Of note: the way QSS implemented lit water happened to have fixed the liquid coordinates in it. The current QS lit water implementation does not address the coordinates. I'm glad to finally see it nonetheless.
Of note: the way QSS implemented lit water happened to have fixed the liquid coordinates in it. Same story with vkQuake. The current QS lit water implementation does not address the coordinates. I'm glad to finally see it nonetheless.
This was fixed in [14b733]
The attachments seem to have failed
Wrong liquid texture coordinates
The attachments seem to hae failed
Half-pixel UV offset on .MDLs
Unintended "always run: quakespasm" behaviour?