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About

NVIDIA Reflex is a suite of technologies designed to optimize system latency, enhancing responsiveness in competitive gaming. By synchronizing CPU and GPU operations, Reflex reduces the time between input and display, enabling faster target acquisition and improved aim precision. The latest iteration, Reflex 2, introduces Frame Warp technology, which updates game frames based on the most recent mouse input just before rendering, further decreasing latency by up to 75%. Reflex is supported in numerous popular titles and integrates with compatible monitors and peripherals to provide real-time latency metrics, allowing gamers to fine-tune their systems for optimal performance. NVIDIA G-SYNC displays with Reflex Analyzer feature the world’s only system latency measurement that detects clicks coming from Reflex-compatible gaming mice and measures the time for the resulting pixels (gun muzzle flash) to change on the screen.

About

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Gamers and developers in search of a solution to improve their system's responsiveness and reduce latency

Audience

Software developers in need of a tool to create high-performance graphics applications across various platforms

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

$749.99 one-time payment
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

NVIDIA
Founded: 1993
United States
www.nvidia.com/en-us/geforce/technologies/reflex/

Company Information

OpenGL
Founded: 1991
www.opengl.org

Alternatives

NVIDIA DLSS

NVIDIA DLSS

NVIDIA

Alternatives

WebGL

WebGL

KHRONOS
O3DE

O3DE

The Linux Foundation
GameMaker

GameMaker

Opera Software

Categories

Categories

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
NVIDIA DLSS
Openwind
PyBullet
SceneKit
Ubuntu
WezTerm
Windows 10

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
NVIDIA DLSS
Openwind
PyBullet
SceneKit
Ubuntu
WezTerm
Windows 10
Claim NVIDIA Reflex and update features and information
Claim NVIDIA Reflex and update features and information
Claim OpenGL and update features and information
Claim OpenGL and update features and information