#237 BG1: Wrong sound effects

open
GamePlay (136)
5
2012-07-19
2012-07-19
Anonymous
No

I've just begun playing BG1, and many of the sound effects are wrong or missing compared to the original interpreter. Most obviously, the ambient birdsong and murmur of voices in the starting area of Candlekeep are missing. Also, no cows mooing or gulls crying. The footsteps of my character seems out sync, more like a slow, syncopated drum than actual footsteps, and they will continue even though I have stopped walking. The sound effect of a door opening and closing will occur for no reason (is this instead of the cows or gulls?) . The "scroll being unravelled" sound when getting tool tips is missing, and instead of the "click-clock" of trying to open a closed container, there is a voice saying, "This container is locked".

If I save my game with GemRB and then open it with the original interpreter, the ambient birdsong will be missing there too.

GemRB compiled from Git repository source July 19th, 2012. GUI enhancements off.
Mac OS X 10.7.4. Unpatched BG1 from GoG.

Discussion

  • Brad Allred

    Brad Allred - 2012-07-19

    about missing sounds: can somebody reproduce in linux? I know the mac/ios openal implementation was causing missing sounds before, but i thought i fixed them all.

    can you check the console log for errors? specifically openal ones.

     
  • Brad Allred

    Brad Allred - 2012-07-19

    also check your balder.ini and make sure ambient sounds are not disabled there.

     
  • Comment has been marked as spam. 
    Undo

    You can see all pending comments posted by this user  here

    Anonymous - 2012-07-19

    Just to clarify – I do get some ambient sounds, such as the fiddle melody outside and in Candlekeep Inn, and the fountain in the courtyard.

    Ambient sounds are enabled in the ini file, and the only things in the console log that look like errors are "GameScript/ERROR]: Target object: IDS Targeting: 2 0 0 0 0 0 0 0 0 0" and "[GameScript/ERROR]: Target for dialog couldn't be found (Sender: none, Type: 0)." (These are repeating in the log).

    To me, the worst bug isn't the missing sounds but the extraneous footsteps. Those are really annoying.

     
  • Brad Allred

    Brad Allred - 2012-07-20

    The footsteps are a separate issue than any missing sounds.

    I believe that those are due to one of our 2da tables for BG1 using BG2 values. I dont know the file or what should be in it tho.

     
  • Chris

    Chris - 2012-08-01

    Missing some character sound effects, and worse: the character voices.

    Reproduced in Ubuntu 12.04

     
  • Chris

    Chris - 2012-08-02

    This is also true of BG2, no character sounds on click.

     
  • Brad Allred

    Brad Allred - 2012-08-13

    cpendlebury: check your config files (gemrb.cfg and baldur.ini both). gemrb used to play sounds on every click, but now we honor the "frequency" setting from the original.

    Im not sure but there may be options for disabling certain sound-sets altogether.

     

Log in to post a comment.

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks