NVIDIA Omniverse Machinima
Omniverse™ Machinima beta is a reference application that enables users to collaborate in real-time to animate and manipulate characters along with their environments inside virtual worlds. For technical artists, content creators, and industry professionals who want to utilize high-fidelity renders from inside of these virtual worlds, Omniverse Machinima gives you the tools to easily make game cinematics. Experience stunning realism at your fingertips, faster than ever. With the NVIDIA MDL material library, every surface, material, and texture is as real as it gets, and the multi-GPU enabled Omniverse RTX Renderer allows you to easily toggle between real-time ray-traced and referenced path-traced mode for scenes that are true-to-reality. Go from audio to animation in no time at all. Simply record your manifesto or sample your favorite movie lines and watch your character’s face and body come alive with Audio2Face and Audio2Gesture technology.
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NVIDIA Blueprints
NVIDIA Blueprints are reference workflows for agentic and generative AI use cases. Enterprises can build and operationalize custom AI applications, creating data-driven AI flywheels, using Blueprints along with NVIDIA AI and Omniverse libraries, SDKs, and microservices. Blueprints also include partner microservices, reference code, customization documentation, and a Helm chart for deployment at scale. With NVIDIA Blueprints, developers benefit from a unified experience across the NVIDIA stack, from cloud and data centers to NVIDIA RTX AI PCs and workstations. Use NVIDIA Blueprints to create AI agents that use sophisticated reasoning and iterative planning to solve complex problems. Check out new NVIDIA Blueprints, which equip millions of enterprise developers with reference workflows for building and deploying generative AI applications. Connect AI applications to enterprise data using industry-leading embedding and reranking models for information retrieval at scale.
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NVIDIA Omniverse ACE
NVIDIA Omniverse™ Avatar Cloud Engine (ACE) is a suite of real-time AI solutions for end-to-end development and deployment of interactive avatars and digital human applications at-scale.
Enjoy realistic, advanced avatar development without the need for specialized expertise, equipment, or manually intensive workflows. With cloud-native AI microservices and AI workflows like Tokkio, Omniverse ACE enables you to build realistic avatars quickly.
Bring your avatars to life using rich software tools and APIs, including Omniverse Audio2Face for simplified 3D character animation, Live Portrait for 2D image animation, Conversational AI solutions like NVIDIA Riva for natural speech- and translation-AI-based interaction, and NVIDIA NeMo for natural language processing.
Build, configure, and deploy your avatar application across any engine in any public or private cloud. Whether you have real-time or offline requirements, Omniverse ACE enables you to develop and deploy your avatar.
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NVIDIA Isaac Sim
NVIDIA Isaac Sim is an open source reference robotics simulation application built on NVIDIA Omniverse, enabling developers to design, simulate, test, and train AI-driven robots in physically realistic virtual environments. It is built atop Universal Scene Description (OpenUSD), offering full extensibility so developers can create custom simulators or seamlessly integrate Isaac Sim's capabilities into existing validation pipelines. The platform supports three essential workflows; large-scale synthetic data generation for training foundation models with photorealistic rendering and automatic ground truth labeling; software-in-the-loop testing, which connects actual robot software with simulated hardware to validate control and perception systems; and robot learning through NVIDIA’s Isaac Lab, which accelerates training of behaviors in simulation before real-world deployment. Isaac Sim delivers GPU-accelerated physics (via NVIDIA PhysX) and RTX-enabled sensor simulation.
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