User Activity

  • Modified a comment on ticket #48 on QuakeSpasm

    Of note: the way QSS implemented lit water happened to have fixed the liquid coordinates in it. The current QS lit water implementation does not address the coordinates. I'm glad to finally see it nonetheless.

  • Posted a comment on ticket #48 on QuakeSpasm

    Of note: the way QSS implemented lit water happened to have fixed the liquid coordinates in it. Same story with vkQuake. The current QS lit water implementation does not address the coordinates. I'm glad to finally see it nonetheless.

  • Posted a comment on ticket #35 on QuakeSpasm

    This was fixed in [14b733]

  • Modified a comment on ticket #47 on QuakeSpasm

    The attachments seem to have failed

  • Created ticket #48 on QuakeSpasm

    Wrong liquid texture coordinates

  • Posted a comment on ticket #47 on QuakeSpasm

    The attachments seem to hae failed

  • Created ticket #47 on QuakeSpasm

    Half-pixel UV offset on .MDLs

  • Created ticket #36 on QuakeSpasm

    Unintended "always run: quakespasm" behaviour?

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Username:
chedap
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2019-10-03 15:26:56

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