetting and save prevention done, marking as fixed.
all of this works fine now.
Mouse has to be moved to update mouseover
Oh, we have a bug open for this. Making the two actions blocking still breaks Gaelan's...
BG2 : some custom spells effects don't work properly
BG1: Character Record, selection by portrait
BG1:TOSC: Wrong intro to 888888888-Mission-Pack-Save
same here for the last two releases, closing works-for-me.
BG2: Baron Ployer's curse can't be removed
IWD: Biography dialog broken in chargen
this was fixed in the previous release, if not sooner.
This still happens in pst, for one cycle.
BG2: Tooltip delay setting does not save correctly
Fixed.
(Regression) BG2: unable to obtain quest item
Thanks, it has been fixed.
Character outlines disappear when the game is unpaused
Thanks, changed over.
(Bisected) BG2: infinite dialogue loop
(Bisected) BG2: infinite dialogue loop
Thanks for the indepth report, Jens already fixed it.
Those two names are what is and will be used in the future too.
config.h is not properly populated with directories from CMake
I don't think anything changed between .0 and .1, however it did get simplified/fixed...
I don't think anything changed between .0 and .1, however it did get simplified/fixed...
this is with git, not 0.8.1, right? I think you just need to rerun a clean cmake...
GemRB 0.8.1 released!
OpenGL support
two experimental gl renderers are now included, but as was stated, this won't affect...
IWD Vale of Shadows Can't advance to 3rd level
fixed in master.
this is pretty hard to reproduce — I got normal behaviour most of the time and when...
I forgot what exactly Mario was running, but since there's no bg1 fixpack, likely...