Houdini
Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues. In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini lets artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions.
Learn more
Maya
Create expansive worlds, complex characters, and dazzling effects. Bring believable characters to life with engaging animation tools. Shape 3D objects and scenes with intuitive modeling tools in Maya® software. Create realistic effects—from explosions to cloth simulation. A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly. Build custom graphs using the Bifrost Graph Editor. Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs. Render your most complex projects with Arnold. Arnold is built to manage complex characters, scenery, and lighting challenges. Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly. Save time with Arnold’s artist-friendly UI and simple, intuitive controls.
Learn more
Ziva VFX
Ziva VFX is changing the way 3D characters are brought to life for films, games, and interactive experiences. With Ziva's intuitive toolset, artists can replicate the effects of physics and simulate any soft-tissue material, including muscles, fat, and skin to create blockbuster-quality assets with ease. Ziva VFX lets you simulate the materiality of any soft tissue, using intuitive parameters and real-world units. Everything was purpose-built for creature work. Ziva Anatomy Transfer tools let you replicate, warp, and retarget creatures rapidly, so you can adapt and multiply your existing creatures for infinite hero-quality characters. Character alterations can be applied retroactively at nearly anytime. Simply adapting the underlying anatomy of your characters will allow you to react faster to changes and last-minute decisions. Use multiple material types, producing robust motion even under large deformations, StVK, NeoHookean, co-rotational, anisotropic.
Learn more
NVIDIA Omniverse
NVIDIA Omniverse™ acts as a hub to interconnect your existing 3D workflow, replacing linear pipelines with live-sync creation, letting you create like never before, and at speeds you’ve never experienced. Watch GeForce RTX 3D creators collaboratively create an animated short with Omniverse Cloud, bringing in 3D assets from their favorite design and content creation tools such as Autodesk Maya, Adobe Substance Painter, Unreal Engine, and SideFX Houdini. NVIDIA Omniverse enables Sir Wade Neistadt, who works in a variety of apps, to create without bottlenecks. Pairing the Omniverse Platform with an NVIDIA RTX™ A6000 running on NVIDIA Studio Drivers enables him to, as he states, ”put it all together, light it, render it, and have everything in context using RTX rendering—all without ever exporting the data to and from applications.
Learn more