Menu

#36 Unintended "always run: quakespasm" behaviour?

None
open
nobody
None
5
2019-10-03
2019-10-03
chedap
No

From what I can tell, the thought process behind a separate "always run" method was to fix diagonal running not being at a 45 degree angle.
However, because cl_sidespeed remains unchanged (350), the angle is even further away from 45 than vanilla game (60 vs 41).
Changing cl_sidespeed to the same value as cl_forwardspeed/cl_backspeed (200) would ensure "perfect" diagonals. It already works fine when done through autoexec. However the default behaviour changes the movement quite significantly, which is probably the reason some people report problems with strafe-jumping on QS.

Discussion


Log in to post a comment.

MongoDB Logo MongoDB