#172 PST: hotspot highlight is different

open
GamePlay (136)
2
2009-06-27
2009-06-27
No

Highlighting of containers, doors etc. in PS:T was done differently

- no edge line
- instead of almost opaque polygon drawn over it, in PS:T the object changes hue from whitish to cyanish, as if the red channel was set to 0 or something like that. Possibly it's done by calculating pixel lightness in HLS space and then mapping it to cyan gradient or st. like that.

Discussion

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